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On 11-1-2015 16:56, Christian Froeschlin wrote:
> On 11.01.2015 13:35, Thomas de Groot wrote:
>> But this has better potential (see image) using as function:
>
> nice. you can also add some turbulence by adding a noise term
> to the input parameters of the functions, e.g.
>
> f_waves(x*100 + f_bozo(x*100,0,0),
> y*10 + f_bozo(0,y*10,0),
> z*100 + f_bozo(0,0,z*100))
>
> (offline sample, scaling likely way off)
>
>
Ah yes, thanks indeed! I wanted to add turbulence by adding another
function but that did not work correctly. This is more logical.
--
Thomas
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Thomas de Groot wrote on 11/01/2015 13.35:
> But this has better potential (see image) using as function:
>
> function(x,y,z) {
> 0.8
> - f_crackle(400*x, 400*y, 400*z)
> + f_bozo(x*100, y*100, z*100)
> - f_waves(x*100, y*10, z*100)
> }
>
> Thomas
Nice. with a different texture could be used for a plower field too.
Paolo
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