POV-Ray : Newsgroups : povray.binaries.images : Again SSLT Server Time
1 Nov 2024 04:12:09 EDT (-0400)
  Again SSLT (Message 1 to 10 of 13)  
Goto Latest 10 Messages Next 3 Messages >>>
From: Thomas de Groot
Subject: Again SSLT
Date: 15 Feb 2014 10:07:12
Message: <52ff82a0@news.povray.org>
Years ago, I made a celadon texture. I was curious to see how it would 
appear with SSLT added.

The superellipsoid has James Holsenback's marble texture (see Paradise), 
also with SSLT.

Thomas


Post a reply to this message


Attachments:
Download 'sslt_test.png' (496 KB)

Preview of image 'sslt_test.png'
sslt_test.png


 

From: Thomas de Groot
Subject: Re: Again SSLT
Date: 15 Feb 2014 10:32:00
Message: <52ff8870@news.povray.org>
Or like this.

Thomas


Post a reply to this message


Attachments:
Download 'sslt_test.png' (474 KB)

Preview of image 'sslt_test.png'
sslt_test.png


 

From: Thomas de Groot
Subject: Re: Again SSLT
Date: 15 Feb 2014 10:47:06
Message: <52ff8bfa@news.povray.org>
Or, finally.

For those interested in the texture:

//-----start code
#declare TdG_Celadon =
material {
   texture {
     pigment {
       bozo
       pigment_map {
         [0.0 color rgb <0.762025, 0.883775, 0.762025>]
         [0.2 color rgb <0.855688, 0.935979, 0.855688>]
         [0.5 color rgb <0.728519, 0.896481, 0.728519>]
         [0.8 color rgb <0.937467, 1.000000, 0.937467>]
         [1.0 color rgb <0.548054, 0.722746, 0.548054>]
       }
     }
     normal {
       crackle 0.5 solid
       warp {turbulence <0.1, 0.1, 0.1>}
       scale  0.1
     }
     finish {
       diffuse 0.6
       specular 0.5
       roughness 0.005
       conserve_energy
       #if (SS)
         subsurface {translucency <0.45, 0.38,0.33>*0.5}
       #end
       reflection {
         0.01 , 0.2
         fresnel  on
         falloff  1.0
         exponent 1.0
       }
     }
   }
   interior {ior 1.5}
}
//-----end code

Thomas


Post a reply to this message


Attachments:
Download 'sslt_test.png' (444 KB)

Preview of image 'sslt_test.png'
sslt_test.png


 

From: James Holsenback
Subject: Re: Again SSLT
Date: 15 Feb 2014 11:58:59
Message: <52ff9cd3$1@news.povray.org>
On 02/15/2014 10:06 AM, Thomas de Groot wrote:
> Years ago, I made a celadon texture. I was curious to see how it would
> appear with SSLT added.
>
> The superellipsoid has James Holsenback's marble texture (see Paradise),
> also with SSLT.

haha, cool ... nice job!


Post a reply to this message

From: andrel
Subject: Re: Again SSLT
Date: 16 Feb 2014 05:28:04
Message: <53009290.3040800@gmail.com>
On 15-2-2014 16:06, Thomas de Groot wrote:
> Years ago, I made a celadon texture. I was curious to see how it would
> appear with SSLT added.
>
> The superellipsoid has James Holsenback's marble texture (see Paradise),
> also with SSLT.
>
> Thomas

Where did you learn to get your china so thin. I was never able to get 
it less then 1 mm and have it survive. Though to be fair I normally use 
standard clay. (my website 
http://bytehouwer.nl/visitekaart/en/ceramics.html needs urgently an update)


-- 
Everytime the IT department forbids something that a researcher deems
necessary for her work there will be another hole in the firewall.


Post a reply to this message

From: Thomas de Groot
Subject: Re: Again SSLT
Date: 16 Feb 2014 07:03:50
Message: <5300a926$1@news.povray.org>
On 16-2-2014 11:27, andrel wrote:
> Where did you learn to get your china so thin. I was never able to get
> it less then 1 mm and have it survive. Though to be fair I normally use
> standard clay. (my website
> http://bytehouwer.nl/visitekaart/en/ceramics.html needs urgently an update)
>

A well kept secret ;-) Although, looking at your examples, the (white) 
compound vases come close to my bowl.

