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Hi,
I am having more texture difficulties that I cannot workout..
The only difference with the two images below is the addition of a box
with a glass material which is behind the other box. Somehow this is
adding some very odd highlights to the object in the foreground.
The full source for this problem is:
#version 3.7;
global_settings {
assumed_gamma 1.0
}
// focal blur camera
camera {
location <0.65 , 2.5 ,-4.0>
// location <0.65 , 12.5 ,-14.0>
look_at <0.725, 2.1 0>
right x*image_width/image_height
aperture 0.005 // [0...N] larger is narrower depth of field
(blurrier)
blur_samples 100 // number of rays per pixel for sampling
focal_point <1.0,2.5,0.4> // point that is in focus <X,Y,Z>
confidence 0.95 // [0...<1] when to move on while sampling
(smaller is less accurate)
variance 1/2000 // [0...1] how precise to calculate (smaller
is more accurate)
}
// An area light (creates soft shadows)
// WARNING: This special light can significantly slow down rendering times!
light_source {
<0,0,0> // light's position (translated below)
color rgb <1, 1, 0.9> // light's color
// area_light
// <2, 0, 0> <0, 0, 2> // lights spread out across this distance (x * z)
// 4, 4 // total number of lights in grid (4x*4z = 16
lights)
// adaptive 0 // 0,1,2,3...
// jitter // adds random softening of light
// circular // make the shape of the light circular
// orient // orient light
translate <-6, 8, -10> // <x y z> position of light
// light_source { ...
// put this inside a light_source to add light fading
}
#declare windowGlass = material{
texture
{
pigment {
gradient y
turbulence 0.035
omega 0.75
octaves 8
lambda 2.5
colour_map
{
[ 0.0 rgbf <0.98, 0.96, 0.94, 0.85> ]
[ 0.07 rgbf <0.98, 0.96, 0.94, 0.95> ]
[ 0.2 rgbf <1, 1, 1, 0.99> ]
[ 0.8 rgbf <1, 1, 1, 0.99> ]
[ 0.93 rgbf <0.98, 0.96, 0.94, 0.95> ]
[ 1.0 rgbf <0.98, 0.96, 0.94, 0.85> ]
}
scale <2, 2.5, 2>
translate <0, 1.425, 0>
}
finish {
specular albedo 0.5
roughness 0.001
ambient 0
diffuse albedo 0.1
brilliance 2
reflection {
0.01, 0.7
fresnel on
}
conserve_energy
}
}
texture
{
pigment {
gradient x
turbulence 0.0375
omega 0.75
octaves 8
lambda 3.5
colour_map
{
[ 0.0 rgbf <0.98, 0.96, 0.94, 0.85> ]
[ 0.07 rgbf <0.98, 0.96, 0.94, 0.95> ]
[ 0.2 rgbf <1, 1, 1, 0.99> ]
[ 0.8 rgbf <1, 1, 1, 0.99> ]
[ 0.93 rgbf <0.98, 0.96, 0.94, 0.95> ]
[ 1.0 rgbf <0.98, 0.96, 0.94, 0.85> ]
}
scale <1.5, 2, 2>
translate <0.1, 0, 0>
}
finish {
specular 0
roughness 0.002
ambient 0
diffuse albedo 0.1
brilliance 2
reflection {
0.01, 0.7
fresnel on
}
conserve_energy
}
}
interior {
ior 1.5
fade_distance 0.5
fade_power 1001
}
}
/********** pulley texture 2 main texture for surrounding part ***********/
#declare pulleyTex2 = material {
texture
{
pigment
{
granite
turbulence 0.35
omega 0.675
lambda 2.5
colour_map {
[ 0.0 color rgb <0.055, 0.02, 0.005> ]
