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1 Nov 2024 06:16:43 EDT (-0400)
  Armillary Part 2 (Message 1 to 5 of 5)  
From: James Holsenback
Subject: Armillary Part 2
Date: 21 Jan 2014 20:23:43
Message: <52df1d9f@news.povray.org>
this time with iridescence and blurred reflections (brass material) and 
a little focal blur ... the ground plane is single tile object (inspired 
by tiling pattern 7) created in blender then stepped in the scene


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From: FractRacer
Subject: Re: Armillary Part 2
Date: 22 Jan 2014 08:27:47
Message: <52dfc753@news.povray.org>

> this time with iridescence and blurred reflections (brass material) and
> a little focal blur ... the ground plane is single tile object (inspired
> by tiling pattern 7) created in blender then stepped in the scene

Well done!

-- 
Do not judge my words, judge my actions.

---

http://www.avast.com


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From: s day
Subject: Re: Armillary Part 2
Date: 22 Jan 2014 17:30:00
Message: <web.52e046011a68588467c13c250@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> this time with iridescence and blurred reflections (brass material) and
> a little focal blur ... the ground plane is single tile object (inspired
> by tiling pattern 7) created in blender then stepped in the scene

I do like iridescence, I really need to think up a good scene to try out this
improved feature. (I do not think it will go well in the scene I am currently
working on).

Sean


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From: James Holsenback
Subject: Re: Armillary Part 2
Date: 22 Jan 2014 17:49:30
Message: <52e04afa@news.povray.org>
On 01/22/2014 08:30 AM, FractRacer wrote:

>> this time with iridescence and blurred reflections (brass material) and
>> a little focal blur ... the ground plane is single tile object (inspired
>> by tiling pattern 7) created in blender then stepped in the scene
>
> Well done!
>
Thanks!


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From: James Holsenback
Subject: Re: Armillary Part 2
Date: 22 Jan 2014 17:54:31
Message: <52e04c27$1@news.povray.org>
On 01/22/2014 05:28 PM, s.day wrote:
> James Holsenback <nom### [at] nonecom> wrote:
>> this time with iridescence and blurred reflections (brass material) and
>> a little focal blur ... the ground plane is single tile object (inspired
>> by tiling pattern 7) created in blender then stepped in the scene
>
> I do like iridescence,
>
> Sean

Yep I like it too ... the trick is to play with the finish block 
parameters first then once you're happy with the pattern distribution, 
play around with irid_wavelength in globals block until you get a color 
range that looks good


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