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El 10/03/16 a las 08:56, Thomas de Groot escribió:
> LOL. Well done. Your cave is amazing.
Thanks... it's also amazingly fast to render.
BTW, for the moment the speleologist only found some mist there. And
only took him 8 additional minutes... :)
--
jaime
Post a reply to this message
Attachments:
Download 'the-cave-ii-07b-52m.jpg' (118 KB)
Preview of image 'the-cave-ii-07b-52m.jpg'
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On 10-3-2016 9:22, Jaime Vives Piqueres wrote:
> El 10/03/16 a las 08:56, Thomas de Groot escribió:
>> LOL. Well done. Your cave is amazing.
>
> Thanks... it's also amazingly fast to render.
>
> BTW, for the moment the speleologist only found some mist there. And
> only took him 8 additional minutes... :)
>
Yes, that was missing indeed.
--
Thomas
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On 08.03.2016 02:17, Jaime Vives Piqueres wrote:
> A test of the "sunlight-coming-trough-a-hole-on-the-ceiling" idea...
> looks promising.
>
> --
> jaime
I told you. :-)
Wooowww!!!
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On 08.03.2016 02:17, Jaime Vives Piqueres wrote:
> A test of the "sunlight-coming-trough-a-hole-on-the-ceiling" idea...
> looks promising.
>
> --
> jaime
Hmmmmm, maybe a touch more afternoonish (a bit more golden or orange or
yellow color for the light). Well, in fact, you could experiment with
any light color, from sunrise to sunset.
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On 09.03.2016 15:00, Jaime Vives Piqueres wrote:
> Just sent an speleologist there to see what he can discover...
>
>
> (model from archive3d.net)
>
> --
> jaime
>
Or another idea: a wooden walk way, with planks from left to right, and
a railing. Not straight, but in curves around some of the stone
formations. Maybe even tiny orange lamps on some of the railing posts.
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On 10.03.2016 07:30, Thomas de Groot wrote:
> On 10-3-2016 9:22, Jaime Vives Piqueres wrote:
>> El 10/03/16 a las 08:56, Thomas de Groot escribió:
>>> LOL. Well done. Your cave is amazing.
>>
>> Thanks... it's also amazingly fast to render.
>>
>> BTW, for the moment the speleologist only found some mist there. And
>> only took him 8 additional minutes... :)
>>
>
> Yes, that was missing indeed.
>
>
Instead of the scientist in his yellow rubber raincoat, do a rope
hanging down where the light is, and two persons coming down on the
rope, sportler dress or so.
Post a reply to this message
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On 13-3-2016 6:36, Sven Littkowski wrote:
>
>
> On 09.03.2016 15:00, Jaime Vives Piqueres wrote:
>> Just sent an speleologist there to see what he can discover...
>>
>>
>> (model from archive3d.net)
>>
>> --
>> jaime
>>
>
>
>
>
>
>
> Or another idea: a wooden walk way, with planks from left to right, and
> a railing. Not straight, but in curves around some of the stone
> formations. Maybe even tiny orange lamps on some of the railing posts.
>
baaah! The tourist trap!
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
>
> baaah! The tourist trap!
>
> --
> Thomas
That's what destroyed Lascaux. :(
"Do not give what is holy to the dogs; nor cast your pearls before swine, lest
they trample them under their feet, and turn and tear you in pieces."
There is much truth to that good advice. I've experienced it firsthand.
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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>
> > http://www.infradead.org/~wmp/macro_meshrelief.html
>
> I just had to add: WOW! What a piece of work!
Haha, thanks! I'm glad it's found some use by someone as productive as yourself
:)
This is exactly the sort of project it was intended for.
I somehow missed this thread, your cave images are superb.
Bill
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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Trying the rocks/stalagmites/stalactites code on a different cave with a
> bit more complex geometry. Works, but tracing from a central point isn't
> the best method for the rocks... will try hg-povray next for a different
> approach.
A little late to the party here... I am curious to know how many distinct meshes
you created for the cave. Were you able to build them all during parse, or did
you use the mesh include saving feature? Are there any pure isosurfaces left?
Really nice work though!
Bill
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