My turn to play with ODS, in hgpovray.
Just one format supported (not 4), left above right eye.
camera { omni_directional_stereo
distance 1
location 0
up 10*y
right 10*x
direction 10*z
}
distance is the distance between the eyes.
It is simpler than the functions based camera (which is great),
and it allows to move the camera and have it in any plane without complex
trigonometry,
including to choose the direction for the center of the image.
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