![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Sven Littkowski <jam### [at] yahoo com> wrote:
> Welcome, Simon, to this amazing group!
>
> On 19.02.2016 06:17, Simon J. Cambridge wrote:
> > This kind of thing got me into ray-tracing to begin with.
Thank you, Sven. I think I said this in my other posting (Here be monsters...)
that I have lurked for a long while. I didn't really want to contribute until I
had something to contribute, so to speak.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Would you make the source code available for us? That would be
wonderful. Just, if you want.
On 19.02.2016 07:32, Jaime Vives Piqueres wrote:
> First try at colored crystal using color on the texture and interior
> media (just a test: no aa).
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
El 21/02/16 a las 02:39, Sven Littkowski escribió:
> Would you make the source code available for us? That would be
> wonderful. Just, if you want.
>
I already said I would do so... and the code is on p.b.scene-files
since yesterday.
--
jaime
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hey, thanks a lot! :-D
On 21.02.2016 03:45, Jaime Vives Piqueres wrote:
> I already said I would do so... and the code is on p.b.scene-files
> since yesterday.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thats the advantage from POV-Ray to those modellers out there.
Just a little change of a little number ...
Post a reply to this message
Attachments:
Download 'crystals_02.png' (1474 KB)
Preview of image 'crystals_02.png'
![crystals_02.png](/povray.binaries.images/attachment/%3Cweb.56d8a686e0041337adb2e4f80%40news.povray.org%3E/crystals_02.png?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |