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Sadly not had much time for Pov-Ray for a while, but played this weekend.
Inspiration from my friend Julie's recent dandelion photos plus And's
recent polynomial based "polygon to circle loft" work. Dandelion head is
the difference of two 6th order polynomials, copied, variously rotated
and their union cut to the shell of a sphere.
Bill P.
Credits:
--- hdr environment map
sIBL technique (http://www.hdrlabs.com) via FlyerX post.
---
Unmodified PaperMill_E environmental image maps.
Source: http://www.hdrlabs.com/sibl/archive.html
Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
License link : http://creativecommons.org/licenses/by-nc-sa/3.0/us/
--- Dandelion head texture
LightBeam Pyramolles http://news.povray.org/povray.binaries.images
via Norbert Kern's materials collection(28).
--- Dandelion stem texture
Kenneth. Old pitted iron. http://news.povray.org/povray.binaries.images
via Norbert Kern's materials collection(21).
Corrected color map to Thomas's posting.
--- Concrete wall texture
Gilles Tran gt_chess http://www.oyonale.com/downloads/chess.zip
via Norbert Kern's materials collection(13). Modified to be concrete.
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Attachments:
Download 'dandelion.jpg' (409 KB)
Preview of image 'dandelion.jpg'
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Smart. Impressive. It would also be an intriguing sculpture in RL. Well
done indeed.
--
Thomas
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On 05/11/2015 03:03 AM, Thomas de Groot wrote:
> Smart. Impressive. It would also be an intriguing sculpture in RL. Well
> done indeed.
>
Thank you Thomas.
I've been following the development of your "Not Islay" image with
interest. The last image post with the buildings is looking great.
Bill P.
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My Dandelion:
Post a reply to this message
Attachments:
Download 'scene.pov.txt' (271 KB)
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"LanuHum" <Lan### [at] yandexru> wrote:
> My Dandelion:
sphere_sweep { cubic_spline 7204,
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Attachments:
Download 'my_dandelion.jpg' (34 KB)
Preview of image 'my_dandelion.jpg'
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On 05/21/2015 04:44 PM, LanuHum wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
>> My Dandelion:
>
> sphere_sweep { cubic_spline 7204,
Here's a version with radiosity. It really brings out the depth.
I used SphereSweep from the Object Collection because the native
sphere_sweep was taking too long with radiosity. If it's OK with
LanuHum, I'll post the source code.
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Attachments:
Download 'lanuhum-scene.rc3.jpg' (233 KB)
Preview of image 'lanuhum-scene.rc3.jpg'
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Cousin Ricky <ric### [at] yahoocom> wrote:
> On 05/21/2015 04:44 PM, LanuHum wrote:
> > "LanuHum" <Lan### [at] yandexru> wrote:
> >> My Dandelion:
> >
> > sphere_sweep { cubic_spline 7204,
>
> Here's a version with radiosity. It really brings out the depth.
>
> I used SphereSweep from the Object Collection because the native
> sphere_sweep was taking too long with radiosity. If it's OK with
> LanuHum, I'll post the source code.
We wait for an source code, we want to look at it!
:) :) :)
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On 05/22/2015 05:17 PM, LanuHum wrote:
> Cousin Ricky <ric### [at] yahoocom> wrote:
>> Here's a version with radiosity. It really brings out the depth.
>>
>> I used SphereSweep from the Object Collection because the native
>> sphere_sweep was taking too long with radiosity. If it's OK with
>> LanuHum, I'll post the source code.
>
> We wait for an source code, we want to look at it!
> :) :) :)
Posted in p.b.scene-files.
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