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From: Thomas de Groot
Subject: Gancaloon: Old City street corrected
Date: 29 Mar 2013 11:54:09
Message: <5155b921@news.povray.org>
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Thanks to your comments - and a bit of home work - I solved the street
problem exposed in the thread above. I kept the single trace test for
each house but just added a test for those houses bordering the streets
and adjusting their height to the local street level.
The image below shows the result, with Paolo's (Philippe's) ground
texture added too.
The code for the urbanism is posted in p.b.s-f of course (version
2013.03.29)
Thomas
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Attachments:
Download 'gancaloon_old city street_02.jpg' (127 KB)
Preview of image 'gancaloon_old city street_02.jpg'
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On 29/03/2013 3:53 PM, Thomas de Groot wrote:
> The image below shows the result, with Paolo's (Philippe's) ground
> texture added too.
Better and better.
Now for the wheel tracks in the road,
--
Regards
Stephen
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On 29/03/2013 11:13 PM, Stephen wrote:
> On 29/03/2013 3:53 PM, Thomas de Groot wrote:
>> The image below shows the result, with Paolo's (Philippe's) ground
>> texture added too.
>
> Better and better.
>
> Now for the wheel tracks in the road,
>
You are taking requests? Aren't you? ;-)
--
Regards
Stephen
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Stephen <mca### [at] aolcom> wrote:
> On 29/03/2013 3:53 PM, Thomas de Groot wrote:
>
> Better and better.
>
> Now for the wheel tracks in the road,
>
I second that--on both counts ;-) Really nice, Thomas; I feel like I'm standing
in your city. (And it's all so beautifully made that the camera can apparently
be placed anywhere--wow!)
The one thing that stands out to me is that the buildings and roadway are a bit
too *clean*. (Well, very clean!) Some slight discoloration or grunge where the
building walls meet the street would really add a lot to the reality of the
scene--but I honestly don't have any idea how that could be done! It's an
interesting problem...
I'm looking forward to seeing your next image(s).
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On 30-3-2013 0:16, Stephen wrote:
>> Better and better.
>>
>> Now for the wheel tracks in the road,
Well, as you may have seen in the overview scenes of the Gancaloon
landscape, the roads are /eroded/ into the height_field. In the past, I
have done wheel tracks in a similar way for several of my scenes.
As you can imagine, the street surfaces will remain in the simple state
they are in now, as most of the time more detail is not needed. However,
for close up views I intend to build locally more elaborate street
surfaces, with cobbles and all, and - of course - wheel tracks.
>>
>
> You are taking requests? Aren't you? ;-)
>
Not so much /requests/ as /challenges/ ;-) They tickle my imagination...
Thomas
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On 30-3-2013 2:20, Kenneth wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 29/03/2013 3:53 PM, Thomas de Groot wrote:
>
>>
>> Better and better.
>>
>> Now for the wheel tracks in the road,
>>
>
> I second that--on both counts ;-) Really nice, Thomas; I feel like I'm standing
> in your city. (And it's all so beautifully made that the camera can apparently
> be placed anywhere--wow!)
Thank you indeed. Yes, I am surprised myself at how well the camera can
take the place of a spectator. It is all turning out better than I had
expected when I started with this piece of code a couple of weeks ago.
>
> The one thing that stands out to me is that the buildings and roadway are a bit
> too *clean*. (Well, very clean!) Some slight discoloration or grunge where the
> building walls meet the street would really add a lot to the reality of the
> scene--but I honestly don't have any idea how that could be done! It's an
> interesting problem...
Of course :-)
As far as the street surface is concerned, the solution is easy with a
more complex texture. For the buildings, if you look up some of my other
Gancaloon scenes, I have done that kind of texturing, mostly by using
Sean Day's textures as a basis. They consist of complex layers using
slope and altitude. At present, the buildings are using a proximity
macro texture which looks well from some distance but is not too
convincing at close range. Also, I need to tweak the parameters some
more to see if I can improve the results. We shall see. There is work to
do still ;-)
>
> I'm looking forward to seeing your next image(s).
Thanks. They will appear eventually...
Thomas
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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street corrected
Date: 30 Mar 2013 08:25:01
Message: <5156d99d@news.povray.org>
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Sometimes it is nice to be a bird ;-)
Thomas
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Attachments:
Download 'gancaloon_old city street_02.jpg' (166 KB)
Preview of image 'gancaloon_old city street_02.jpg'
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On 30/03/2013 12:24 PM, Thomas de Groot wrote:
> Sometimes it is nice to be a bird ;-)
>
A very lonely bird. :-)
The town looks so weird without people. I think that is a complement as
it looks so real.
--
Regards
Stephen
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On 30-3-2013 13:38, Stephen wrote:
> A very lonely bird. :-)
> The town looks so weird without people. I think that is a complement as
> it looks so real.
The last bird on Earth... Aliens kidnapped all living animals, including
humans ;-)
Peopling this town is a whole different kettle of fish.
Thomas
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On 30/03/2013 3:04 PM, Thomas de Groot wrote:
> On 30-3-2013 13:38, Stephen wrote:
>> A very lonely bird. :-)
>> The town looks so weird without people. I think that is a complement as
>> it looks so real.
>
> The last bird on Earth... Aliens kidnapped all living animals, including
> humans ;-)
The last man on Earth sat alone in a room. There was a knock on the door...
"Knock", written by Fredric Brown,
>
> Peopling this town is a whole different kettle of fish.
>
Indeed. Good luck.
--
Regards
Stephen
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