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> > Thanks indeed. However, the renders are not perfect as they were made
> > with POV-Ray 3.6 which has/had gamma problems amongst other things. The
> > result is rather washed out and with pale complexions for the Poser
> > figures. With version 3.7 that belongs all to the past. If I have time,
> > I shall provide new renders.
> >
> > Thomas
If photorealistic is important to you, I suggest that researching the knowledge
on physical based lighting. It has some concepts.
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"And" <49341109@ntnu.edu.tw> wrote:
> > > Thanks indeed. However, the renders are not perfect as they were made
> > > with POV-Ray 3.6 which has/had gamma problems amongst other things. The
> > > result is rather washed out and with pale complexions for the Poser
> > > figures. With version 3.7 that belongs all to the past. If I have time,
> > > I shall provide new renders.
> > >
> > > Thomas
>
> If photorealistic is important to you, I suggest that researching the knowledge
> on physical based lighting. It has some concepts.
Can use Uberpov's no cache stochastic rendering.
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On 9-9-2014 17:35, And wrote:
> I would like to learning the composition. Maybe what I should do is starting
> from a simple scene then adding some active characters step by step. Because I
> found that my renders only contain simple objects. That is boring.
Composition is rather essential indeed to the appeal or the rejection of
a scene. However, simple objects are /not/ necessarily boring, I often
think the contrary. Many images posted here reach excellence just
because of their simplicity, something which I - personally - find
extremely difficult to achieve!
[I am not a professional artist so my comments come from what I have
learned over the years, from looking at and analysing very many objects
of art, especially paintings and engravings, and things learned from
texts, from artists, from classes.]
To help with composition, there is a nice include file by B Gimeno:
composition_guides.inc which I recommend to use, and - after a while
when the procedure is well-known - to break all the rules ;-) Because
too strict rules will also lead to boring results; the trick is to
diverge from the rules in such a fashion that some inner tension is
built in the image.
The include can be found here:
http://news.povray.org/povray.text.scene-files/thread/%3Cweb.4f71b4c0ca16910d51f818f50@news.povray.org%3E/
>
> The characters in your pictures are lifelike.
I am using Poser for the characters. To make them lifelike careful
observation of humankind is necessary, everywhere, always, under all
circumstances. The use of a mirror is also recommended ;-)
Thomas
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On 9-9-2014 20:23, And wrote:
> If photorealistic is important to you, I suggest that researching the knowledge
> on physical based lighting. It has some concepts.
No. Photorealism is not at all important to me. I happily turn away from
anything that might point in that direction :-)
Thomas
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On 10-9-2014 4:53, jhu wrote:
> Can use Uberpov's no cache stochastic rendering.
>
Yes, that is something I need to explore.
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 9-9-2014 20:23, And wrote:
> > If photorealistic is important to you, I suggest that researching the knowledge
> > on physical based lighting. It has some concepts.
>
> No. Photorealism is not at all important to me. I happily turn away from
> anything that might point in that direction :-)
>
> Thomas
Why?
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Thomas de Groot <tho### [at] degrootorg> wrote:
> To help with composition, there is a nice include file by B Gimeno:
> composition_guides.inc which I recommend to use, and - after a while
> when the procedure is well-known - to break all the rules ;-) Because
> too strict rules will also lead to boring results; the trick is to
> diverge from the rules in such a fashion that some inner tension is
> built in the image.
>
> The include can be found here:
>
http://news.povray.org/povray.text.scene-files/thread/%3Cweb.4f71b4c0ca16910d51f818f50@news.povray.org%3E/
Thank you. Maybe this is useful. Next time rendering I will try it.
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Because what I make is an /interpretation/ (at best) of reality, so to
speak, in the same manner as a painting depicts reality in its own way.
There are hyperrealist painters of course, interesting in their own way,
but I am more interested in a less rigid framework.
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 9-9-2014 17:35, And wrote:
> > I would like to learning the composition. Maybe what I should do is starting
> > from a simple scene then adding some active characters step by step. Because I
> > found that my renders only contain simple objects. That is boring.
>
> Composition is rather essential indeed to the appeal or the rejection of
> a scene. However, simple objects are /not/ necessarily boring, I often
> think the contrary. Many images posted here reach excellence just
> because of their simplicity, something which I - personally - find
> extremely difficult to achieve!
>
> [I am not a professional artist so my comments come from what I have
> learned over the years, from looking at and analysing very many objects
> of art, especially paintings and engravings, and things learned from
> texts, from artists, from classes.]
>
> >
> > The characters in your pictures are lifelike.
>
> I am using Poser for the characters. To make them lifelike careful
> observation of humankind is necessary, everywhere, always, under all
> circumstances. The use of a mirror is also recommended ;-)
>
> Thomas
Thank you!
But sometimes observation of other people will interrupt each other. Why don't
you mind that?
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On 12-9-2014 5:43, And wrote:
> But sometimes observation of other people will interrupt each other. Why don't
> you mind that?
>
Not when you are an alien :-D
Thomas
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