POV-Ray : Newsgroups : povray.binaries.images : Planet WIP (177kbbu) Server Time
8 Nov 2024 06:28:43 EST (-0500)
  Planet WIP (177kbbu) (Message 1 to 2 of 2)  
From: John VanSickle
Subject: Planet WIP (177kbbu)
Date: 28 Mar 2013 20:07:22
Message: <5154db3a@news.povray.org>
A second take on this planet.  I tripled the density of the scattering, 
added some icecaps, reduced the lights that lit the dark side, and added 
a turbulence warp to the clouds to make them look more like weather fronts.

Code at the end.

Regards,
John

//--- start of planet03.inc

#ifndef(PlanetTrans)
   #local PlanetTrans = transform { }
#end

#local textIce = texture {
   pigment { rgb 1 }
   finish { ambient 0 diffuse 1 }
}

#local textWater = texture {
   pigment { rgb <0,.01,.04> }
   finish { diffuse 1 ambient 0 specular .125 roughness .02 }
}

#local textOcean = texture { gradient y
   texture_map {
     [.07 textIce ]
     [.07 textWater ]
     [.93 textWater ]
     [.93 textIce ]
   }
   scale 10
   warp { turbulence .25 }
   scale 1/10

   scale 2.01
   translate y
}

#local pattCap = pigment { gradient y
   color_map {
     [.10 rgb 1]
     [.10 rgb 0]
     [.90 rgb 0]
     [.90 rgb 1]
   }
   scale 10
   warp { turbulence .25 }
   scale 1/10

   scale 2.01
   translate y
}

#local textDry = texture {
   pigment { granite
     pigment_map {
       [.7 granite translate y*5
         color_map {
           [.5 rgb <.125,.2,.1> ]
           [.5 rgb <.35,.3,.25> ]
         }
       ]
       [.8  rgb <.125,.1,.075> ]
     }
   }
   normal { granite
     normal_map {
       [.7 granite .01 ]
       [.8 granite 1 scale .01]
     }
   }
}

#local textLand = texture {
   pigment_pattern { pattCap }
   texture_map {
     [0 textDry scale 3]
     [1 textIce ]
   }
}

union {
   sphere { 0,1
     texture {
       granite scale 3
       texture_map {
         [.5 textOcean scale 1/3]
         [.5 textLand scale 1/3]
       }
     }
     scale 6e3
   }

   sphere { 0,1 hollow
     texture {  pigment { rgbt <1,1,1,1> } }
     interior {
       media { scattering { 2, <.2,.6,1>*.03 } }
     }
     scale 6010
   }

   sphere { 0,1 hollow
     texture {
       pigment { granite turbulence 1 lambda 4
         color_map {
           [.65 rgbt 1]
           [.66 rgb 1]
         }
         scale 2
         warp { turbulence 1 lambda 1.5 omega .4 }
       }
       finish { ambient 0 diffuse 1 }
     }
     scale 6009
   }

   transform PlanetTrans
}

//--- end of planet03.inc


Post a reply to this message


Attachments:
Download 'planet2.png' (177 KB)

Preview of image 'planet2.png'
planet2.png


 

From: Kenneth
Subject: Re: Planet WIP (177kbbu)
Date: 3 Apr 2013 16:20:03
Message: <web.515c8db536c0c63dc2d977c20@news.povray.org>
I really like this--possibly for an unintended reason: It looks kind of like an
artist's rendition to me (like something that astronomical artist Chesley
Bonestell would have done.) I realize you're going for more 'realism' than
that--but I like it! As such, it would be nice to have a bit more back-side
illumination, rather than the total realism of absence of reflected light.
(Admittedly, I seem to always appreciate a more 'painterly' approach to renders,
rather than stark realism. It depends on the subject, of course.)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.