[ 1.0 color rgb <0.065, 0.025, 0.0075> ]
}
scale 0.025
}
// pigment{ color rgb<1.00,0.60,0.00>}
finish { specular albedo 0.1 roughness 0.2 diffuse albedo
0.6 brilliance 4 }
normal {
bozo
scallop_wave
scale 0.55
turbulence 0.575
lambda 2.5
omega 0.75
normal_map {
[ 0.0 agate 0.4 scale 0.75 agate_turb 0.6 ] //
reduced all by 0.1
[ 0.1 agate 0.4 scale 0.75 agate_turb 0.6 ]
[ 0.2 wrinkles 0.31 scale 0.15 turbulence 0.6 ]
[ 0.956 wrinkles 0.21 scale 0.15 turbulence 0.6 ]
[ 0.975 agate 0.35 scale 0.75 agate_turb 0.6 ]
[ 1.0 agate 0.35 scale 0.75 agate_turb 0.6 ]
}
}
}
texture
{
pigment {
wrinkles
turbulence 0.235
omega 0.8
lambda 2.5
colour_map
{
[ 0.0 rgbt <0.1 0.045, 0.025, 0.8> ]
[ 0.05 rgbt <0.085, 0.0375, 0.025, 0.35> ]
[ 0.4 rgbt <0.1, 0.01625, 0.0075, 0.8> ]
[ 0.45 rgbt <0.1, 0.02, 0.009, 0.3> ]
[ 0.5 rgbt <0.15, 0.085, 0.0625, 0.95> ]
[ 0.85 rgbt <0.1, 0.02625, 0.01, 0.8> ]
[ 0.875 rgbt <0.1, 0.03125, 0.005, 0.4> ]
[ 1.0 rgbt <0.1, 0.03125, 0.005, 0.975> ]
}
scale 0.1
}
normal {
bozo
scallop_wave
scale 0.655
turbulence 0.6575
lambda 2.35
omega 0.765
normal_map {
[ 0.0 agate 0.8 scale 0.75 agate_turb 0.6 ] //
reduced all by 0.1
[ 0.1 agate 0.8 scale 0.75 agate_turb 0.6 ]
[ 0.2 wrinkles 0.61 scale 0.15 turbulence 0.6 ]
[ 0.956 wrinkles 0.31 scale 0.15 turbulence 0.6 ]
[ 0.975 agate 0.65 scale 0.75 agate_turb 0.6 ]
[ 1.0 agate 0.65 scale 0.75 agate_turb 0.6 ]
}
}
finish { specular albedo 0 roughness 0.5 diffuse albedo 0.5
brilliance 3 }
}
texture
{
pigment {
granite
turbulence 0.235
omega 0.8
lambda 2.5
colour_map
{
[ 0.0 rgbt <0.1, 0.075, 0.05, 0.3> ]
[ 0.05 rgbt <0.11, 0.075, 0.05, 0.95> ]
[ 0.4 rgbt <0.1, 0.0325, 0.015, 0.4> ]
[ 0.45 rgbt <0.1, 0.0325, 0.015, 0.9> ]
[ 0.5 rgbt <0.15, 0.09, 0.0625, 0.95> ]
[ 0.85 rgbt <0.1, 0.04, 0.02, 0.38> ]
[ 0.875 rgbt <0.1, 0.0125, 0.005, 0.85> ]
[ 1.0 rgbt <0.1, 0.02125, 0.005, 0.975> ]
}
scale 0.5
}
normal {
bozo
scallop_wave
scale 0.255
turbulence 0.4575
lambda 2.25
omega 0.725
normal_map {
[ 0.0 agate 0.8 scale 0.75 agate_turb 0.6 ] //
reduced all by 0.1
[ 0.1 agate 0.8 scale 0.75 agate_turb 0.6 ]
[ 0.2 wrinkles 0.61 scale 0.15 turbulence 0.6 ]
[ 0.956 wrinkles 0.31 scale 0.15 turbulence 0.6 ]
[ 0.975 agate 0.65 scale 0.75 agate_turb 0.6 ]
[ 1.0 agate 0.65 scale 0.75 agate_turb 0.6 ]
}
}
finish { specular albedo 0 roughness 0.6 diffuse albedo 0.5
brilliance 3 reflection { 0.001, 0.1 metallic 1 } conserve_energy }
}
interior { ior 1.6 }
}
box { <0.5, -0.1, -0.1> <1, 0, 0.5>
material { pulleyTex2 }
rotate <-17, -10, 15>
translate <-1, 1.35, -1>
}
//box { <-1.65, 1.2, 0.39> <-0.055, 2.95, 0.41>
//material { windowGlass translate <-1.7, 0, 0> }
//}
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Attachments:
Download 'box.png' (26 KB)
Download 'box_infront_glass.png' (63 KB)
Preview of image 'box.png'
Preview of image 'box_infront_glass.png'
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