POV-Ray : Newsgroups : povray.binaries.images : Spherical mesh2s: how to get rid of that ugly seam? Server Time
1 Jul 2024 02:30:15 EDT (-0400)
  Spherical mesh2s: how to get rid of that ugly seam? (Message 1 to 1 of 1)  
From: "Jörg \"Yadgar\" Bleimann"
Subject: Spherical mesh2s: how to get rid of that ugly seam?
Date: 31 Dec 2014 11:33:24
Message: <54a42554$1@news.povray.org>
Hi(gh)!

Once more with POVSolar again... attached below, you see a rendering of 
the Martian moon Deimos, generated from a 16-bit TGA heightfield, which 
in turn was made from a color-coded topographic map of Deimos, processed 
with the GIMP and John Beale's HF-Lab.

But one problem remains: where the eastern and western edges of the 
simple cylindrical map meet, an ugly seam running from pole to pole 
shows up - and, as I tested before, it's neither because of non-equal 
colour values at the first and last column of pixels in the TGA map, nor 
because of erroneous calculation of local radii.

But what else?

See you in Khyberspace!

Yadgar


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Attachments:
Download '2014-12-31 deimos from 30 kms.jpg' (34 KB)

Preview of image '2014-12-31 deimos from 30 kms.jpg'
2014-12-31 deimos from 30 kms.jpg


 

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