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19 May 2024 17:27:41 EDT (-0400)
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From: Thomas de Groot
Subject: Re: Dragon Lady
Date: 9 Aug 2016 02:42:45
Message: <57a97b65$1@news.povray.org>
On 8-8-2016 16:12, Bald Eagle wrote:
> I missed the whole proximity pattern phase of interest and development.
> No real idea of what they are, what they do, or how they work.

There are a couple of methods around the place, Sam Benge, Edouard Poor 
for the most notable. Personally, I much prefer Edouard's method and 
have used it extensively. I developed a HowTo from it and maybe I can 
make you happy with that some day?  :-)

-- 
Thomas


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From: Stephen
Subject: Re: Dragon Lady
Date: 9 Aug 2016 03:17:08
Message: <57a98374@news.povray.org>
On 8/9/2016 7:42 AM, Thomas de Groot wrote:
> maybe I can make you happy with that some day? :-)

It would save me some time relearning it. :)

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Dragon Lady
Date: 9 Aug 2016 07:32:41
Message: <57a9bf59@news.povray.org>
On 9-8-2016 9:17, Stephen wrote:
> On 8/9/2016 7:42 AM, Thomas de Groot wrote:
>> maybe I can make you happy with that some day? :-)
>
> It would save me some time relearning it. :)
>

I am going to verify if everything is straightforward and then post the 
needed files...

[looks for a round tuit under desk...]

-- 
Thomas


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From: Stephen
Subject: Re: Dragon Lady
Date: 10 Aug 2016 04:01:28
Message: <57aadf58$1@news.povray.org>
On 8/7/2016 11:26 PM, Alain wrote:
> Here are the default vbalues :
> method 3
> samples 10
> intervals 1 // Don't increase !
>
> The default code from Bishop mostly repeat the actual defaults values.
> That effectively make then into "no operation" code.
>
> Even on the fastest machine, using intervals >1 is a serious performance
> killer.


Thanks Alain,
B3D sets the default value for intervals to 10. We must have missed that 
during testing.
I have created a default texture in the new scene template which I will 
copy instead of creating from the menu.
(Thinking back. This must be the source of many of my problems in the past.)

-- 

Regards
     Stephen


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From: Alain
Subject: Re: Dragon Lady
Date: 10 Aug 2016 18:55:59
Message: <57abb0ff$1@news.povray.org>
Le 16-08-10 à 04:01, Stephen a écrit :
> On 8/7/2016 11:26 PM, Alain wrote:
>> Here are the default vbalues :
>> method 3
>> samples 10
>> intervals 1 // Don't increase !
>>
>> The default code from Bishop mostly repeat the actual defaults values.
>> That effectively make then into "no operation" code.
>>
>> Even on the fastest machine, using intervals >1 is a serious performance
>> killer.
>
>
> Thanks Alain,
> B3D sets the default value for intervals to 10. We must have missed that
> during testing.
> I have created a default texture in the new scene template which I will
> copy instead of creating from the menu.
> (Thinking back. This must be the source of many of my problems in the
> past.)
>

IIRC, intervals 10 is the default for method 1 and 2. Also, method 1 was 
the default before version 3.5.

It's common for pre version 3.5 scenes and include to set intervals to 
larger values than that. It's also common for external utilities made 
during that time to have similar settings.


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From: Stephen
Subject: Re: Dragon Lady
Date: 11 Aug 2016 03:12:21
Message: <57ac2555$1@news.povray.org>
On 8/10/2016 11:56 PM, Alain wrote:
>>
>
> IIRC, intervals 10 is the default for method 1 and 2. Also, method 1 was
> the default before version 3.5.
>
> It's common for pre version 3.5 scenes and include to set intervals to
> larger values than that. It's also common for external utilities made
> during that time to have similar settings.

In that case. There is no one to blame but myself. I should have caught 
it in Beta testing. :(
You have a good memory.

-- 

Regards
     Stephen


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From: Stephen
Subject: Re: Dragon Lady
Date: 16 Aug 2016 11:48:48
Message: <57b335e0@news.povray.org>
On 8/7/2016 11:28 AM, Stephen wrote:
> On 8/7/2016 8:52 AM, Stephen wrote:
>> I have redone my export from Poser and Rig for creating df3's.
>
After a lot of work. Not much improvement.

But fear not gentle reader. Thomas has a much better texture.



-- 

Regards
     Stephen


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Attachments:
Download 'shenlong_03_am4_0000.png' (561 KB)

Preview of image 'shenlong_03_am4_0000.png'
shenlong_03_am4_0000.png


 

From: Thomas de Groot
Subject: Re: Dragon Lady
Date: 17 Aug 2016 03:02:08
Message: <57b40bf0$1@news.povray.org>
On 16-8-2016 17:48, Stephen wrote:
> On 8/7/2016 11:28 AM, Stephen wrote:
>> On 8/7/2016 8:52 AM, Stephen wrote:
>>> I have redone my export from Poser and Rig for creating df3's.
>>
> After a lot of work. Not much improvement.
>
> But fear not gentle reader. Thomas has a much better texture.
>
>
>
All right guys. Auction is open. How much for a texture? Starting at 10 
round tuits.

-- 
Thomas


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From: Stephen
Subject: Re: Dragon Lady
Date: 17 Aug 2016 03:36:09
Message: <57b413e9@news.povray.org>
On 8/17/2016 8:02 AM, Thomas de Groot wrote:
> On 16-8-2016 17:48, Stephen wrote:
>> On 8/7/2016 11:28 AM, Stephen wrote:
>>> On 8/7/2016 8:52 AM, Stephen wrote:
>>>> I have redone my export from Poser and Rig for creating df3's.
>>>
>> After a lot of work. Not much improvement.
>>
>> But fear not gentle reader. Thomas has a much better texture.
>>
>>
>>
> All right guys. Auction is open. How much for a texture? Starting at 10
> round tuits.
>

I think they would need to see them first. I would.

Updating the original with a better df3.



-- 

Regards
     Stephen


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Attachments:
Download 'shenlong_03_b_0000.png' (585 KB)

Preview of image 'shenlong_03_b_0000.png'
shenlong_03_b_0000.png


 

From: Thomas de Groot
Subject: Re: Dragon Lady
Date: 17 Aug 2016 07:15:45
Message: <57b44761@news.povray.org>
On 17-8-2016 9:36, Stephen wrote:
> On 8/17/2016 8:02 AM, Thomas de Groot wrote:
>> On 16-8-2016 17:48, Stephen wrote:
>>> On 8/7/2016 11:28 AM, Stephen wrote:
>>>> On 8/7/2016 8:52 AM, Stephen wrote:
>>>>> I have redone my export from Poser and Rig for creating df3's.
>>>>
>>> After a lot of work. Not much improvement.
>>>
>>> But fear not gentle reader. Thomas has a much better texture.
>>>
>>>
>>>
>> All right guys. Auction is open. How much for a texture? Starting at 10
>> round tuits.
>>
>
> I think they would need to see them first. I would.
>
> Updating the original with a better df3.
>
>

Nah! Don't you trust me?

-- 
Thomas


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