|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I'm testing a user contributed fix related to
http://bugs.povray.org/task/287 and thought the image was cool enough to
share. It's a work in progress so I'm not entirely sure where it will
end up.
Oh and I had opportunity for an unexpected extra test. We had a storm
roll through and lost power for a few minutes. My 1st response was CRAP
eight hours down the drain, but the I remembered +C option. Since the
scene has photons I just loaded the already generated photon map instead
of regenerating the map, and then enabled continue trace and she
finished up the last ten minutes of the render without a hitch!
Jim
---
PS: the fix probably won't make it into 3.7.0 release because of code
freeze.
Post a reply to this message
Attachments:
Download 'work.png' (927 KB)
Preview of image 'work.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I love it. Not in the least, the harmony of colours.
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>James Holsenback on date 01/07/2013 20.33 wrote:
> I'm testing a user contributed fix related to
> http://bugs.povray.org/task/287 and thought the image was cool enough to
> share. It's a work in progress so I'm not entirely sure where it will
> end up.
Surely the jar is very good, it seems /real/ (and thanks to the +C option!).
Paolo
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 07/02/2013 06:52 AM, Paolo Gibellini wrote:
> >James Holsenback on date 01/07/2013 20.33 wrote:
>> I'm testing a user contributed fix related to
>> http://bugs.povray.org/task/287 and thought the image was cool enough to
>> share. It's a work in progress so I'm not entirely sure where it will
>> end up.
> Surely the jar is very good, it seems /real/ (and thanks to the +C
> option!).
> Paolo
>
>
Well I can't take credit for the jar:
http://www.blender-models.com/model-downloads/objects/id/decorative-oct-glass-jar-ver-3/
I think I'm going to try to separate the lid from the rest of the jar,
and place it on the ground plane, with a few other objects
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 07/02/2013 02:57 AM, Thomas de Groot wrote:
> I love it. Not in the least, the harmony of colours.
>
> Thomas
>
the glass is srgb <0.6875,0.8750,0.8984> the smaller tiles *0.1 ...
they're slightly reflective and picking up nice hue from the hdr map.
amazingly only lit by single area_light
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> I'm testing a user contributed fix related to
> http://bugs.povray.org/task/287 and thought the image was cool enough to
> share. It's a work in progress so I'm not entirely sure where it will
> end up.
>
> Oh and I had opportunity for an unexpected extra test. We had a storm
> roll through and lost power for a few minutes. My 1st response was CRAP
> eight hours down the drain, but the I remembered +C option. Since the
> scene has photons I just loaded the already generated photon map instead
> of regenerating the map, and then enabled continue trace and she
> finished up the last ten minutes of the render without a hitch!
>
> Jim
> ---
> PS: the fix probably won't make it into 3.7.0 release because of code
> freeze.
Very good.
By the way, it's /feature/ freeze. I think that there is still place for
some bug and glitches fixes.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
James Holsenback <nom### [at] nonecom> wrote:
> On 07/02/2013 06:52 AM, Paolo Gibellini wrote:
> > >James Holsenback on date 01/07/2013 20.33 wrote:
> >> I'm testing a user contributed fix related to
> >> http://bugs.povray.org/task/287 and thought the image was cool enough to
> >> share. It's a work in progress so I'm not entirely sure where it will
> >> end up.
> > Surely the jar is very good, it seems /real/ (and thanks to the +C
> > option!).
> > Paolo
> >
> >
> Well I can't take credit for the jar:
>
http://www.blender-models.com/model-downloads/objects/id/decorative-oct-glass-jar-ver-3/
>
> I think I'm going to try to separate the lid from the rest of the jar,
> and place it on the ground plane, with a few other objects
That may improve your still fine image. I would like to see the result.
Best regards,
Michael
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
James Holsenback <nom### [at] nonecom> wrote:
> Oh and I had opportunity for an unexpected extra test. We had a storm
> roll through and lost power for a few minutes. My 1st response was CRAP
> eight hours down the drain, but the I remembered +C option.
Nice doyley, how exactly do you make such an object? The glass jar looks good as
well of course.
The +C option is IMO one of the most important features in POV, especially with
some of my renders that run for several days. Has saved me smashing my
PC/desk/anything else nearby on many an occasion ;-)
Sean
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 07/02/2013 06:41 PM, s.day wrote:
> James Holsenback <nom### [at] nonecom> wrote:
>> Oh and I had opportunity for an unexpected extra test. We had a storm
>> roll through and lost power for a few minutes. My 1st response was CRAP
>> eight hours down the drain, but the I remembered +C option.
>
> Nice doyley, how exactly do you make such an object? The glass jar looks good as
> well of course.
It's been in my toolbox for sometime now, and I've used it several
times. It found an image of the doily on a black background. In GIMP I
did select by color and was able to get enough of the image to cut then
paste into a new image that I placed on a transparent background then ...
#declare DoilyPattern =
pigment {
image_map {
png "doily.png"
once
}
}
#declare Doily =
box { <0,0,0> <1,1,0.001>
texture {
pigment { DoilyPattern }
finish { diffuse 0.5 emission 0.01}
}
translate <-0.5,-0.5,0>
rotate x*90
translate y*0.005
}
object { Doily scale <5,1,5>
the last translate in y direction helped with the appearance of
thickness as it casts a shadow underneath.
I've attached the image ... hope you can find it useful in one of your
scenes
>
> The +C option is IMO one of the most important features in POV, especially with
> some of my renders that run for several days. Has saved me smashing my
> PC/desk/anything else nearby on many an occasion ;-)
indeed
Post a reply to this message
Attachments:
Download 'doily.png' (626 KB)
Preview of image 'doily.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 07/02/2013 04:10 PM, Alain wrote:
>> I'm testing a user contributed fix related to
>> http://bugs.povray.org/task/287 and thought the image was cool enough to
>> share. It's a work in progress so I'm not entirely sure where it will
>> end up.
>>
>> Oh and I had opportunity for an unexpected extra test. We had a storm
>> roll through and lost power for a few minutes. My 1st response was CRAP
>> eight hours down the drain, but the I remembered +C option. Since the
>> scene has photons I just loaded the already generated photon map instead
>> of regenerating the map, and then enabled continue trace and she
>> finished up the last ten minutes of the render without a hitch!
>>
>> Jim
>> ---
>> PS: the fix probably won't make it into 3.7.0 release because of code
>> freeze.
>
> Very good.
>
> By the way, it's /feature/ freeze. I think that there is still place for
> some bug and glitches fixes.
Maybe we're talking semantics here. After I cleaned up the users code
,honoring the style already in the source ... "When in Rome do as the
Romans do ... correct? I was asked to hold off submitting the "fix" ...
in other words this wasn't a feature addition. So I'm sticking with
"code" freeze.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |