POV-Ray : Newsgroups : povray.binaries.images : a too perfect dream-catcher Server Time
8 Nov 2024 02:26:33 EST (-0500)
  a too perfect dream-catcher (Message 1 to 2 of 2)  
From: Le Forgeron
Subject: a too perfect dream-catcher
Date: 14 Sep 2013 13:56:27
Message: <5234a34b@news.povray.org>
Just testing the solution suggested to a thread in p.windows ("ah, to
dream", 11th September 2013 by galenwolfe)

scene p.t.scene-files

Texturing and context is left as an exercise for the user.
(the "spider" and the feathers are not provided)


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Attachments:
Download 'dreamcatch00.png' (72 KB) Download 'dreamcatch01.png' (86 KB) Download 'dreamcatch04.png' (103 KB) Download 'dreamcatch13.png' (118 KB)

Preview of image 'dreamcatch00.png'
dreamcatch00.png

Preview of image 'dreamcatch01.png'
dreamcatch01.png

Preview of image 'dreamcatch04.png'
dreamcatch04.png

Preview of image 'dreamcatch13.png'
dreamcatch13.png


 

From: Samuel Benge
Subject: Re: a too perfect dream-catcher
Date: 15 Sep 2013 13:00:02
Message: <web.5235e76b4fb377628f71e70b0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:
> Just testing the solution suggested to a thread in p.windows ("ah, to
> dream", 11th September 2013 by galenwolfe)
>
> scene p.t.scene-files
>
> Texturing and context is left as an exercise for the user.
> (the "spider" and the feathers are not provided)

Great work, Le Forgeron! It's so tempting to try my hand at this as well
(despite having other projects to work on :P). I'm wondering how this can be
accomplished using a polar coordinate system (maybe using geodesic geometry?).

Sam


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