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On 08/09/2014 15:15, Thomas de Groot wrote:
> On 8-9-2014 13:59, Stephen wrote:
>> So that's what it was.
>> I always had to view them with adjusted Gamma.
>>
>
> Yes, and I had a hell of a time to get a decent skin texture without
> knowing what the problem was... until Christoph jumped into the gamma
> pit and changed the world forever after :-)
>
It was one of the reasons that I have stayed away from radiosity. Too
much trouble to the fix materials I have as defaults. (Yours actually. :-) )
--
Regards
Stephen
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Thanks indeed. However, the renders are not perfect as they were made
> with POV-Ray 3.6 which has/had gamma problems amongst other things. The
> result is rather washed out and with pale complexions for the Poser
> figures. With version 3.7 that belongs all to the past. If I have time,
> I shall provide new renders.
Version 3.7 should have better anti-aliasing for "De Dulle Griet."
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Am 08.09.2014 16:15, schrieb Thomas de Groot:
> On 8-9-2014 13:59, Stephen wrote:
>> So that's what it was.
>> I always had to view them with adjusted Gamma.
>>
>
> Yes, and I had a hell of a time to get a decent skin texture without
> knowing what the problem was... until Christoph jumped into the gamma
> pit and changed the world forever after :-)
Ah, I remember that day as if it were yesterday - that day when I tamed
the Gamma Dragon...
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Attachments:
Download 'gammadragon_pov_scene_2014-09-09-0219.png' (744 KB)
Preview of image 'gammadragon_pov_scene_2014-09-09-0219.png'
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On 8-9-2014 21:15, Cousin Ricky wrote:
> Version 3.7 should have better anti-aliasing for "De Dulle Griet."
No doubt.
Thomas
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On 8-9-2014 19:15, Stephen wrote:
> It was one of the reasons that I have stayed away from radiosity. Too
> much trouble to the fix materials I have as defaults. (Yours actually.
> :-) )
You may consider updating?
Thomas
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On 9-9-2014 2:26, clipka wrote:
> Ah, I remember that day as if it were yesterday - that day when I tamed
> the Gamma Dragon...
>
Has been a public holiday since then.
Thomas
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On 09/09/2014 08:16, Thomas de Groot wrote:
> On 8-9-2014 19:15, Stephen wrote:
>> It was one of the reasons that I have stayed away from radiosity. Too
>> much trouble to the fix materials I have as defaults. (Yours actually.
>> :-) )
>
> You may consider updating?
>
I might at that.
--
Regards
Stephen
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 8-9-2014 10:37, And wrote:
>
> > These two picture is so great.
> >
> >
>
> Thanks indeed. However, the renders are not perfect as they were made
> with POV-Ray 3.6 which has/had gamma problems amongst other things. The
> result is rather washed out and with pale complexions for the Poser
> figures. With version 3.7 that belongs all to the past. If I have time,
> I shall provide new renders.
>
> Thomas
I would like to learning the composition. Maybe what I should do is starting
from a simple scene then adding some active characters step by step. Because I
found that my renders only contain simple objects. That is boring.
The characters in your pictures are lifelike.
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> > Thanks indeed. However, the renders are not perfect as they were made
> > with POV-Ray 3.6 which has/had gamma problems amongst other things. The
> > result is rather washed out and with pale complexions for the Poser
> > figures. With version 3.7 that belongs all to the past. If I have time,
> > I shall provide new renders.
> >
> > Thomas
If photorealistic is important to you, I suggest that researching the knowledge
on physical based lighting. It has some concepts.
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"And" <49341109@ntnu.edu.tw> wrote:
> > > Thanks indeed. However, the renders are not perfect as they were made
> > > with POV-Ray 3.6 which has/had gamma problems amongst other things. The
> > > result is rather washed out and with pale complexions for the Poser
> > > figures. With version 3.7 that belongs all to the past. If I have time,
> > > I shall provide new renders.
> > >
> > > Thomas
>
> If photorealistic is important to you, I suggest that researching the knowledge
> on physical based lighting. It has some concepts.
Can use Uberpov's no cache stochastic rendering.
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