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So I had the thought to make a new bow for Skyrim, because I'm not
really happy with the ones available. But before I jump into such a big
project, I decided to just tweak a little one of the sword mods I have,
because I don't like how the point at the end looks...
...a pass of converting later, I load it up into Moray to have a go at...
...wait, what? Terribly sloppy mesh, absurd number of polys on the hilt
that aren't really doing anything, the blade's not very good
either...shoot, I'll just build a new one from scratch.
So a bit of Googling later, I've got suitable reference images to make a
certain sword crafted for a six-fingered man. Have spent all day today
working on it, and have gotten a reasonable amount of work done.
--
Tim Cook
http://empyrean.sjcook.com
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Attachments:
Download 'montoya rapier.png' (47 KB)
Preview of image 'montoya rapier.png'
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On 23-11-2012 3:03, Tim Cook wrote:
> So a bit of Googling later, I've got suitable reference images to make a
> certain sword crafted for a six-fingered man. Have spent all day today
> working on it, and have gotten a reasonable amount of work done.
I am worried that the blade does not attach to the hilt but only to the
guard. Otherwise, good work.
Thomas
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Tim Cook <z99### [at] gmailcom> wrote:
> ...wait, what? Terribly sloppy mesh, absurd number of polys on the hilt
> that aren't really doing anything, the blade's not very good
> either...shoot, I'll just build a new one from scratch.
Converted from the game data? Not terribly surprising, with the number of items
on offer I'd expect them to be as frugal as possible with triangles and get
creative with texture mapping!
> So a bit of Googling later, I've got suitable reference images to make a
> certain sword crafted for a six-fingered man. Have spent all day today
> working on it, and have gotten a reasonable amount of work done.
Not seen any fire swamps in Skyrim yet, although Bethesda did put some ROUSs in
Fallout:NV...
I'd agree with Thomas' point, but apart from that, coming along nicely :)
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On 2012-11-23 02:22, Bill Pragnell wrote:
> Converted from the game data? Not terribly surprising, with the number of items
> on offer I'd expect them to be as frugal as possible with triangles and get
> creative with texture mapping!
Converted from this mod: http://skyrim.nexusmods.com/mods/17228
> Not seen any fire swamps in Skyrim yet, although Bethesda did put some ROUSs in
> Fallout:NV...
Skeevers should be a little larger than they are, though they're already
somewhat unusually-sized.
> I'd agree with Thomas' point, but apart from that, coming along nicely :)
Yeah I need to extend the blade downwards, among everything else to-do.
Not sure whether to actually-model the detail or do it with textures.
The real challenge comes when I finish the mesh and want to turn it into
a mod for Skyrim...
--
Tim Cook
http://empyrean.sjcook.com
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Tim Cook <z99### [at] gmailcom> wrote:
> So a bit of Googling later, I've got suitable reference images to make a
> certain sword crafted for a six-fingered man.
Wasn't it Rugen who had the six fingers? Or is this sword "for" the man on the
pointy end?
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On 2012-11-23 13:17, Cousin Ricky wrote:
> Wasn't it Rugen who had the six fingers? Or is this sword "for" the man on the
> pointy end?
Yes, Rugen had the six fingers, and he originally commissioned the sword
from Domingo Montoya. Rugen refused to pay Domingo what it was worth,
Domingo took issue with that and bequeathed the sword to Inigo, Rugen
killed him and scarred Inigo, Inigo began his life-long quest.
So the answer to both your questions ends up being 'yes'. :)
--
Tim Cook
http://empyrean.sjcook.com
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Tim Cook <z99### [at] gmailcom> wrote:
> Yes, Rugen had the six fingers, and he originally commissioned the sword
> from Domingo Montoya. Rugen refused to pay Domingo what it was worth,
> Domingo took issue with that and bequeathed the sword to Inigo, Rugen
> killed him and scarred Inigo, Inigo began his life-long quest.
>
> So the answer to both your questions ends up being 'yes'. :)
Hmmmm. Once again I'm reminded that following story lines is not my best
talent.
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And here's the last few days' progress. Will need to do something other
than a subdivision mesh for use in Skyrim, but it does make it a lot
smoother. To do: model the angled bits coming out front and back of
the hilt, add detailing to the hilt, refine the textures.
--
Tim Cook
http://empyrean.sjcook.com
Post a reply to this message
Attachments:
Download 'montoya rapier.png' (86 KB)
Preview of image 'montoya rapier.png'
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On 26-11-2012 22:05, Tim Cook wrote:
> And here's the last few days' progress. Will need to do something other
> than a subdivision mesh for use in Skyrim, but it does make it a lot
> smoother. To do: model the angled bits coming out front and back of
> the hilt, add detailing to the hilt, refine the textures.
Looking good indeed. Also a bit of worn/used look would do. After all,
Skyrim does not seem to be a quiet place ;-)
Thomas
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On 2012-11-27 02:07, Thomas de Groot wrote:
> Looking good indeed. Also a bit of worn/used look would do. After all,
> Skyrim does not seem to be a quiet place ;-)
There's a thought...maybe for the next generation of the game. It has
blood decals now to put on weapons as a result of combat, why not 'dent'
normal maps and such to go from a pristine weapon from the forge to a
banged-up weapon that has seen much combat (rather than only being one
or the other)?
Hmm. Think one or another space game I read about does that now with
the ships.
--
Tim Cook
http://empyrean.sjcook.com
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