POV-Ray : Newsgroups : povray.binaries.images : Isosurface sphere slicing doodle. Server Time
7 Nov 2024 19:22:46 EST (-0500)
  Isosurface sphere slicing doodle. (Message 1 to 6 of 6)  
From: William F Pokorny
Subject: Isosurface sphere slicing doodle.
Date: 15 Jun 2014 12:11:58
Message: <539dc5ce@news.povray.org>
Isosurface sphere slicing doodle. Credit: Scott Boham for SkySim.inc macro.
Bill P.


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Attachments:
Download 'sphereslicing.jpg' (179 KB)

Preview of image 'sphereslicing.jpg'
sphereslicing.jpg


 

From: Stephen
Subject: Re: Isosurface sphere slicing doodle.
Date: 28 Jun 2014 12:21:55
Message: <53aeeba3$1@news.povray.org>
On 15/06/2014 5:11 PM, William F Pokorny wrote:
> Isosurface sphere slicing doodle. Credit: Scott Boham for SkySim.inc macro.
> Bill P.

This is very nice. Your choice of colouring is pleasing to the eye.

-- 
Regards
     Stephen

I solemnly promise to kick the next angle, I see.


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From: William F Pokorny
Subject: Re: Isosurface sphere slicing doodle.
Date: 29 Jun 2014 11:06:06
Message: <53b02b5e$1@news.povray.org>
On 06/28/2014 12:21 PM, Stephen wrote:
>
> This is very nice. Your choice of colouring is pleasing to the eye.
>
Thank you Stephen.


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From: Stephen
Subject: Re: Isosurface sphere slicing doodle.
Date: 29 Jun 2014 16:22:09
Message: <53b07571@news.povray.org>
On 29/06/2014 16:06, William F Pokorny wrote:
> On 06/28/2014 12:21 PM, Stephen wrote:
>>
>> This is very nice. Your choice of colouring is pleasing to the eye.
>>
> Thank you Stephen.

No thank you. It reminds me of Op Art. :-)

-- 

Regards
     Stephen


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From: William F Pokorny
Subject: Re: Isosurface sphere slicing doodle.
Date: 1 Jul 2014 21:15:37
Message: <53b35d39@news.povray.org>
On 06/29/2014 04:22 PM, Stephen wrote:
>
> No thank you. It reminds me of Op Art. :-)
>
Wasn't aiming for Op Art, but agree it sort of falls into that category. 
Given your mention, aiming for Op Art using functions in the attached 
code and image. Unsure if anything in the end, but fun to try.

Bill P.

//------------------------
global_settings { assumed_gamma 1.0 ambient_light srgb <1.0,1.0,1.0> }
#declare White = srgbft <1.0,1.0,1.0,0.0,0.0>;
background { color White }
#declare Camera00 = camera {
     orthographic
     location <0.0,0.0,-10.001>
     sky <0.0,1.0,0.0>
     angle 35.0
     right x*(image_width/image_height)
     look_at <0.0,0.0,0.0>
}

// Credit: Alex Kluchikov as these functions started with his
// curles examples.

#include "functions.inc"
#declare FnctTarget = function { pattern{spiral1 7} }
#declare FnctFlipDir = function (x,y,z) {
   FnctTarget(y/(1/8),x/(1/8),z)
}
#declare FnctPigment = function (x,y,z) {
     (cos(FnctTarget(x,y,z)*8*pi+FnctFlipDir(x,y,z)*2*pi)+1)
     *(1/2)*(1-FnctTarget(x,y,z))
}
#declare Black = srgbft <0.0,0.0,0.0,0.0,0.0>;
#declare Aqua = srgbft <0.6314,0.8549,0.8431,0.0,0.0>;
#declare ColorMap0 = color_map { [ 0.0 Black ] [ 1.0 Aqua ] }
#declare Pigment0 = pigment {
    function  { FnctPigment(x,y,z) }
    color_map { ColorMap0 }
    }
#declare Finish0 = finish { ambient srgb <1,1,1> diffuse 0.0 }
#declare Texture0 = texture { pigment { Pigment0 } finish { Finish0 } }
#declare Plane0 = plane { <0.0,0.0,1.0>, 0.0 }
#declare Object0 = object { object { Plane0 } texture { Texture0 } }

camera { Camera00 }
object { Object0 }
//------------------------


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Attachments:
Download 'tryatopart.jpg' (567 KB)

Preview of image 'tryatopart.jpg'
tryatopart.jpg


 

From: Thomas de Groot
Subject: Re: Isosurface sphere slicing doodle.
Date: 2 Jul 2014 03:13:12
Message: <53b3b108@news.povray.org>
Ugh! This makes me really dizzy... Do not show this to people suffering 
from epilepsy or migraine :-/

Thomas


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