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From: Ive
Subject: The Mule in the Lowlands
Date: 9 Aug 2016 16:44:41
Message: <57aa40b9@news.povray.org>
While working on an entry for the TC Metal Monster round I got totally 
sidetracked: I had the mesh model for the mule created by Gordon Robb 
lying around for quite some time but all my attempts to import the LWO 
mesh did result in mostly corrupted triangles and lost uv-coordinates so 
finally I "quickly" modeled the beast in Wings3d by myself.
Rendered with MC-Pov it is first of all a study for painted, scratched, 
dirty and rusty metal textures and while some look quite right others 
didn't turn out as good as I had hoped for.
Tried it first with UberPOV but - as I'm getting more and more impatient 
in my old days - it is too slow for all the layered textures where all 
of them use blurred reflections.
And no, the Mule is not meant to be part of my Metal Monster entry but 
now I'm pretty sure to miss the deadline there...

-Ive


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From: Stephen
Subject: Re: The Mule in the Lowlands
Date: 9 Aug 2016 17:26:41
Message: <57aa4a91@news.povray.org>
On 8/9/2016 9:45 PM, Ive wrote:
> And no, the Mule is not meant to be part of my Metal Monster entry but
> now I'm pretty sure to miss the deadline there...

You do know that you are not suppose to post photographs here. ;)

And it looks like a metal monster to me. :)

-- 

Regards
     Stephen


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From: clipka
Subject: Re: The Mule in the Lowlands
Date: 9 Aug 2016 18:09:07
Message: <57aa5483$1@news.povray.org>
This looks impressive!

Am 09.08.2016 um 22:45 schrieb Ive:
> Tried it first with UberPOV but - as I'm getting more and more impatient
> in my old days - it is too slow for all the layered textures where all
> of them use blurred reflections.

I hate to hear that.
Is the scene still in a state where it can be switched over to UberPOV
syntax easily? If so, mind providing me with the code, so I can toy
around with it on occasion?


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From: architype
Subject: Re: The Mule in the Lowlands
Date: 9 Aug 2016 22:15:01
Message: <web.57aa8ddece1d77aab8fe400c0@news.povray.org>
Wow! That looks great!! Best wishes, /A


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From: Thomas de Groot
Subject: Re: The Mule in the Lowlands
Date: 10 Aug 2016 03:04:19
Message: <57aad1f3$1@news.povray.org>
Rolex!

This would probably put you at the First Place immediately.

-- 
Thomas


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From: Paolo Gibellini
Subject: Re: The Mule in the Lowlands
Date: 10 Aug 2016 04:25:13
Message: <57aae4e9$1@news.povray.org>
Ive wrote on 09/08/2016 22:45:
> And no, the Mule is not meant to be part of my Metal Monster entry but
> now I'm pretty sure to miss the deadline there...
>
> -Ive
This is an exceptional image!
Paolo


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From: Bill Pragnell
Subject: Re: The Mule in the Lowlands
Date: 10 Aug 2016 05:05:00
Message: <web.57aaed81ce1d77aa5b7d07940@news.povray.org>
Very realistic. In fact, in many shots, the original is *less* realistic!

Needs more grenades though.

Bill


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From: Ive
Subject: Re: The Mule in the Lowlands
Date: 10 Aug 2016 07:27:52
Message: <57ab0fb8$1@news.povray.org>
Am 8/9/2016 um 23:26 schrieb Stephen:
> On 8/9/2016 9:45 PM, Ive wrote:
>> And no, the Mule is not meant to be part of my Metal Monster entry but
>> now I'm pretty sure to miss the deadline there...
>
> You do know that you are not suppose to post photographs here. ;)
>
Really? That's a shame as I intend to produce more and better 
"photographs" in the future.

> And it looks like a metal monster to me. :)
>
It surely is. But it is not what I have in mind for the the TC round.
When I started, the deadline was 80 days away and I thought: well, no 
problem, I can do something big in this time easily. But now are only 6 
days left, some part are still missing and I'm not sure how long it will 
take for a final render. Let's see how it goes.

-Ive


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From: Ive
Subject: Re: The Mule in the Lowlands
Date: 10 Aug 2016 07:30:21
Message: <57ab104d$1@news.povray.org>
Am 8/10/2016 um 0:09 schrieb clipka:
> I hate to hear that.

And I hate to say that.

> Is the scene still in a state where it can be switched over to UberPOV
> syntax easily?

No it isn't. But as I think this is a nice playground for testing and 
comparing textures I intend to create versions for Luxrender and Iray 
anyway and will also do a UberPOV version.
Especially if this means there is a chance you'll find a way to make it 
faster.

-Ive


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From: Ive
Subject: Re: The Mule in the Lowlands
Date: 10 Aug 2016 07:39:00
Message: <57ab1254@news.povray.org>
Am 8/10/2016 um 9:04 schrieb Thomas de Groot:
> Rolex!
>
> This would probably put you at the First Place immediately.
>
Maybe. But this would feel lame as I'm working on something that is 
indeed intended for TC. Even if this means to miss the deadline there as 
I have underestimated the required time.

-Ive


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