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Here's the 1st test render, everything is fairly mono-chrome for now.
Lot's more noodles to come ... only 250 here. I have a kitchen HDR and I
think I can get this one to look like it's on the counter.I'm also
considering sslt for the noodles, however I'm worried about the render
time. If I texture one noodle and call it a bunch of times, it shouldn't
be too bad ;-)
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Attachments:
Download 'work.png' (490 KB)
Preview of image 'work.png'
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On 21/11/2012 6:56 PM, James Holsenback wrote:
> Here's the 1st test render, everything is fairly mono-chrome for now.
> Lot's more noodles to come ... only 250 here. I have a kitchen HDR and I
> think I can get this one to look like it's on the counter.I'm also
> considering sslt for the noodles, however I'm worried about the render
> time. If I texture one noodle and call it a bunch of times, it shouldn't
> be too bad ;-)
I like it, especially the glass.
I wish I had the time to join in. It looks like fun.
Interestingly, Regan and I were, only tonight, talking about the
fascination Americans have for Mac and Cheese.
In the UK our macaroni is straighter if it is curved at all. And the
dish is called macaroni cheese, as it should be. ;-)
--
Regards
Stephen
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On 11/21/2012 04:30 PM, Stephen wrote:
> On 21/11/2012 6:56 PM, James Holsenback wrote:
>> Here's the 1st test render, everything is fairly mono-chrome for now.
>> Lot's more noodles to come ... only 250 here. I have a kitchen HDR and I
>> think I can get this one to look like it's on the counter.I'm also
>> considering sslt for the noodles, however I'm worried about the render
>> time. If I texture one noodle and call it a bunch of times, it shouldn't
>> be too bad ;-)
>
> I like it, especially the glass.
> I wish I had the time to join in. It looks like fun.
>
> Interestingly, Regan and I were, only tonight, talking about the
> fascination Americans have for Mac and Cheese.
> In the UK our macaroni is straighter if it is curved at all. And the
> dish is called macaroni cheese, as it should be. ;-)
LOL ... yea it's a fairly popular dish, but I rarely eat the boxed
version. I use my grandma's recipe. A nice mild white cheese sauce with
the noodles in the bottom, and a /really/ sharp cheddar and bread crumb
crust ... it's even good as left-overs ;-)
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> Here's the 1st test render, everything is fairly mono-chrome for now.
> Lot's more noodles to come ... only 250 here. I have a kitchen HDR
> and I think I can get this one to look like it's on the counter.I'm
> also considering sslt for the noodles, however I'm worried about the
> render time. If I texture one noodle and call it a bunch of times, it
> shouldn't be too bad ;-)
Hey, macaroni was also on my list! But I'm really anticipating making
spaghetti with soft bodies, if we can implement these some day into the
playground.
Very nice... you could make a scene with the other ingredients
surrounding the canister. Don't forget some garlic!
--
Jaime
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> I have a kitchen HDR [...]
Is that the one from Paul Debevec? If so, I've a setup of two lights
which fits close enough the default spherical mapping of this HDR into a
sphere, so the lighting and highlights seem to come effectively from the
HDR. It's what I used for the fruits bowl scene... it took me a while,
with lots of trial& error until I found the positions. Just ask for it...
--
Jaime
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Am 22.11.2012 09:16, schrieb Jaime Vives Piqueres:
>> I have a kitchen HDR [...]
>
> Is that the one from Paul Debevec? If so, I've a setup of two lights
> which fits close enough the default spherical mapping of this HDR into a
> sphere, so the lighting and highlights seem to come effectively from the
> HDR. It's what I used for the fruits bowl scene... it took me a while,
> with lots of trial& error until I found the positions. Just ask for it...
>
> --
> Jaime
>
There are tools around that do extract the approximate position of one,
two, three or even 20 or 100 light sources from any given HDR by using
a median cut algorithm. Have a look e.g. here:
http://gl.ict.usc.edu/Research/MedianCut/
and I think even PoseRay can do it.
-Ive
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On 11/22/2012 03:16 AM, Jaime Vives Piqueres wrote:
>> I have a kitchen HDR [...]
>
> Is that the one from Paul Debevec? If so, I've a setup of two lights
> which fits close enough the default spherical mapping of this HDR into a
> sphere, so the lighting and highlights seem to come effectively from the
> HDR. It's what I used for the fruits bowl scene... it took me a while,
> with lots of trial& error until I found the positions. Just ask for it...
>
> --
> Jaime
>
Well when I tried to increase the number of noodles I got too many
escapees ... So I reworked BOTH the noodles and the canister. I don't
know if it's blender, or me (LOL ... willing to call it me for now) but
until I cleaned up the canister mesh (adequate number of verities for
collision testing) and redid the normals before I got it with NO
escapees ... noodle count up to 428 now.
As it stands the simulation took over an hour ... and hammered my poor
ole 32-bit dual core machine. I'm wondering if there's a way to decouple
the script editor ... maybe wishful thinking, but I've got a gut feeling
it's a significant resource hog.
Two more things ... I couldn't locate my kitchen hdr, so Jamie if you
don't mind, I'd like to try the one you mentioned. Oh and hey the
perfect noodle pigment is eluding me ... found some image's to sample
but not joy yet, so if anyone else can offer that magic pigment, I'd
sure appreciate the nudge.
Cheers
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Attachments:
Download 'work.png' (535 KB)
Preview of image 'work.png'
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On 11/23/2012 02:29 PM, James Holsenback wrote:
> On 11/22/2012 03:16 AM, Jaime Vives Piqueres wrote:
>>> I have a kitchen HDR [...]
>>
>> Is that the one from Paul Debevec? If so, I've a setup of two lights
>> which fits close enough the default spherical mapping of this HDR into a
>> sphere, so the lighting and highlights seem to come effectively from the
>> HDR. It's what I used for the fruits bowl scene... it took me a while,
>> with lots of trial& error until I found the positions. Just ask for it...
>>
>> --
>> Jaime
>>
>
> perfect noodle pigment is eluding me ... found some image's to sample
> but not joy yet, so if anyone else can offer that magic pigment, I'd
> sure appreciate the nudge.
LOL ... google led me here:
http://www.color-swatches.com/columbia-paint/egg-noodle/0867/swatch.html
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On 23/11/2012 7:29 PM, James Holsenback wrote:
> Two more things ... I couldn't locate my kitchen hdr, so Jamie if you
> don't mind, I'd like to try the one you mentioned. Oh and hey the
> perfect noodle pigment is eluding me ... found some image's to sample
> but not joy yet, so if anyone else can offer that magic pigment, I'd
> sure appreciate the nudge.
>
> Cheers
You can get the kitchen probe here:
http://www.pauldebevec.com/Probes/
Aren't you suppose to map it to a large sphere?
What are your macaroni, texture settings? They could definitely be a bit
more yellow or is your glass absorbing the colour?
What does the pasta look like out of the jar?
--
Regards
Stephen
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James Holsenback <nom### [at] nonecom> wrote:
> Here's the 1st test render, everything is fairly mono-chrome for now.
> Lot's more noodles to come ... only 250 here. I have a kitchen HDR and I
> think I can get this one to look like it's on the counter.I'm also
> considering sslt for the noodles, however I'm worried about the render
> time. If I texture one noodle and call it a bunch of times, it shouldn't
> be too bad ;-)
It needs for sure some colouring, now it looks like a cannister of maggots
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