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On 28/06/2015 18:36, Cousin Ricky wrote:
> On 06/28/2015 06:22 AM, Stephen wrote:
>> Blinking text?
>
> No, no, NO! I will quit POV-Ray forever if Christoph does that!
>
Thank you, thank you. :-)
I could only dream of that response. ;-)
--
Regards
Stephen
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Le 15-06-28 13:36, Cousin Ricky a écrit :
> On 06/28/2015 06:22 AM, Stephen wrote:
>> Blinking text?
>
> No, no, NO! I will quit POV-Ray forever if Christoph does that!
>
OK then. Make it blink for 5 seconds, then use a markee. ;P
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Right. This should be it I guess:
//-----------------------------------------------------------------
sphere {
<0,0,0>, 1.00
texture {
pigment {srgb <0.8, 0.7, 0.7>*0.5 }
finish {
diffuse albedo 0.5 //note: should be 0.0 when metallic on
specular albedo 0.4
roughness 0.001
brilliance 3, 3
reflection {
0.0, 0.4
roughness 0.001
fresnel on
metallic off
}
fresnel on
metallic off
conserve_energy
}
}
interior {ior 1.5}
scale <1,1,1> rotate <0,0,0> translate <-1.35, 1.35, 0>
}
sphere {
<0,0,0>, 1.00
texture {
pigment {srgb <0.8, 0.7, 0.7>*0.5 }
finish {
diffuse albedo 0.0 //note: should be 0.0 when metallic on
specular albedo 0.4
roughness 0.001
//brilliance 3, 3
reflection {
0.0, 0.4
roughness 0.001
fresnel off
metallic on
}
fresnel off
metallic on
conserve_energy
}
}
interior {ior 1.5}
scale <1,1,1> rotate <0,0,0> translate <1.35, 1.35, 0>
}
//-----------------------------------------------------------------
As I am still unsure about the looks_like object, in the case of a
/sun-like/ object, this is the code I used although, to tell the truth,
it could be left out in the present scene.
//-----------------------------------------------------------------
#declare SunPosition = <-3000, 3000, -3000>;
//apparent size of the Sun (courtesy Cousin Ricky)
#declare SunDis = vlength(SunPosition)*2/215;
light_source {
SunPosition
color rgb <1, 1, 1>*10
area_light
SunDis*x, SunDis*z,
5, 5
adaptive 2
jitter
circular
orient
parallel
point_at <0, 0, 0>
looks_like {
sphere {
0, SunDis
pigment {color rgb <1,1,1>*10000}
//finish {emission 1}
no_radiosity
no_reflection
}
}
//fade_power 2
//fade_distance SunDis/2
//area_illumination
}
//-----------------------------------------------------------------
--
Thomas
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Attachments:
Download 'rsocp_uber.png' (231 KB)
Preview of image 'rsocp_uber.png'
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Am 28.06.2015 um 23:53 schrieb Alain:
> Le 15-06-28 13:36, Cousin Ricky a écrit :
>> On 06/28/2015 06:22 AM, Stephen wrote:
>>> Blinking text?
>>
>> No, no, NO! I will quit POV-Ray forever if Christoph does that!
>>
>
> OK then. Make it blink for 5 seconds, then use a markee. ;P
I'll use animated GIFs then. A *lot* of them. Mwahahahaha! }:>
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Am 29.06.2015 um 13:35 schrieb Thomas de Groot:
> Right. This should be it I guess:
Now look at that! I /love/ the material shown on the left!
Now you need to do something about the plane, because it /really/ breaks
the scene.
> As I am still unsure about the looks_like object, in the case of a
> /sun-like/ object, this is the code I used although, to tell the truth,
> it could be left out in the present scene.
...
> looks_like {
> sphere {
> 0, SunDis
> pigment {color rgb <1,1,1>*10000}
> //finish {emission 1}
> no_radiosity
> no_reflection
> }
> }
With no_radiosity and no_reflection, it's pretty simple: If the sun is
directly visible in the image, use it. If it's only visible in
reflections, you're perfetly fine without the looks_like.
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On 29-6-2015 15:12, clipka wrote:
> Am 29.06.2015 um 13:35 schrieb Thomas de Groot:
>> Right. This should be it I guess:
>
> Now look at that! I /love/ the material shown on the left!
>
> Now you need to do something about the plane, because it /really/ breaks
> the scene.
It does. Maybe I shall do that...
[snip]
> With no_radiosity and no_reflection, it's pretty simple: If the sun is
> directly visible in the image, use it. If it's only visible in
> reflections, you're perfetly fine without the looks_like.
>
You confirm my conclusion :-)
--
Thomas
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On 30-6-2015 8:59, Thomas de Groot wrote:
> On 29-6-2015 15:12, clipka wrote:
>> Am 29.06.2015 um 13:35 schrieb Thomas de Groot:
>>> Right. This should be it I guess:
>>
>> Now look at that! I /love/ the material shown on the left!
>>
>> Now you need to do something about the plane, because it /really/ breaks
>> the scene.
>
> It does. Maybe I shall do that...
For instance this.
--
Thomas
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Attachments:
Download 'rsocp_uber.png' (378 KB)
Preview of image 'rsocp_uber.png'
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Am 30.06.2015 um 14:06 schrieb Thomas de Groot:
> On 30-6-2015 8:59, Thomas de Groot wrote:
>> On 29-6-2015 15:12, clipka wrote:
>>> Am 29.06.2015 um 13:35 schrieb Thomas de Groot:
>>>> Right. This should be it I guess:
>>>
>>> Now look at that! I /love/ the material shown on the left!
>>>
>>> Now you need to do something about the plane, because it /really/ breaks
>>> the scene.
>>
>> It does. Maybe I shall do that...
>
> For instance this.
Well, it's a bit of an improvement.
A bit.
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On 6/30/2015 1:06 PM, Thomas de Groot wrote:
> For instance this.
Nice! Now replace the plane with a large torus. :-)
--
Regards
Stephen
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Am 30.06.2015 um 17:29 schrieb Stephen:
> On 6/30/2015 1:06 PM, Thomas de Groot wrote:
>> For instance this.
>
> Nice! Now replace the plane with a large torus. :-)
You're not planning to make Tom jump through a hoop, are you? ;)
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