POV-Ray : Newsgroups : povray.binaries.images : Keyboard, Take 2 (187kbbu) Server Time
8 Nov 2024 10:29:53 EST (-0500)
  Keyboard, Take 2 (187kbbu) (Message 1 to 3 of 3)  
From: John VanSickle
Subject: Keyboard, Take 2 (187kbbu)
Date: 14 Nov 2012 01:25:04
Message: <50a33940@news.povray.org>
I modified it so that the base texture and the lettering are set by the 
calling script instead of being hard-coded in the model script. 
Although I used a plain texture here, using chrome as the base texture 
is rather cool.

The caps lock function has been replaced by something else, the function 
key row is fully expanded, and the keys now have recessed areas around them.

The only remaining changes are to make the keys that are duplicated into 
mesh objects (to save memory), and to support animating the keys.

I could make the keys grimy, but that's more ambition than I have for 
this project at the moment.

Regards,
John


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desktest.png


 

From: Bill Pragnell
Subject: Re: Keyboard, Take 2 (187kbbu)
Date: 14 Nov 2012 03:40:00
Message: <web.50a358287f17ebe25b7d07940@news.povray.org>
John VanSickle <evi### [at] KOSHERhotmailcom> wrote:
> The caps lock function has been replaced by something else,

Another option that springs to mind is 'SHOUT'.

(Nice modelling btw) :)


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From: John VanSickle
Subject: Re: Keyboard, Take 2 (187kbbu)
Date: 14 Nov 2012 23:08:10
Message: <50a46aaa$1@news.povray.org>
On 11/14/2012 2:36 AM, Bill Pragnell wrote:
> John VanSickle <evi### [at] KOSHERhotmailcom> wrote:
>> The caps lock function has been replaced by something else,
>
> Another option that springs to mind is 'SHOUT'.
>
> (Nice modelling btw) :)

Thanks.

The one other thing that is more noticeable with the light texture 
coloring of the first post is that the keys are flat on their tops, 
instead of being slightly concave like real keys.  That is going to be 
much easier to implement as a mesh model for each key.

Regards,
John


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