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From: James Holsenback
Subject: Glass Jar
Date: 1 Jul 2013 14:34:38
Message: <51d1cbbe@news.povray.org>
I'm testing a user contributed fix related to 
http://bugs.povray.org/task/287 and thought the image was cool enough to 
share. It's a work in progress so I'm not entirely sure where it will 
end up.

Oh and I had opportunity for an unexpected extra test. We had a storm 
roll through and lost power for a few minutes. My 1st response was CRAP 
eight hours down the drain, but the I remembered +C option. Since the 
scene has photons I just loaded the already generated photon map instead 
of regenerating the map, and then enabled continue trace and she 
finished up the last ten minutes of the render without a hitch!

Jim
---
PS: the fix probably won't make it into 3.7.0 release because of code 
freeze.


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Preview of image 'work.png'
work.png


 

From: Thomas de Groot
Subject: Re: Glass Jar
Date: 2 Jul 2013 02:57:07
Message: <51d279c3@news.povray.org>
I love it. Not in the least, the harmony of colours.

Thomas


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From: Paolo Gibellini
Subject: Re: Glass Jar
Date: 2 Jul 2013 06:52:05
Message: <51d2b0d5$1@news.povray.org>
>James Holsenback  on date 01/07/2013 20.33 wrote:
> I'm testing a user contributed fix related to
> http://bugs.povray.org/task/287 and thought the image was cool enough to
> share. It's a work in progress so I'm not entirely sure where it will
> end up.
Surely the jar is very good, it seems /real/ (and thanks to the +C option!).
Paolo


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From: James Holsenback
Subject: Re: Glass Jar
Date: 2 Jul 2013 08:51:06
Message: <51d2ccba$1@news.povray.org>
On 07/02/2013 06:52 AM, Paolo Gibellini wrote:
>  >James Holsenback  on date 01/07/2013 20.33 wrote:
>> I'm testing a user contributed fix related to
>> http://bugs.povray.org/task/287 and thought the image was cool enough to
>> share. It's a work in progress so I'm not entirely sure where it will
>> end up.
> Surely the jar is very good, it seems /real/ (and thanks to the +C
> option!).
> Paolo
>
>
Well I can't take credit for the jar:
http://www.blender-models.com/model-downloads/objects/id/decorative-oct-glass-jar-ver-3/

I think I'm going to try to separate the lid from the rest of the jar, 
and place it on the ground plane, with a few other objects


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From: James Holsenback
Subject: Re: Glass Jar
Date: 2 Jul 2013 08:57:22
Message: <51d2ce32$1@news.povray.org>
On 07/02/2013 02:57 AM, Thomas de Groot wrote:
> I love it. Not in the least, the harmony of colours.
>
> Thomas
>
the glass is srgb <0.6875,0.8750,0.8984> the smaller tiles *0.1 ... 
they're slightly reflective and picking up nice hue from the hdr map. 
amazingly only lit by single area_light


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From: Alain
Subject: Re: Glass Jar
Date: 2 Jul 2013 16:09:23
Message: <51d33373@news.povray.org>

> I'm testing a user contributed fix related to
> http://bugs.povray.org/task/287 and thought the image was cool enough to
> share. It's a work in progress so I'm not entirely sure where it will
> end up.
>
> Oh and I had opportunity for an unexpected extra test. We had a storm
> roll through and lost power for a few minutes. My 1st response was CRAP
> eight hours down the drain, but the I remembered +C option. Since the
> scene has photons I just loaded the already generated photon map instead
> of regenerating the map, and then enabled continue trace and she
> finished up the last ten minutes of the render without a hitch!
>
> Jim
> ---
> PS: the fix probably won't make it into 3.7.0 release because of code
> freeze.

Very good.

By the way, it's /feature/ freeze. I think that there is still place for 
some bug and glitches fixes.


