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Here's my initial attempt at making a mermaid version of an artist's
manikin. Could stand a bit of polish yet, but it's all set up for posing.
--
Tim Cook
http://empyrean.sjcook.com
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Attachments:
Download '2013-12-17 mannequin.png' (32 KB)
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On 18-12-2013 6:55, Tim Cook wrote:
> Here's my initial attempt at making a mermaid version of an artist's
> manikin. Could stand a bit of polish yet, but it's all set up for posing.
>
Oh! Cute!
Reminds me of my pre-Poser days when I peopled my scenes with manikins :-)
Thomas
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Iteration 2 of my mermaid manikin. Shaped head, torso, and waist so
they're not just mesh-based rotational sweeps and added a tail segment.
--
Tim Cook
http://empyrean.sjcook.com
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(from another angle, with less light)
--
Tim Cook
http://empyrean.sjcook.com
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Download '2014-02-12 mannequin.png' (273 KB)
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On 12-2-2014 21:27, Tim Cook wrote:
> (from another angle, with less light)
>
Very nice. One thing though: The neck does not seem to attach well to
the torso.
Thomas
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On 2014-02-13 02:41, Thomas de Groot wrote:
> Very nice. One thing though: The neck does not seem to attach well to
> the torso.
Still a long ways from being finished, but some progress has been made.
The head is in a very rough preliminary stage, just started today; the
torso and waist sections and some refinement of the hip section were
done yesterday, further work on waist and hip sections today, rebuilt
neck as a mesh.
Hope to eventually get it to the point where I can get it 3D printed
into physical form that's articulated.
--
Tim Cook
http://empyrean.sjcook.com
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Attachments:
Download '2014-02-13 mannequin.png' (229 KB)
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On 14-2-2014 0:41, Tim Cook wrote:
> Still a long ways from being finished, but some progress has been made.
> The head is in a very rough preliminary stage, just started today; the
> torso and waist sections and some refinement of the hip section were
> done yesterday, further work on waist and hip sections today, rebuilt
> neck as a mesh.
Getting much better indeed.
>
> Hope to eventually get it to the point where I can get it 3D printed
> into physical form that's articulated.
Yes, that would be the logical step.
Thomas
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It's a good idea to do something like mermaid. But it is somewhat like a shrimp,
too.
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On 2014-02-16 08:43, And wrote:
> It's a good idea to do something like mermaid. But it is somewhat like a shrimp,
> too.
Because of the joints in the tail? Heh. It does, doesn't it...
I imagine it will undergo further metamorphosis as I try to figure out
how to make it work as a physical object.
--
T. Cook
http://empyrean.sjcook.com
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Tim Cook <z99### [at] gmailcom> wrote:
> On 2014-02-16 08:43, And wrote:
> > It's a good idea to do something like mermaid. But it is somewhat like a shrimp,
> > too.
>
> Because of the joints in the tail? Heh. It does, doesn't it...
>
> I imagine it will undergo further metamorphosis as I try to figure out
> how to make it work as a physical object.
>
> --
> T. Cook
> http://empyrean.sjcook.com
Yes, it is. Maybe because of its proportion, too. An object undergo
metamorphosis is a good idea, too! Won't you lend me this idea?
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