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From: Le Forgeron
Subject: UV mapping of spheresweep
Date: 16 Feb 2014 05:55:28
Message: <53009920@news.povray.org>
Not official, but at least now available in patched version.

For git addicts:
 https://github.com/LeForgeron/Hgpovray

For mercurial addicts:
 https://bitbucket.org/LeForgeron/hgpovray

The end of object:

  texture {
  uv_mapping
  pigment {
  checker
  pigment { color srgbft CHSV2RGB(<40,1,1>) }
  pigment { color srgbft CHSV2RGB(<20,1,1>) }
  scale <1/192,1/12,1>
  }
  finish { Shiny }


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Attachments:
Download 'swuv0.png' (124 KB) Download 'swuv1.png' (137 KB) Download 'swuv2.png' (128 KB)

Preview of image 'swuv0.png'
swuv0.png

Preview of image 'swuv1.png'
swuv1.png

Preview of image 'swuv2.png'
swuv2.png


 

From: LanuHum
Subject: Re: UV mapping of spheresweep
Date: 16 Feb 2014 09:30:01
Message: <web.5300cad930311f0c7a3e03fe0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:
> Not official, but at least now available in patched version.

Thanks! Thank you!


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From: Stephen
Subject: Re: UV mapping of spheresweep
Date: 16 Feb 2014 10:45:51
Message: <5300dd2f@news.povray.org>
On 16/02/2014 2:27 PM, LanuHum wrote:
> Le_Forgeron <jgr### [at] freefr> wrote:
>> Not official, but at least now available in patched version.
>
> Thanks! Thank you!
>
>


LanuHum, I would like to try your exporter. Would you post a link?

Thanks in advance.

-- 
Regards
     Stephen


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From: And
Subject: Re: UV mapping of spheresweep
Date: 16 Feb 2014 11:40:00
Message: <web.5300e8ab30311f0cd9b9653f0@news.povray.org>
I have ever heared that POV-Ray's sphere sweep has bug, don't know what it is.
And has it been resolved?


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From: Le Forgeron
Subject: Re: UV mapping of spheresweep
Date: 16 Feb 2014 12:13:49
Message: <5300f1cd$1@news.povray.org>
Le 16/02/2014 17:34, And nous fit lire :
> I have ever heared that POV-Ray's sphere sweep has bug, don't know what it is.
> And has it been resolved?
> 
There is two/three kind of bug, presently, on sphere sweep in povray 3.7:

1. homogeneous scaling by negative factor also affect the radius of the
spheres (do not do that, or see flyspray entry for a correction)
2. solver might display artefact when the segment is perpendicular to
the ray
3. when using a non linear_spline, the computation of the bounding box
might be so wrong, better manually bound it if you can.


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From: LanuHum
Subject: Re: UV mapping of spheresweep
Date: 16 Feb 2014 12:40:00
Message: <web.5300f72a30311f0c7a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
>
>
> LanuHum, I would like to try your exporter. Would you post a link?
>
> Thanks in advance.
>
> --
> Regards
>      Stephen

Create a subject on this site where we will speak about my exporter. I still
badly think where me to be sheltered.
I will see you in Message Digest


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From: And
Subject: Re: UV mapping of spheresweep
Date: 16 Feb 2014 12:50:00
Message: <web.5300f9be30311f0cd9b9653f0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:
> Le 16/02/2014 17:34, And nous fit lire :
> > I have ever heared that POV-Ray's sphere sweep has bug, don't know what it is.
> > And has it been resolved?
> >
> There is two/three kind of bug, presently, on sphere sweep in povray 3.7:
>
> 1. homogeneous scaling by negative factor also affect the radius of the
> spheres (do not do that, or see flyspray entry for a correction)
> 2. solver might display artefact when the segment is perpendicular to
> the ray
> 3. when using a non linear_spline, the computation of the bounding box
> might be so wrong, better manually bound it if you can.

Oh, thank you. That sound it is good enough.


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From: LanuHum
Subject: Re: UV mapping of spheresweep
Date: 16 Feb 2014 13:05:00
Message: <web.5300fd7430311f0c7a3e03fe0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:

> For mercurial addicts:
>  https://bitbucket.org/LeForgeron/hgpovray

In your address

Owner

Access level
    Public
Type
    Mercurial
Language
    C++
Last updated
    7 hours ago
Created
    2013-12-05
Size
    12.1 MB (download)

Sorry!
But my loading - zip 2.0 MB and unpack folder 7.5 MB
It is correct?


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From: Stephen
Subject: Re: UV mapping of spheresweep
Date: 16 Feb 2014 13:27:16
Message: <53010304$1@news.povray.org>
On 16/02/2014 5:36 PM, LanuHum wrote:
> Stephen <mca### [at] aolcom> wrote:
>>
>>
>> LanuHum, I would like to try your exporter. Would you post a link?
>>
>> Thanks in advance.
>>
>> --
>> Regards
>>       Stephen
>
> Create a subject on this site where we will speak about my exporter. I still
> badly think where me to be sheltered.

I an not to sure that I got all of the nuance, there. But I started a 
thread called: Unofficial Blender to PovRay exporter, in 
povray.tools.general.



> I will see you in Message Digest
>

It is easy to miss things using the web interface. A newsgroup reader 
would be a better option.


-- 
Regards
     Stephen


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From: LanuHum
Subject: Re: UV mapping of spheresweep
Date: 16 Feb 2014 14:30:01
Message: <web.5301110e30311f0c7a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:

>      Stephen

Le Forgeron, very much I ask to excuse that I and Stephen littered in this
subject.
I nevertheless will repeat the question: Your links are full Povray  with a
patch
(uv mapping in sphere_sweep)???


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