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From: Thomas de Groot
Subject: Making a DF3 file from a mesh2 object
Date: 23 Sep 2013 07:45:34
Message: <524029de@news.povray.org>
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My first test, using a modified version of Gilles Tran's cloud macro,
then tga2df3.exe, and a Poser head. Note that I first closed /all/ the
holes in the mesh2 object before using it. This is absolutely essential.
99 slices.
Not bad at all.
Thomas
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Attachments:
Download 'gt_df3_test.png' (71 KB)
Preview of image 'gt_df3_test.png'
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From: Thomas de Groot
Subject: Re: Making a DF3 file from a mesh2 object
Date: 23 Sep 2013 10:53:29
Message: <524055e9@news.povray.org>
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Now, the previous image was based on a df3 generation without focal blur
(Aperture parameter in Gilles Tran's macro). With a bit of focal bur
(Aperture 1) you get a more fuzzy image like this.
More transformations can be obtained by the use of warp {turbulence}
within the density block of the media but be aware that the basic shape
of the object is soon lost, and that may not be the intention.
Thomas
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Attachments:
Download 'gt_df3_test.png' (61 KB)
Preview of image 'gt_df3_test.png'
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On 09/23/2013 10:53 AM, Thomas de Groot wrote:
> Now, the previous image was based on a df3 generation without focal blur
> (Aperture parameter in Gilles Tran's macro). With a bit of focal bur
> (Aperture 1) you get a more fuzzy image like this.
>
> More transformations can be obtained by the use of warp {turbulence}
> within the density block of the media but be aware that the basic shape
> of the object is soon lost, and that may not be the intention.
>
> Thomas
And you completely took away our saying we are green with envy...
These look great and are much more detailed with respect to the head
shape than what I did with the ghost image. As to your last statement
about warp { turbulence }, remember Jamie's trick to scale turbulence
with respect to an object/pattern. It is a trick I used in the ghost
image. Namely:
// Credit: Jaime Vives Piqueres for warp turbulence scaling. Tierra zip.
www.ignorancia.org.
#macro WarpShapesA_2 ()
scale 1.0/0.9000
warp {
turbulence 0.1500
octaves 6
lambda 2.0000
omega 0.6500
}
scale 0.9
#end
So to have a lot of scaled down, but heavier, turbulence, you first
scale the "thing" up, apply the turbulence warp, then scale everything
back to the original size.
Bill P.
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Now, the previous image was based on a df3 generation without focal blur
> (Aperture parameter in Gilles Tran's macro). With a bit of focal bur
> (Aperture 1) you get a more fuzzy image like this.
>
> More transformations can be obtained by the use of warp {turbulence}
> within the density block of the media but be aware that the basic shape
> of the object is soon lost, and that may not be the intention.
Cool!
I'm concerned that the focal blur only blurs the volume along 2 axes.
Also, adding turbulence can result in very slow renders. Sometimes it's possible
to hide a granite pattern in a volume-based pigment_pattern instead... this is
usually faster than using turbulence. Or, you can try to get away with fewer
turbulence octaves... but of course I'm always trying to maximize my PPS :)
Sam
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On 23-9-2013 17:11, William F Pokorny wrote:
> And you completely took away our saying we are green with envy...
LOL
>
> These look great and are much more detailed with respect to the head
> shape than what I did with the ghost image. As to your last statement
> about warp { turbulence }, remember Jamie's trick to scale turbulence
> with respect to an object/pattern. It is a trick I used in the ghost
> image. Namely:
Yes, I knew that. It is a trick I use quite often indeed. Didn't
remember that it came from Jaime ;-)
Obviously there are more things that can be achieved, so I go on
exploring...
Thomas
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From: Thomas de Groot
Subject: Re: Making a DF3 file from a mesh2 object
Date: 24 Sep 2013 03:11:09
Message: <52413b0d@news.povray.org>
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On 23-9-2013 18:52, Samuel Benge wrote:
> Cool!
<grin>
>
> I'm concerned that the focal blur only blurs the volume along 2 axes.
Really? I don't think so. When you follow the tracing of the slices, you
can see that blurring also occurs along the z-axis. This is taken into
account in the final df3.
>
> Also, adding turbulence can result in very slow renders. Sometimes it's possible
> to hide a granite pattern in a volume-based pigment_pattern instead... this is
> usually faster than using turbulence. Or, you can try to get away with fewer
> turbulence octaves... but of course I'm always trying to maximize my PPS :)
Yes, I noticed the slow down. One of the things I want to try is indeed
what you suggest.
Thomas
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From: Thomas de Groot
Subject: Re: Making a DF3 file from a mesh2 object
Date: 24 Sep 2013 07:46:28
Message: <52417b94@news.povray.org>
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Exploring ghosts.
This could be some kind of ectoplasma. Using the First def3 density
file, with an added spherical density within the same media.
Thomas
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Attachments:
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Preview of image 'gt_df3_test.png'
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From: Thomas de Groot
Subject: Re: Making a DF3 file from a mesh2 object
Date: 24 Sep 2013 09:59:50
Message: <52419ad6@news.povray.org>
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...or like this.
Thomas
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Attachments:
Download 'gt_df3_test.png' (88 KB)
Preview of image 'gt_df3_test.png'
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>Thomas de Groot on date 24/09/2013 15.59 wrote:
> ...or like this.
>
> Thomas
This is creepy!
Paolo
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Thomas de Groot <tho### [at] degrootorg> wrote:
> ...or like this.
Hmm, that /is/ kinda creepy.
Reminds me of a dream I had once... I dreamed that when we die, out bodies began
to enlarge slowly, and pretty soon we were big, translucent human shapes -- much
like clouds -- floating in the skies.
I guess that it would be true in one sense, because the electromagnetic energy
that our bodies produce (including the EM energy coming from our brains) expands
outward spherically (more or less). Which star systems are 36 light years away
from us, anyway? My ever-expanding "sphere" has probably reached them by now ;)
(Assuming, of course, that the universe is continuous and my EM field hasn't
encountered problems along the way, not to mention that fact that Sol and its
subjects don't stay put.)
Oh yeah, real ghosts would look different than they appear in the movies, BTW.
Real ghosts would probably show veins, organs, bones, etc. But nobody really
thinks about that, so it's all good :)
Sam
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