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Obviously a wip (see broken trees); some six weeks to grow vegetation
but mainly to streamline the growing mass of code linking the various
scenes, includes, and macros that form the complex world of Gancaloon.
Especially the (partly automated) switchboard between camera viewpoints
is becoming a challenge. Still, much to do on this particular scene.
Making good trees with POV-Tree is not an easy task, neither with Arbaro
I must say. Except for the palm trees, I am not happy with the others.
So, it will keep raining for a little while I am afraid ;-)
Thomas
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Attachments:
Download 'gancaloon_two4joy_07.jpg' (226 KB)
Preview of image 'gancaloon_two4joy_07.jpg'
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On 10/12/2013 15:00, Thomas de Groot wrote:
> Obviously a wip (see broken trees); some six weeks to grow vegetation
> but mainly to streamline the growing mass of code linking the various
> scenes, includes, and macros that form the complex world of Gancaloon.
> Especially the (partly automated) switchboard between camera viewpoints
> is becoming a challenge. Still, much to do on this particular scene.
> Making good trees with POV-Tree is not an easy task, neither with Arbaro
> I must say. Except for the palm trees, I am not happy with the others.
> So, it will keep raining for a little while I am afraid ;-)
>
> Thomas
Only six weeks to grow those mature trees! The rain must be having a
good effect. We expect a bumper harvest when the season comes around.
BTW Is there a vacancy for an umbrella concession in the market place?
John
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From: Nekar Xenos
Subject: Re: Bad weather in Gancaloon - wip 5
Date: 10 Dec 2013 12:31:07
Message: <op.w7vz85caufxv4h@xena>
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On Tue, 10 Dec 2013 17:00:16 +0200, Thomas de Groot <tho### [at] degrootorg>
wrote:
> Obviously a wip (see broken trees); some six weeks to grow vegetation
> but mainly to streamline the growing mass of code linking the various
> scenes, includes, and macros that form the complex world of Gancaloon.
> Especially the (partly automated) switchboard between camera viewpoints
> is becoming a challenge. Still, much to do on this particular scene.
> Making good trees with POV-Tree is not an easy task, neither with Arbaro
> I must say. Except for the palm trees, I am not happy with the others.
> So, it will keep raining for a little while I am afraid ;-)
>
> Thomas
This is getting along nicely.
--
-Nekar Xenos-
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Obviously a wip (see broken trees); some six weeks to grow vegetation
> but mainly to streamline the growing mass of code linking the various
> scenes, includes, and macros that form the complex world of Gancaloon.
> Especially the (partly automated) switchboard between camera viewpoints
> is becoming a challenge. Still, much to do on this particular scene.
> Making good trees with POV-Tree is not an easy task, neither with Arbaro
> I must say. Except for the palm trees, I am not happy with the others.
> So, it will keep raining for a little while I am afraid ;-)
>
> Thomas
Great image, like a painting.
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Obviously a wip (see broken trees); some six weeks to grow vegetation
> but mainly to streamline the growing mass of code linking the various
> scenes, includes, and macros that form the complex world of Gancaloon.
> Especially the (partly automated) switchboard between camera viewpoints
> is becoming a challenge. Still, much to do on this particular scene.
> Making good trees with POV-Tree is not an easy task, neither with Arbaro
> I must say. Except for the palm trees, I am not happy with the others.
> So, it will keep raining for a little while I am afraid ;-)
>
> Thomas
I think, you will repair the broken trees soon. Never seen this issue before.
The TomTree palms are the best I agree. Arbaro is not intended for the
foreground (50 m distance to the cam at least is stated within the docs). In
some places the city wall looks a little bit "warped" now in comparison to your
last wip. Or is this due to the added plantation?
I wonder about this brown structure at the road. May be my eye sight is to low.
It looks very blurred but the grass to the left seems to be blurred less. If it
is not only an earth texture, I would suggest to place a wet dog there (or a one
a little bit more on focus). Otherwise I didn't expected this development of
your image (from a more desert to a living valley). I like it, well done!
Best regards,
Michael
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On 10-12-2013 17:01, Doctor John wrote:
> Only six weeks to grow those mature trees! The rain must be having a
> good effect. We expect a bumper harvest when the season comes around.
Lol. It had been dry too long I am told.
>
> BTW Is there a vacancy for an umbrella concession in the market place?
Oh yes! Umbrellas went out of fashion but demand is on the rise now. Be
quick about it however, a full shipload is on its way.
Thomas
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On 10-12-2013 18:30, Nekar Xenos wrote:
> This is getting along nicely.
Yes, thanks indeed.
Thomas
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On 10-12-2013 18:55, Fractracer wrote:
> Great image, like a painting.
>
Thanks indeed. It seems my images often take a painting look. I am not
sure why though...
Thomas
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On 10-12-2013 20:14, MichaelJF wrote:
> I think, you will repair the broken trees soon. Never seen this issue before.
Oh, that is easy: stop render > change tree > restart render with +c ;-)
> The TomTree palms are the best I agree. Arbaro is not intended for the
> foreground (50 m distance to the cam at least is stated within the docs). In
> some places the city wall looks a little bit "warped" now in comparison to your
> last wip. Or is this due to the added plantation?
Good to know about Arbaro, I had not read that. Still, it can make good
trees but I am painfully struggling with it. Most probably because I do
not always really know what I am doing :-)
>
> I wonder about this brown structure at the road. May be my eye sight is to low.
> It looks very blurred but the grass to the left seems to be blurred less. If it
> is not only an earth texture, I would suggest to place a wet dog there (or a one
> a little bit more on focus). Otherwise I didn't expected this development of
> your image (from a more desert to a living valley). I like it, well done!
The brown structure /is/ a dog. It is well-focussed too as everything is
in focus here. Using dof makes the render way too slow even with a very
small aperture, so I left that out momentarily.
Concerning the environment: this is not really a truly desertic region.
It looks a bit like the Djurdjura Region in Algeria (I have lived there
for a short time). The proximity of the Mediterranean and the presence
of the River Yann here combine. The desert is not far away however.
Think of the Nile for an analogy.
Thomas
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>Thomas de Groot on date 10/12/2013 16.00 wrote:
> Obviously a wip (see broken trees); some six weeks to grow vegetation
> but mainly to streamline the growing mass of code linking the various
> scenes, includes, and macros that form the complex world of Gancaloon.
> Especially the (partly automated) switchboard between camera viewpoints
> is becoming a challenge. Still, much to do on this particular scene.
> Making good trees with POV-Tree is not an easy task, neither with Arbaro
> I must say. Except for the palm trees, I am not happy with the others.
> So, it will keep raining for a little while I am afraid ;-)
>
> Thomas
This scene begins to become epic!
I like especially the contrast of the grass.
;-)
Paolo
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