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29 Mar 2024 08:17:47 EDT (-0400)
  A dragon sans density (Message 1 to 9 of 9)  
From: Stephen
Subject: A dragon sans density
Date: 8 Aug 2016 10:17:37
Message: <57a89481@news.povray.org>
Following up on Bald Eagle's suggestion of filling a mesh with emitting 
media. And it having a highly transparent skin. I post the straight 
image for reference.


-- 

Regards
     Stephen


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From: clipka
Subject: Re: A dragon sans density
Date: 8 Aug 2016 10:30:04
Message: <57a8976c$1@news.povray.org>
Am 08.08.2016 um 16:17 schrieb Stephen:
> Following up on Bald Eagle's suggestion of filling a mesh with emitting
> media. And it having a highly transparent skin. I post the straight
> image for reference.

Needs more media emission and less finish highlights.


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From: Stephen
Subject: Re: A dragon sans density
Date: 8 Aug 2016 10:39:56
Message: <57a899bc$1@news.povray.org>
On 8/8/2016 3:30 PM, clipka wrote:
> Am 08.08.2016 um 16:17 schrieb Stephen:
>> Following up on Bald Eagle's suggestion of filling a mesh with emitting
>> media. And it having a highly transparent skin. I post the straight
>> image for reference.
>
> Needs more media emission and less finish highlights.
>
It certainly does need more emission. That is the straight from Poser 
via PoseRay to PovRay. :P

Default Poser textures


-- 

Regards
     Stephen


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From: Stephen
Subject: Re: A dragon sans density
Date: 8 Aug 2016 10:53:36
Message: <57a89cf0@news.povray.org>
On 8/8/2016 3:17 PM, Stephen wrote:
> Following up on Bald Eagle's suggestion of filling a mesh with emitting
> media. And it having a highly transparent skin. I post the straight
> image for reference.
>
>
The dragon consists of several meshes. I have only filled the main mesh, 
the body, with media.

This is with filtering the image map by 100% and emission is about 0.8 * rgb


-- 

Regards
     Stephen


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From: Stephen
Subject: Re: A dragon sans density
Date: 8 Aug 2016 10:58:11
Message: <57a89e03@news.povray.org>
On 8/8/2016 3:53 PM, Stephen wrote:
> On 8/8/2016 3:17 PM, Stephen wrote:
>> Following up on Bald Eagle's suggestion of filling a mesh with emitting
>> media. And it having a highly transparent skin. I post the straight
>> image for reference.
>>
>>
> The dragon consists of several meshes. I have only filled the main mesh,
> the body, with media.
>
> This is with filtering the image map by 100% and emission is about 0.8 *
> rgb
>
>

The settings on this one are 0.75 Filter and 0.25 transmit.
The media:   emission   rgb <0.502,0.502,0.251>

I like this one best.
But the other pars of the mesh are problematic.

-- 

Regards
     Stephen


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From: clipka
Subject: Re: A dragon sans density
Date: 8 Aug 2016 11:38:37
Message: <57a8a77d$1@news.povray.org>
Am 08.08.2016 um 16:58 schrieb Stephen:

> But the other pars of the mesh are problematic.

They are indeed.

Have you tried using a transparent emissive surface texture instead?
With an `aoi` pattern to give depth to the shape?


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From: Stephen
Subject: Re: A dragon sans density
Date: 8 Aug 2016 11:49:06
Message: <57a8a9f2$1@news.povray.org>
On 8/8/2016 4:38 PM, clipka wrote:
> Am 08.08.2016 um 16:58 schrieb Stephen:
>
>> But the other pars of the mesh are problematic.
>
> They are indeed.
>
> Have you tried using a transparent emissive surface texture instead?
> With an `aoi` pattern to give depth to the shape?
>

No, I am still stuck in 2010. :(

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: A dragon sans density
Date: 9 Aug 2016 02:51:11
Message: <57a97d5f$1@news.povray.org>
On 8-8-2016 17:49, Stephen wrote:
> On 8/8/2016 4:38 PM, clipka wrote:
>> Am 08.08.2016 um 16:58 schrieb Stephen:
>>
>>> But the other pars of the mesh are problematic.
>>
>> They are indeed.
>>
>> Have you tried using a transparent emissive surface texture instead?
>> With an `aoi` pattern to give depth to the shape?
>>
>
> No, I am still stuck in 2010. :(
>

[rewinds Stephen's clock and puts a few drops of oil on the cogs]

There. All done.

-- 
Thomas


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From: Stephen
Subject: Re: A dragon sans density
Date: 9 Aug 2016 03:25:28
Message: <57a98568$1@news.povray.org>
On 8/9/2016 7:51 AM, Thomas de Groot wrote:
> On 8-8-2016 17:49, Stephen wrote:
>> On 8/8/2016 4:38 PM, clipka wrote:
>>> Am 08.08.2016 um 16:58 schrieb Stephen:
>>>
>>>> But the other pars of the mesh are problematic.
>>>
>>> They are indeed.
>>>
>>> Have you tried using a transparent emissive surface texture instead?
>>> With an `aoi` pattern to give depth to the shape?
>>>
>>
>> No, I am still stuck in 2010. :(
>>
>
> [rewinds Stephen's clock and puts a few drops of oil on the cogs]
>
> There. All done.
>

It is time to dig up the Blender manual, again.

I started modelling a "Square up toit", yesterday. For when a "round 
toit" is not enough. ;)

-- 

Regards
     Stephen


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