POV-Ray : Newsgroups : povray.binaries.images : A townhouse Server Time
25 Apr 2024 02:49:15 EDT (-0400)
  A townhouse (Message 1 to 6 of 6)  
From: And
Subject: A townhouse
Date: 22 Apr 2016 09:45:01
Message: <web.571a29ef2d5e1ad2991e139c0@news.povray.org>
I made a house with POV-Ray. I think it is good, and the technique is
interesting, too. The wall is dissected, but maintains its indoor lighting.(I
cover the dissection hole with a box with no_image)

And the wall has a oren-nayar surface with diffuse albedo 0.63, roughness 0.75.


Post a reply to this message


Attachments:
Download 'scene.png' (205 KB)

Preview of image 'scene.png'
scene.png


 

From: clipka
Subject: Re: A townhouse
Date: 22 Apr 2016 10:11:36
Message: <571a3118$1@news.povray.org>
Am 22.04.2016 um 15:41 schrieb And:

> And the wall has a oren-nayar surface with diffuse albedo 0.63, roughness 0.75.

Just for information: For technical reasons, POV-Ray can only use the
Oren-Nayar and Lommel-Seeliger models for direct illumination from
conventional light sources. The radiosity algorithm computing the
indirect illumination needs to use a Lambertian approximation instead.

So in your image, using the Oren-Nayar model will only make a noticeable
difference where the walls are directly lit by sunlight.


Post a reply to this message

From: And
Subject: Re: A townhouse
Date: 22 Apr 2016 10:15:00
Message: <web.571a31929a7c4ccf991e139c0@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> I made a house with POV-Ray. I think it is good, and the technique is
> interesting, too. The wall is dissected, but maintains its indoor lighting.(I
> cover the dissection hole with a box with no_image)

I found that POV-Ray is very suitable for making such sectional view.


Post a reply to this message

From: And
Subject: Re: A townhouse
Date: 22 Apr 2016 11:35:00
Message: <web.571a440e9a7c4ccf991e139c0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 22.04.2016 um 15:41 schrieb And:
>
> > And the wall has a oren-nayar surface with diffuse albedo 0.63, roughness 0.75.
>
> Just for information: For technical reasons, POV-Ray can only use the
> Oren-Nayar and Lommel-Seeliger models for direct illumination from
> conventional light sources. The radiosity algorithm computing the
> indirect illumination needs to use a Lambertian approximation instead.
>
> So in your image, using the Oren-Nayar model will only make a noticeable
> difference where the walls are directly lit by sunlight.

Ah, I know this in your previous article. Thank you for the advice. And I placed
sky dome lights to increase the effective extent in this render.


Post a reply to this message

From: Christian Froeschlin
Subject: Re: A townhouse
Date: 23 Apr 2016 09:27:57
Message: <571b785d$1@news.povray.org>
On 22.04.2016 15:41, And wrote:

> I made a house with POV-Ray. I think it is good, and the technique is
> interesting, too. The wall is dissected, but maintains its indoor lighting.(I
> cover the dissection hole with a box with no_image)

Nice one. Might be fun to put a mirror on the back wall so
you can see a reflection of the wall that is not there :)


Post a reply to this message

From: And
Subject: Re: A townhouse
Date: 24 Apr 2016 11:05:00
Message: <web.571ce0489a7c4ccfcaec88e00@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:
> On 22.04.2016 15:41, And wrote:
>
> > I made a house with POV-Ray. I think it is good, and the technique is
> > interesting, too. The wall is dissected, but maintains its indoor lighting.(I
> > cover the dissection hole with a box with no_image)
>
> Nice one.

Thank you.

>Might be fun to put a mirror on the back wall so
> you can see a reflection of the wall that is not there :)

Good idea, but I will place furnitures which can represent the rooms first. ;)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.