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I made a house with POV-Ray. I think it is good, and the technique is
interesting, too. The wall is dissected, but maintains its indoor lighting.(I
cover the dissection hole with a box with no_image)
And the wall has a oren-nayar surface with diffuse albedo 0.63, roughness 0.75.
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Attachments:
Download 'scene.png' (205 KB)
Preview of image 'scene.png'
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Am 22.04.2016 um 15:41 schrieb And:
> And the wall has a oren-nayar surface with diffuse albedo 0.63, roughness 0.75.
Just for information: For technical reasons, POV-Ray can only use the
Oren-Nayar and Lommel-Seeliger models for direct illumination from
conventional light sources. The radiosity algorithm computing the
indirect illumination needs to use a Lambertian approximation instead.
So in your image, using the Oren-Nayar model will only make a noticeable
difference where the walls are directly lit by sunlight.
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"And" <49341109@ntnu.edu.tw> wrote:
> I made a house with POV-Ray. I think it is good, and the technique is
> interesting, too. The wall is dissected, but maintains its indoor lighting.(I
> cover the dissection hole with a box with no_image)
I found that POV-Ray is very suitable for making such sectional view.
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clipka <ano### [at] anonymousorg> wrote:
> Am 22.04.2016 um 15:41 schrieb And:
>
> > And the wall has a oren-nayar surface with diffuse albedo 0.63, roughness 0.75.
>
> Just for information: For technical reasons, POV-Ray can only use the
> Oren-Nayar and Lommel-Seeliger models for direct illumination from
> conventional light sources. The radiosity algorithm computing the
> indirect illumination needs to use a Lambertian approximation instead.
>
> So in your image, using the Oren-Nayar model will only make a noticeable
> difference where the walls are directly lit by sunlight.
Ah, I know this in your previous article. Thank you for the advice. And I placed
sky dome lights to increase the effective extent in this render.
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On 22.04.2016 15:41, And wrote:
> I made a house with POV-Ray. I think it is good, and the technique is
> interesting, too. The wall is dissected, but maintains its indoor lighting.(I
> cover the dissection hole with a box with no_image)
Nice one. Might be fun to put a mirror on the back wall so
you can see a reflection of the wall that is not there :)
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Christian Froeschlin <chr### [at] chrfrde> wrote:
> On 22.04.2016 15:41, And wrote:
>
> > I made a house with POV-Ray. I think it is good, and the technique is
> > interesting, too. The wall is dissected, but maintains its indoor lighting.(I
> > cover the dissection hole with a box with no_image)
>
> Nice one.
Thank you.
>Might be fun to put a mirror on the back wall so
> you can see a reflection of the wall that is not there :)
Good idea, but I will place furnitures which can represent the rooms first. ;)
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