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From: MichaelJF
Subject: Re: Glass Jar
Date: 2 Jul 2013 17:15:01
Message: <web.51d3420b6fab5b2d3dbcff020@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> On 07/02/2013 06:52 AM, Paolo Gibellini wrote:
> >  >James Holsenback  on date 01/07/2013 20.33 wrote:
> >> I'm testing a user contributed fix related to
> >> http://bugs.povray.org/task/287 and thought the image was cool enough to
> >> share. It's a work in progress so I'm not entirely sure where it will
> >> end up.
> > Surely the jar is very good, it seems /real/ (and thanks to the +C
> > option!).
> > Paolo
> >
> >
> Well I can't take credit for the jar:
>
http://www.blender-models.com/model-downloads/objects/id/decorative-oct-glass-jar-ver-3/
>
> I think I'm going to try to separate the lid from the rest of the jar,
> and place it on the ground plane, with a few other objects

That may improve your still fine image. I would like to see the result.

Best regards,
Michael


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From: s day
Subject: Re: Glass Jar
Date: 2 Jul 2013 18:45:01
Message: <web.51d3571c6fab5b2dc2d178100@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> Oh and I had opportunity for an unexpected extra test. We had a storm
> roll through and lost power for a few minutes. My 1st response was CRAP
> eight hours down the drain, but the I remembered +C option.

Nice doyley, how exactly do you make such an object? The glass jar looks good as
well of course.

The +C option is IMO one of the most important features in POV, especially with
some of my renders that run for several days. Has saved me smashing my
PC/desk/anything else nearby on many an occasion ;-)

Sean


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From: James Holsenback
Subject: Re: Glass Jar
Date: 3 Jul 2013 07:34:41
Message: <51d40c51@news.povray.org>
On 07/02/2013 06:41 PM, s.day wrote:
> James Holsenback <nom### [at] nonecom> wrote:
>> Oh and I had opportunity for an unexpected extra test. We had a storm
>> roll through and lost power for a few minutes. My 1st response was CRAP
>> eight hours down the drain, but the I remembered +C option.
>
> Nice doyley, how exactly do you make such an object? The glass jar looks good as
> well of course.

It's been in my toolbox for sometime now, and I've used it several 
times. It found an image of the doily on a black background. In GIMP I 
did select by color and was able to get enough of the image to cut then 
paste into a new image that I placed on a transparent background then ...

#declare DoilyPattern =
pigment {
	image_map {
		png "doily.png"
		once
		}
	}

#declare Doily =
box { <0,0,0> <1,1,0.001>
	texture {
		pigment { DoilyPattern }
		finish { diffuse 0.5 emission 0.01}
		}
	translate <-0.5,-0.5,0>
	rotate x*90
	translate y*0.005
	}

object { Doily scale <5,1,5>

the last translate in y direction helped with the appearance of 
thickness as it casts a shadow underneath.

I've attached the image ... hope you can find it useful in one of your 
scenes

>
> The +C option is IMO one of the most important features in POV, especially with
> some of my renders that run for several days. Has saved me smashing my
> PC/desk/anything else nearby on many an occasion ;-)

indeed


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doily.png


 

From: James Holsenback
Subject: Re: Glass Jar
Date: 3 Jul 2013 07:45:30
Message: <51d40eda$1@news.povray.org>
On 07/02/2013 04:10 PM, Alain wrote:

>> I'm testing a user contributed fix related to
>> http://bugs.povray.org/task/287 and thought the image was cool enough to
>> share. It's a work in progress so I'm not entirely sure where it will
>> end up.
>>
>> Oh and I had opportunity for an unexpected extra test. We had a storm
>> roll through and lost power for a few minutes. My 1st response was CRAP
>> eight hours down the drain, but the I remembered +C option. Since the
>> scene has photons I just loaded the already generated photon map instead
>> of regenerating the map, and then enabled continue trace and she
>> finished up the last ten minutes of the render without a hitch!
>>
>> Jim
>> ---
>> PS: the fix probably won't make it into 3.7.0 release because of code
>> freeze.
>
> Very good.
>
> By the way, it's /feature/ freeze. I think that there is still place for
> some bug and glitches fixes.

Maybe we're talking semantics here. After I cleaned up the users code 
,honoring the style already in the source ... "When in Rome do as the 
Romans do ... correct? I was asked to hold off submitting the "fix" ... 
in other words this wasn't a feature addition. So I'm sticking with 
"code" freeze.


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