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Not official, but at least now available in patched version.
For git addicts:
https://github.com/LeForgeron/Hgpovray
For mercurial addicts:
https://bitbucket.org/LeForgeron/hgpovray
The end of object:
texture {
uv_mapping
pigment {
checker
pigment { color srgbft CHSV2RGB(<40,1,1>) }
pigment { color srgbft CHSV2RGB(<20,1,1>) }
scale <1/192,1/12,1>
}
finish { Shiny }
Post a reply to this message
Attachments:
Download 'swuv0.png' (124 KB)
Download 'swuv1.png' (137 KB)
Download 'swuv2.png' (128 KB)
Preview of image 'swuv0.png'
Preview of image 'swuv1.png'
Preview of image 'swuv2.png'
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Le_Forgeron <jgr### [at] freefr> wrote:
> Not official, but at least now available in patched version.
Thanks! Thank you!
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On 16/02/2014 2:27 PM, LanuHum wrote:
> Le_Forgeron <jgr### [at] freefr> wrote:
>> Not official, but at least now available in patched version.
>
> Thanks! Thank you!
>
>
LanuHum, I would like to try your exporter. Would you post a link?
Thanks in advance.
--
Regards
Stephen
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I have ever heared that POV-Ray's sphere sweep has bug, don't know what it is.
And has it been resolved?
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Le 16/02/2014 17:34, And nous fit lire :
> I have ever heared that POV-Ray's sphere sweep has bug, don't know what it is.
> And has it been resolved?
>
There is two/three kind of bug, presently, on sphere sweep in povray 3.7:
1. homogeneous scaling by negative factor also affect the radius of the
spheres (do not do that, or see flyspray entry for a correction)
2. solver might display artefact when the segment is perpendicular to
the ray
3. when using a non linear_spline, the computation of the bounding box
might be so wrong, better manually bound it if you can.
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Stephen <mca### [at] aolcom> wrote:
>
>
> LanuHum, I would like to try your exporter. Would you post a link?
>
> Thanks in advance.
>
> --
> Regards
> Stephen
Create a subject on this site where we will speak about my exporter. I still
badly think where me to be sheltered.
I will see you in Message Digest
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Le_Forgeron <jgr### [at] freefr> wrote:
> Le 16/02/2014 17:34, And nous fit lire :
> > I have ever heared that POV-Ray's sphere sweep has bug, don't know what it is.
> > And has it been resolved?
> >
> There is two/three kind of bug, presently, on sphere sweep in povray 3.7:
>
> 1. homogeneous scaling by negative factor also affect the radius of the
> spheres (do not do that, or see flyspray entry for a correction)
> 2. solver might display artefact when the segment is perpendicular to
> the ray
> 3. when using a non linear_spline, the computation of the bounding box
> might be so wrong, better manually bound it if you can.
Oh, thank you. That sound it is good enough.
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Le_Forgeron <jgr### [at] freefr> wrote:
> For mercurial addicts:
> https://bitbucket.org/LeForgeron/hgpovray
In your address
Owner
Access level
Public
Type
Mercurial
Language
C++
Last updated
7 hours ago
Created
2013-12-05
Size
12.1 MB (download)
Sorry!
But my loading - zip 2.0 MB and unpack folder 7.5 MB
It is correct?
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On 16/02/2014 5:36 PM, LanuHum wrote:
> Stephen <mca### [at] aolcom> wrote:
>>
>>
>> LanuHum, I would like to try your exporter. Would you post a link?
>>
>> Thanks in advance.
>>
>> --
>> Regards
>> Stephen
>
> Create a subject on this site where we will speak about my exporter. I still
> badly think where me to be sheltered.
I an not to sure that I got all of the nuance, there. But I started a
thread called: Unofficial Blender to PovRay exporter, in
povray.tools.general.
> I will see you in Message Digest
>
It is easy to miss things using the web interface. A newsgroup reader
would be a better option.
--
Regards
Stephen
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Stephen <mca### [at] aolcom> wrote:
> Stephen
Le Forgeron, very much I ask to excuse that I and Stephen littered in this
subject.
I nevertheless will repeat the question: Your links are full Povray with a
patch
(uv mapping in sphere_sweep)???
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