POV-Ray : Newsgroups : povray.binaries.images : omni directional stereo Server Time
7 Nov 2024 11:30:53 EST (-0500)
  omni directional stereo (Message 1 to 2 of 2)  
From: Le Forgeron
Subject: omni directional stereo
Date: 29 Mar 2016 11:15:59
Message: <56fa9c2f@news.povray.org>
My turn to play with ODS, in hgpovray.

Just one format supported (not 4), left above right eye.

camera { omni_directional_stereo
distance 1
location 0
up 10*y
right 10*x
direction 10*z
}

distance is the distance between the eyes.

It is simpler than the functions based camera (which is great),
and it allows to move the camera and have it in any plane without complex
trigonometry,
including to choose the direction for the center of the image.


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From: Stephen
Subject: Re: omni directional stereo
Date: 1 Apr 2016 13:30:20
Message: <56feb02c$1@news.povray.org>
On 3/29/2016 4:15 PM, Le_Forgeron wrote:
> My turn to play with ODS, in hgpovray.
>


I looked at it with my shutter glasses.

I want a VR headset and
I WANT IT NOW!

If only...


-- 

Regards
     Stephen


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