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This is the last block of the image busy rendering and is taking
forever. At this moment 4.5 hours at 155 PPM. Is there a way to speed
things up? I guess not, as I can imagine what takes so long: a
transparent, double-sided object, hair object with transparent layer, media.
Using Uberpov with w1600 +h1200 +am3 +a0.01 +ac0.9 +r4
From previous days part rendering I suspect that even after 10 hours
this will not be finished...
Thomas
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Attachments:
Download 'silentium.jpg' (27 KB)
Preview of image 'silentium.jpg'
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On 10/10/2014 13:05, Thomas de Groot wrote:
> This is the last block of the image busy rendering and is taking
> forever. At this moment 4.5 hours at 155 PPM. Is there a way to speed
> things up? I guess not, as I can imagine what takes so long: a
> transparent, double-sided object, hair object with transparent layer,
> media.
>
> Using Uberpov with w1600 +h1200 +am3 +a0.01 +ac0.9 +r4
>
> From previous days part rendering I suspect that even after 10 hours
> this will not be finished...
>
> Thomas
A change in Render_Block_Size might help if you can chance stopping it
again.
--
Regards
Stephen
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On 10-10-2014 14:49, Stephen wrote:
> A change in Render_Block_Size might help if you can chance stopping it
> again.
>
That's an idea. Stopping is not a problem (nor starting up again). It
might indeed distribute the calculations more efficiently over the threads.
Thomas
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You kids and your imaptience. Just wait a week. It should be done by then.
That's what we did back in the day, and we liked it!
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On 10-10-2014 16:23, jhu wrote:
> You kids and your imaptience. Just wait a week. It should be done by then.
> That's what we did back in the day, and we liked it!
>
But I want it NOW! :-D
['Logistics' is the code word for the present case]
Thomas
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Am 10.10.2014 16:23, schrieb jhu:
> You kids and your imaptience. Just wait a week. It should be done by then.
> That's what we did back in the day, and we liked it!
Yup. We were absolutely thrilled by the fact that we were unable to use
the computer for anything else while the raytracer was running. And we
greeted every new pixel with a loud cheer!
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On 10/10/2014 16:56, clipka wrote:
> Am 10.10.2014 16:23, schrieb jhu:
>> You kids and your imaptience. Just wait a week. It should be done by
>> then.
>> That's what we did back in the day, and we liked it!
>
> Yup. We were absolutely thrilled by the fact that we were unable to use
> the computer for anything else while the raytracer was running. And we
> greeted every new pixel with a loud cheer!
>
It was therapeutic watching that line of pixels being drawn across the
screen.
--
Regards
Stephen
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On 10-10-2014 18:41, Stephen wrote:
> On 10/10/2014 16:56, clipka wrote:
>> Am 10.10.2014 16:23, schrieb jhu:
>>> You kids and your imaptience. Just wait a week. It should be done by
>>> then.
>>> That's what we did back in the day, and we liked it!
>>
>> Yup. We were absolutely thrilled by the fact that we were unable to use
>> the computer for anything else while the raytracer was running. And we
>> greeted every new pixel with a loud cheer!
>>
>
> It was therapeutic watching that line of pixels being drawn across the
> screen.
>
Aaahhh... those good old times! Amiga 1000 drawing a mandelbrot
fractal... a few pixels per hour... :-)
Thomas
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On 10/10/2014 18:29, Thomas de Groot wrote:
> Aaahhh... those good old times! Amiga 1000 drawing a mandelbrot
> fractal... a few pixels per hour... :-)
I had Fractint on an "Intel inside" Win 95 m/c
Then the Stone Soup Group mentioned PovRay.
Lost, lost, my life in tatters waiting for the next rendering. :-)
--
Regards
Stephen
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> > It was therapeutic watching that line of pixels being drawn across the
> > screen.
lol, I remember watching TEXT getting written across the (television) screen of
my VIC-20 as characters were being downloaded over a 300 baud modem from a BBS.
It was so slow that they used to have animations based on control-chracters.
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