POV-Ray : Newsgroups : povray.binaries.images : Rendering two sheets of paper Server Time
7 Nov 2024 11:34:26 EST (-0500)
  Rendering two sheets of paper (Message 1 to 6 of 6)  
From: Stephen
Subject: Rendering two sheets of paper
Date: 21 Mar 2016 10:43:13
Message: <56f00881@news.povray.org>
Ten sheets of paper as stacked bicubic patches.

-- 

Regards
     Stephen


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From: Christian Froeschlin
Subject: Re: Rendering two sheets of paper
Date: 21 Mar 2016 16:08:45
Message: <56f054cd$1@news.povray.org>
Here is a test with marble texture. Not that I would necessarily
recommend it over geometric solution. Although with geometry it may
be more fiddly to get rid of the "regular" pattern look.


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From: dick balaska
Subject: Re: Rendering two sheets of paper
Date: 21 Mar 2016 16:58:42
Message: <56f06082$1@news.povray.org>
Am 2016-03-21 10:43, also sprach Stephen:
>
> Ten sheets of paper as stacked bicubic patches.
>
That looks awfully thick for 10 sheets.  More like 50.

-- 
dik


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From: Stephen
Subject: Re: Rendering two sheets of paper
Date: 21 Mar 2016 17:22:43
Message: <56f06623$1@news.povray.org>
On 3/21/2016 8:58 PM, dick balaska wrote:
> Am 2016-03-21 10:43, also sprach Stephen:
>>
>> Ten sheets of paper as stacked bicubic patches.
>>
> That looks awfully thick for 10 sheets.  More like 50.
>

Quality parchment. :-P


-- 

Regards
     Stephen


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From: Stephen
Subject: Re: Rendering two sheets of paper
Date: 21 Mar 2016 17:23:45
Message: <56f06661$1@news.povray.org>
On 3/21/2016 8:08 PM, Christian Froeschlin wrote:
> Here is a test with marble texture. Not that I would necessarily
> recommend it over geometric solution. Although with geometry it may
> be more fiddly to get rid of the "regular" pattern look.
>
I looks good enough to me. :)

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Rendering two sheets of paper
Date: 22 Mar 2016 03:40:20
Message: <56f0f6e4@news.povray.org>
On 21-3-2016 21:08, Christian Froeschlin wrote:
> Here is a test with marble texture. Not that I would necessarily
> recommend it over geometric solution. Although with geometry it may
> be more fiddly to get rid of the "regular" pattern look.
>

The problem with a texture would be that you could not have papers of 
(slightly) different sizes or stacked randomly.

-- 
Thomas


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