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Replacing the three most common keys (70 of size A, 21 of size B, and 6
of size C) reduces the object count for the keyboard from 2309 objects
to 369. (Object counts reported earlier included other objects in the
scene). There remain a total of nine keys that are CSG instead of
meshes, and if I convert those the object count will drop to 189.
I used my LionSnake modeler to make the keys. I kept expecting it to
crash at any instant while working, but it didn't. The UI could use a
deal of idiot-proofing, however.
Regards,
John
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Attachments:
Download 'desktest.png' (127 KB)
Preview of image 'desktest.png'
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Am 23.11.2012 22:22, schrieb John VanSickle:
> Replacing the three most common keys (70 of size A, 21 of size B, and 6
> of size C) reduces the object count for the keyboard from 2309 objects
> to 369. (Object counts reported earlier included other objects in the
> scene). There remain a total of nine keys that are CSG instead of
> meshes, and if I convert those the object count will drop to 189.
The unlabeled key in the top row of the number block presumably is the
famous Any-key, right? ;-)
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On 11/23/2012 9:07 PM, clipka wrote:
> Am 23.11.2012 22:22, schrieb John VanSickle:
>> Replacing the three most common keys (70 of size A, 21 of size B, and 6
>> of size C) reduces the object count for the keyboard from 2309 objects
>> to 369. (Object counts reported earlier included other objects in the
>> scene). There remain a total of nine keys that are CSG instead of
>> meshes, and if I convert those the object count will drop to 189.
>
> The unlabeled key in the top row of the number block presumably is the
> famous Any-key, right? ;-)
Actually, that is the "anti-aliasing still isn't good enough" key.
The second attempt, earlier, shows the asterisk that is supposed to be
there.
Regards,
John
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