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From: clipka
Subject: Imitated Bricks
Date: 4 Mar 2015 13:36:58
Message: <54f750ca@news.povray.org>
Obviously these are cheap imitations, but I thought I might share 
nonetheless...


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From: MichaelJF
Subject: Re: Imitated Bricks
Date: 4 Mar 2015 15:20:01
Message: <web.54f76866a78a3f0b4e9d82490@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Obviously these are cheap imitations, but I thought I might share
> nonetheless...

Very well done. It looks better than the MODO renders IMO presented by Reuben.
But you left out the transparent tiles.

Best regards,
Michael


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From: James Holsenback
Subject: Re: Imitated Bricks
Date: 4 Mar 2015 16:57:53
Message: <54f77fe1@news.povray.org>
On 03/04/2015 01:36 PM, clipka wrote:
> Obviously these are cheap imitations, but I thought I might share
> nonetheless...
>
hey ... nice work with the finish properties!


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From: buke9
Subject: Re: Imitated Bricks
Date: 4 Mar 2015 20:16:00
Message: <54f7ae50$1@news.povray.org>
That looks amazing. The textures are great. I would love to see the code for 
the textures.
Brent

"clipka"  wrote in message news:54f750ca@news.povray.org...

Obviously these are cheap imitations, but I thought I might share
nonetheless...


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From: clipka
Subject: Re: Imitated Bricks
Date: 4 Mar 2015 22:31:25
Message: <54f7ce0d$1@news.povray.org>
Am 05.03.2015 um 02:15 schrieb buke9:
> That looks amazing. The textures are great. I would love to see the code
> for the textures.

You'll need UberPOV for this:

------------------------------------------
#declare PlasticSpecularity  = 1.0;
#declare PlasticRoughness    = 0.001;

#declare PlasticFinish = finish {
   emission 0
   ambient 0.1
   diffuse albedo 0.9
   specular albedo PlasticSpecularity roughness PlasticRoughness
   fresnel on
   reflection { PlasticSpecularity fresnel on roughness PlasticRoughness }
   conserve_energy
}

#declare PlasticInterior = interior {
   ior 1.5
}

#declare White = material {
   texture {
     pigment { colour LegoClassicWhite }
     finish { PlasticFinish }
   }
   interior { PlasticInterior }
}
------------------------------------------

Non-white bricks just have different pigments.


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From: Thomas de Groot
Subject: Re: Imitated Bricks
Date: 5 Mar 2015 03:19:40
Message: <54f8119c$1@news.povray.org>
Excellent! Thanks!

-- 
Thomas


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From: buke9
Subject: Re: Imitated Bricks
Date: 7 Mar 2015 15:31:54
Message: <54fb603a$1@news.povray.org>
Yes Thanks

"Thomas de Groot"  wrote in message news:54f8119c$1@news.povray.org... 

Excellent! Thanks!

-- 
Thomas


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From: s day
Subject: Re: Imitated Bricks
Date: 7 Mar 2015 18:35:00
Message: <web.54fb8b05a78a3f0b282bc6050@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Obviously these are cheap imitations, but I thought I might share
> nonetheless...

These look great, is that just standard lighting? It looks too good for that to
me but the reflection of the sphere suggests it is.

Sean


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From: clipka
Subject: Re: Imitated Bricks
Date: 7 Mar 2015 19:50:23
Message: <54fb9ccf$1@news.povray.org>
Am 08.03.2015 um 00:34 schrieb s.day:
> clipka <ano### [at] anonymousorg> wrote:
>> Obviously these are cheap imitations, but I thought I might share
>> nonetheless...
>
> These look great, is that just standard lighting? It looks too good for that to
> me but the reflection of the sphere suggests it is.

No image-based lighting involved, if that's what you mean - just a large 
area light and a simple sky sphere. It does, however, make use of 
UberPOV's uncached radiosity and blurred reflections.


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From: Mr
Subject: Re: Imitated Bricks
Date: 8 Mar 2015 06:50:01
Message: <web.54fc2913a78a3f0ba6601e4f0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 08.03.2015 um 00:34 schrieb s.day:
> > clipka <ano### [at] anonymousorg> wrote:
> >> Obviously these are cheap imitations, but I thought I might share
> >> nonetheless...
> >
> > These look great, is that just standard lighting? It looks too good for that to
> > me but the reflection of the sphere suggests it is.
>
> No image-based lighting involved, if that's what you mean - just a large
> area light and a simple sky sphere. It does, however, make use of
> UberPOV's uncached radiosity and blurred reflections.

"uncached radiosity" ?

is that just progressive rendering?


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