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Years ago, I made a celadon texture. I was curious to see how it would
appear with SSLT added.
The superellipsoid has James Holsenback's marble texture (see Paradise),
also with SSLT.
Thomas
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Attachments:
Download 'sslt_test.png' (496 KB)
Preview of image 'sslt_test.png'
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Or like this.
Thomas
Post a reply to this message
Attachments:
Download 'sslt_test.png' (474 KB)
Preview of image 'sslt_test.png'
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Or, finally.
For those interested in the texture:
//-----start code
#declare TdG_Celadon =
material {
texture {
pigment {
bozo
pigment_map {
[0.0 color rgb <0.762025, 0.883775, 0.762025>]
[0.2 color rgb <0.855688, 0.935979, 0.855688>]
[0.5 color rgb <0.728519, 0.896481, 0.728519>]
[0.8 color rgb <0.937467, 1.000000, 0.937467>]
[1.0 color rgb <0.548054, 0.722746, 0.548054>]
}
}
normal {
crackle 0.5 solid
warp {turbulence <0.1, 0.1, 0.1>}
scale 0.1
}
finish {
diffuse 0.6
specular 0.5
roughness 0.005
conserve_energy
#if (SS)
subsurface {translucency <0.45, 0.38,0.33>*0.5}
#end
reflection {
0.01 , 0.2
fresnel on
falloff 1.0
exponent 1.0
}
}
}
interior {ior 1.5}
}
//-----end code
Thomas
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Attachments:
Download 'sslt_test.png' (444 KB)
Preview of image 'sslt_test.png'
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On 02/15/2014 10:06 AM, Thomas de Groot wrote:
> Years ago, I made a celadon texture. I was curious to see how it would
> appear with SSLT added.
>
> The superellipsoid has James Holsenback's marble texture (see Paradise),
> also with SSLT.
haha, cool ... nice job!
Post a reply to this message
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On 15-2-2014 16:06, Thomas de Groot wrote:
> Years ago, I made a celadon texture. I was curious to see how it would
> appear with SSLT added.
>
> The superellipsoid has James Holsenback's marble texture (see Paradise),
> also with SSLT.
>
> Thomas
Where did you learn to get your china so thin. I was never able to get
it less then 1 mm and have it survive. Though to be fair I normally use
standard clay. (my website
http://bytehouwer.nl/visitekaart/en/ceramics.html needs urgently an update)
--
Everytime the IT department forbids something that a researcher deems
necessary for her work there will be another hole in the firewall.
Post a reply to this message
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On 16-2-2014 11:27, andrel wrote:
> Where did you learn to get your china so thin. I was never able to get
> it less then 1 mm and have it survive. Though to be fair I normally use
> standard clay. (my website
> http://bytehouwer.nl/visitekaart/en/ceramics.html needs urgently an update)
>
A well kept secret ;-) Although, looking at your examples, the (white)
compound vases come close to my bowl.
Thomas
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On 16-2-2014 13:03, Thomas de Groot wrote:
> On 16-2-2014 11:27, andrel wrote:
>> Where did you learn to get your china so thin. I was never able to get
>> it less then 1 mm and have it survive. Though to be fair I normally use
>> standard clay. (my website
>> http://bytehouwer.nl/visitekaart/en/ceramics.html needs urgently an
>> update)
>>
>
> A well kept secret ;-) Although, looking at your examples, the (white)
> compound vases come close to my bowl.
Raku fired, not celadon glazing. Both ancient asian techniques, but
rather different.
--
Everytime the IT department forbids something that a researcher deems
necessary for her work there will be another hole in the firewall.
Post a reply to this message
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On 16-2-2014 21:34, andrel wrote:
> Raku fired, not celadon glazing. Both ancient asian techniques, but
> rather different.
I saw a few other raku ceramics on your site if I am not mistaken. One
of my favourite techniques. I am not a ceramist myself but I highly
appreciate the work.
Thomas
Post a reply to this message
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Or, finally.
>
> For those interested in the texture:
>
> //-----start code
> #declare TdG_Celadon =
> material {
> texture {
> pigment {
> bozo
> pigment_map {
> [0.0 color rgb <0.762025, 0.883775, 0.762025>]
> [0.2 color rgb <0.855688, 0.935979, 0.855688>]
> [0.5 color rgb <0.728519, 0.896481, 0.728519>]
> [0.8 color rgb <0.937467, 1.000000, 0.937467>]
> [1.0 color rgb <0.548054, 0.722746, 0.548054>]
> }
> }
> normal {
> crackle 0.5 solid
> warp {turbulence <0.1, 0.1, 0.1>}
> scale 0.1
> }
> finish {
> diffuse 0.6
> specular 0.5
> roughness 0.005
> conserve_energy
> #if (SS)
> subsurface {translucency <0.45, 0.38,0.33>*0.5}
> #end
> reflection {
> 0.01 , 0.2
> fresnel on
> falloff 1.0
> exponent 1.0
> }
> }
> }
> interior {ior 1.5}
> }
> //-----end code
>
> Thomas
Nice! do you mind if I use it as a basis for one of the materials shared at the
below link?
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials
Post a reply to this message
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On 17-2-2014 14:43, Mr wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Or, finally.
>>
>> For those interested in the texture:
>>
>> //-----start code
>> #declare TdG_Celadon =
>> material {
>> texture {
>> pigment {
>> bozo
>> pigment_map {
>> [0.0 color rgb <0.762025, 0.883775, 0.762025>]
>> [0.2 color rgb <0.855688, 0.935979, 0.855688>]
>> [0.5 color rgb <0.728519, 0.896481, 0.728519>]
>> [0.8 color rgb <0.937467, 1.000000, 0.937467>]
>> [1.0 color rgb <0.548054, 0.722746, 0.548054>]
>> }
>> }
>> normal {
>> crackle 0.5 solid
>> warp {turbulence <0.1, 0.1, 0.1>}
>> scale 0.1
>> }
>> finish {
>> diffuse 0.6
>> specular 0.5
>> roughness 0.005
>> conserve_energy
>> #if (SS)
>> subsurface {translucency <0.45, 0.38,0.33>*0.5}
>> #end
>> reflection {
>> 0.01 , 0.2
>> fresnel on
>> falloff 1.0
>> exponent 1.0
>> }
>> }
>> }
>> interior {ior 1.5}
>> }
>> //-----end code
>>
>> Thomas
>
> Nice! do you mind if I use it as a basis for one of the materials shared at the
> below link?
>
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials
You have my permission :-) You may even change rgb to srgb in the
pigment. Makes the colour a bit fuller. However, Celadon comes in
several hues.
Thomas
Post a reply to this message
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