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From: Thomas de Groot
Subject: Render speed...crawls
Date: 10 Oct 2014 08:05:25
Message: <5437cb85@news.povray.org>
This is the last block of the image busy rendering and is taking 
forever. At this moment 4.5 hours at 155 PPM. Is there a way to speed 
things up? I guess not, as I can imagine what takes so long: a 
transparent, double-sided object, hair object with transparent layer, media.

Using Uberpov with w1600 +h1200 +am3 +a0.01 +ac0.9 +r4

 From previous days part rendering I suspect that even after 10 hours 
this will not be finished...

Thomas


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From: Stephen
Subject: Re: Render speed...crawls
Date: 10 Oct 2014 08:49:14
Message: <5437d5ca$1@news.povray.org>
On 10/10/2014 13:05, Thomas de Groot wrote:
> This is the last block of the image busy rendering and is taking
> forever. At this moment 4.5 hours at 155 PPM. Is there a way to speed
> things up? I guess not, as I can imagine what takes so long: a
> transparent, double-sided object, hair object with transparent layer,
> media.
>
> Using Uberpov with w1600 +h1200 +am3 +a0.01 +ac0.9 +r4
>
>  From previous days part rendering I suspect that even after 10 hours
> this will not be finished...
>
> Thomas

A change in Render_Block_Size might help if you can chance stopping it 
again.

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Render speed...crawls
Date: 10 Oct 2014 10:09:42
Message: <5437e8a6$1@news.povray.org>
On 10-10-2014 14:49, Stephen wrote:
> A change in Render_Block_Size might help if you can chance stopping it
> again.
>

That's an idea. Stopping is not a problem (nor starting up again). It 
might indeed distribute the calculations more efficiently over the threads.

Thomas


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From: jhu
Subject: Re: Render speed...crawls
Date: 10 Oct 2014 10:25:01
Message: <web.5437ebe654d33df1d19b0ec40@news.povray.org>
You kids and your imaptience. Just wait a week. It should be done by then.
That's what we did back in the day, and we liked it!


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From: Thomas de Groot
Subject: Re: Render speed...crawls
Date: 10 Oct 2014 10:32:36
Message: <5437ee04$1@news.povray.org>
On 10-10-2014 16:23, jhu wrote:
> You kids and your imaptience. Just wait a week. It should be done by then.
> That's what we did back in the day, and we liked it!
>

But I want it NOW! :-D

['Logistics' is the code word for the present case]

Thomas


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From: clipka
Subject: Re: Render speed...crawls
Date: 10 Oct 2014 11:56:17
Message: <543801a1@news.povray.org>
Am 10.10.2014 16:23, schrieb jhu:
> You kids and your imaptience. Just wait a week. It should be done by then.
> That's what we did back in the day, and we liked it!

Yup. We were absolutely thrilled by the fact that we were unable to use 
the computer for anything else while the raytracer was running. And we 
greeted every new pixel with a loud cheer!


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From: Stephen
Subject: Re: Render speed...crawls
Date: 10 Oct 2014 12:41:09
Message: <54380c25$1@news.povray.org>
On 10/10/2014 16:56, clipka wrote:
> Am 10.10.2014 16:23, schrieb jhu:
>> You kids and your imaptience. Just wait a week. It should be done by
>> then.
>> That's what we did back in the day, and we liked it!
>
> Yup. We were absolutely thrilled by the fact that we were unable to use
> the computer for anything else while the raytracer was running. And we
> greeted every new pixel with a loud cheer!
>

It was therapeutic watching that line of pixels being drawn across the 
screen.

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Render speed...crawls
Date: 10 Oct 2014 13:29:55
Message: <54381793@news.povray.org>
On 10-10-2014 18:41, Stephen wrote:
> On 10/10/2014 16:56, clipka wrote:
>> Am 10.10.2014 16:23, schrieb jhu:
>>> You kids and your imaptience. Just wait a week. It should be done by
>>> then.
>>> That's what we did back in the day, and we liked it!
>>
>> Yup. We were absolutely thrilled by the fact that we were unable to use
>> the computer for anything else while the raytracer was running. And we
>> greeted every new pixel with a loud cheer!
>>
>
> It was therapeutic watching that line of pixels being drawn across the
> screen.
>
Aaahhh... those good old times! Amiga 1000 drawing a mandelbrot 
fractal... a few pixels per hour... :-)

Thomas


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From: Stephen
Subject: Re: Render speed...crawls
Date: 10 Oct 2014 13:40:30
Message: <54381a0e$1@news.povray.org>
On 10/10/2014 18:29, Thomas de Groot wrote:
> Aaahhh... those good old times! Amiga 1000 drawing a mandelbrot
> fractal... a few pixels per hour... :-)

I had Fractint on an "Intel inside" Win 95 m/c

Then the Stone Soup Group mentioned PovRay.

Lost, lost, my life in tatters waiting for the next rendering. :-)

-- 

Regards
     Stephen


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From: Bald Eagle
Subject: Re: Render speed...crawls
Date: 10 Oct 2014 16:10:00
Message: <web.54383c9f54d33df15e7df57c0@news.povray.org>
> > It was therapeutic watching that line of pixels being drawn across the
> > screen.

lol, I remember watching TEXT getting written across the (television) screen of
my VIC-20 as characters were being downloaded over a 300 baud modem from a BBS.
It was so slow that they used to have animations based on control-chracters.


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