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After solving to my satisfaction the 'shooting rays' problem I had, I
have now changed the /unplanned/ urbanism macro in such a way that house
faces are oriented to the nearest street (with some small randomness
added). This results in a more believable aspect of the city blocks.
The code can be found in p.b.s-f of course.
Enjoy!
Thomas
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Attachments:
Download 'urbanism3_test.png' (868 KB)
Preview of image 'urbanism3_test.png'
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>Thomas de Groot on date 11/03/2013 10.03 wrote:
> After solving to my satisfaction the 'shooting rays' problem I had, I
> have now changed the /unplanned/ urbanism macro in such a way that house
> faces are oriented to the nearest street (with some small randomness
> added). This results in a more believable aspect of the city blocks.
>
> The code can be found in p.b.s-f of course.
>
> Enjoy!
>
> Thomas
It seems a very comfortable town.
It's safe for a vacation with childrens or we are expected to quarrel
with the ominous Satrap?
;-)
Paolo
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On 11-3-2013 11:00, Paolo Gibellini wrote:
> It seems a very comfortable town.
Yes, a small village, far from the hectic life ;-)
> It's safe for a vacation with childrens or we are expected to quarrel
> with the ominous Satrap? ;-)
Well, I hope not, although you never know with the Satrap...
I must repeat, Paolo, that without your prompting, this would not have
seen the light. So, thank you again :-)
Thomas
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>Thomas de Groot on date 11/03/2013 13.10 wrote:
> I must repeat, Paolo, that without your prompting, this would not have
> seen the light. So, thank you again :-)
>
> Thomas
>
>
You're very welcome: it's very kind of you - after all your work - give
thanks to me (that I did nothing)!
Thank you for your code,
;-)
Paolo
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On 11-3-2013 17:40, Paolo Gibellini wrote:
> You're very welcome: it's very kind of you - after all your work - give
> thanks to me (that I did nothing)!
> Thank you for your code,
Sometimes one needs a little nudge... ;-)
Thomas
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