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From: Le Forgeron
Subject: stereo camera (experimental), yet another 3D
Date: 1 Dec 2013 12:13:24
Message: <529b6e34@news.povray.org>
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Playing around with a stereographic projection camera.
First image (ste0) is parallel vision, looking straight to infinity.
Second image is with parallax, still parallel vision.
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Am 01.12.2013 18:13, schrieb Le_Forgeron:
> Playing around with a stereographic projection camera.
Nice one.
However, I'd suggest to not implement stereographics as a special camera
projection, but rather in a way that allows combination with arbitrary
camera types.
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Le 01/12/2013 20:28, clipka nous fit lire :
> Am 01.12.2013 18:13, schrieb Le_Forgeron:
>> Playing around with a stereographic projection camera.
>
> Nice one.
>
> However, I'd suggest to not implement stereographics as a special camera
> projection, but rather in a way that allows combination with arbitrary
> camera types.
>
That's an interesting idea. Different but interesting.
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Le_Forgeron <jgr### [at] free fr> wrote:
> Playing around with a stereographic projection camera.
>
> First image (ste0) is parallel vision, looking straight to infinity.
> Second image is with parallax, still parallel vision.
had to edit it to view. cross-eyes view is far more natural without glasses
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From: Le Forgeron
Subject: Re: stereo camera (experimental), yet another 3D
Date: 2 Dec 2013 14:47:05
Message: <529ce3b9@news.povray.org>
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Le 02/12/2013 20:05, nemesis nous fit lire :
> Le_Forgeron <jgr### [at] free fr> wrote:
>> Playing around with a stereographic projection camera.
>>
>> First image (ste0) is parallel vision, looking straight to infinity.
>> Second image is with parallax, still parallel vision.
>
> had to edit it to view. cross-eyes view is far more natural without glasses
Be my guest, here the cross-eyes render (only a matter of switching two
sign in the scene.
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From: Thomas de Groot
Subject: Re: stereo camera (experimental), yet another 3D
Date: 3 Dec 2013 03:16:43
Message: <529d936b$1@news.povray.org>
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On 2-12-2013 20:47, Le_Forgeron wrote:
> Be my guest, here the cross-eyes render (only a matter of switching two
> sign in the scene.
I have no glasses and cross-eyes give me headaches, but nice anyway :-)
Thomas
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