Thomas


Post a reply to this message

From: andrel
Subject: Re: Again SSLT
Date: 16 Feb 2014 15:35:30
Message: <530120EC.8030801@gmail.com>
On 16-2-2014 13:03, Thomas de Groot wrote:
> On 16-2-2014 11:27, andrel wrote:
>> Where did you learn to get your china so thin. I was never able to get
>> it less then 1 mm and have it survive. Though to be fair I normally use
>> standard clay. (my website
>> http://bytehouwer.nl/visitekaart/en/ceramics.html needs urgently an
>> update)
>>
>
> A well kept secret ;-) Although, looking at your examples, the (white)
> compound vases come close to my bowl.

Raku fired, not celadon glazing. Both ancient asian techniques, but 
rather different.


-- 
Everytime the IT department forbids something that a researcher deems
necessary for her work there will be another hole in the firewall.


Post a reply to this message

From: Thomas de Groot
Subject: Re: Again SSLT
Date: 17 Feb 2014 03:30:32
Message: <5301c8a8@news.povray.org>
On 16-2-2014 21:34, andrel wrote:
> Raku fired, not celadon glazing. Both ancient asian techniques, but
> rather different.

I saw a few other raku ceramics on your site if I am not mistaken. One 
of my favourite techniques. I am not a ceramist myself but I highly 
appreciate the work.

Thomas


Post a reply to this message

From: Mr
Subject: Re: Again SSLT
Date: 17 Feb 2014 08:45:01
Message: <web.530212104322838716086ed00@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Or, finally.
>
> For those interested in the texture:
>
> //-----start code
> #declare TdG_Celadon =
> material {
>    texture {
>      pigment {
>        bozo
>        pigment_map {
>          [0.0 color rgb <0.762025, 0.883775, 0.762025>]
>          [0.2 color rgb <0.855688, 0.935979, 0.855688>]
>          [0.5 color rgb <0.728519, 0.896481, 0.728519>]
>          [0.8 color rgb <0.937467, 1.000000, 0.937467>]
>          [1.0 color rgb <0.548054, 0.722746, 0.548054>]
>        }
>      }
>      normal {
>        crackle 0.5 solid
>        warp {turbulence <0.1, 0.1, 0.1>}
>        scale  0.1
>      }
>      finish {
>        diffuse 0.6
>        specular 0.5
>        roughness 0.005
>        conserve_energy
>        #if (SS)
>          subsurface {translucency <0.45, 0.38,0.33>*0.5}
>        #end
>        reflection {
>          0.01 , 0.2
>          fresnel  on
>          falloff  1.0
>          exponent 1.0
>        }
>      }
>    }
>    interior {ior 1.5}
> }
> //-----end code
>
> Thomas

Nice! do you mind if I use it as a basis for one of the materials shared at the
below link?
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials


Post a reply to this message

From: Thomas de Groot
Subject: Re: Again SSLT
Date: 17 Feb 2014 10:15:46
Message: <530227a2$1@news.povray.org>
On 17-2-2014 14:43, Mr wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Or, finally.
>>
>> For those interested in the texture:
>>
>> //-----start code
>> #declare TdG_Celadon =
>> material {
>>     texture {
>>       pigment {
>>         bozo
>>         pigment_map {
>>           [0.0 color rgb <0.762025, 0.883775, 0.762025>]
>>           [0.2 color rgb <0.855688, 0.935979, 0.855688>]
>>           [0.5 color rgb <0.728519, 0.896481, 0.728519>]
>>           [0.8 color rgb <0.937467, 1.000000, 0.937467>]
>>           [1.0 color rgb <0.548054, 0.722746, 0.548054>]
>>         }
>>       }
>>       normal {
>>         crackle 0.5 solid
>>         warp {turbulence <0.1, 0.1, 0.1>}
>>         scale  0.1
>>       }
>>       finish {
>>         diffuse 0.6
>>         specular 0.5
>>         roughness 0.005
>>         conserve_energy
>>         #if (SS)
>>           subsurface {translucency <0.45, 0.38,0.33>*0.5}
>>         #end
>>         reflection {
>>           0.01 , 0.2
>>           fresnel  on
>>           falloff  1.0
>>           exponent 1.0
>>         }
>>       }
>>     }
>>     interior {ior 1.5}
>> }
>> //-----end code
>>
>> Thomas
>
> Nice! do you mind if I use it as a basis for one of the materials shared at the
> below link?
>
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials

You have my permission :-) You may even change rgb to srgb in the 
pigment. Makes the colour a bit fuller. However, Celadon comes in 
several hues.

Thomas


Post a reply to this message

Goto Latest 10 Messages Next 3 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.