I modified it so that the base texture and the lettering are set by the
calling script instead of being hard-coded in the model script.
Although I used a plain texture here, using chrome as the base texture
is rather cool.
The caps lock function has been replaced by something else, the function
key row is fully expanded, and the keys now have recessed areas around them.
The only remaining changes are to make the keys that are duplicated into
mesh objects (to save memory), and to support animating the keys.
I could make the keys grimy, but that's more ambition than I have for
this project at the moment.
Regards,
John
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