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Decided to give blender a go again ... worked through this tutorial:
http://wiki.blender.org/index.php/Doc:2.4/Tutorials/Modeling/Curves/B%C3%A9zier
and came up with this logo of one of the teams I'm currently following.
BTW: If you decide to give it a go, I spotted an error or a change with
the version I'm using (2.6.3) ... to close the curve(s) it's Alt+C (with
one end point selected) instead of just "C"
Post a reply to this message
Attachments:
Download 'work.png' (561 KB)
Preview of image 'work.png'
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Am 29.10.2012 18:11, schrieb James Holsenback:
> and came up with this logo of one of the teams I'm currently following.
>
Ah, the Denver Broncos. A good friend of mine is a *HUGE* basketball
fan, so even while I'm not a bit interested in sports I know much more
about the NFL than the German soccer league ;)
It's nicely beveled and would deserve a more impressive lighting, IMO.
-Ive
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Am 29.10.2012 20:59, schrieb Ive:
> Ah, the Denver Broncos. A good friend of mine is a *HUGE* basketball
> fan, so even while I'm not a bit interested in sports I know much more
> about the NFL than the German soccer league ;)
>
err, why the heck did I write basketball, must have been somewhere else
with my thoughts...
-Ive
Post a reply to this message
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On 29-10-2012 18:11, James Holsenback wrote:
> Decided to give blender a go again ... worked through this tutorial:
>
> http://wiki.blender.org/index.php/Doc:2.4/Tutorials/Modeling/Curves/B%C3%A9zier
>
>
> and came up with this logo of one of the teams I'm currently following.
>
> BTW: If you decide to give it a go, I spotted an error or a change with
> the version I'm using (2.6.3) ... to close the curve(s) it's Alt+C (with
> one end point selected) instead of just "C"
Nice work! Makes me remember that I should go on with Blender. So much
to do, that it often is pushed aside...
Thomas
Post a reply to this message
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>James Holsenback on date 29/10/2012 18.11 wrote:
> Decided to give blender a go again ... worked through this tutorial:
>
> http://wiki.blender.org/index.php/Doc:2.4/Tutorials/Modeling/Curves/B%C3%A9zier
>
>
> and came up with this logo of one of the teams I'm currently following.
>
> BTW: If you decide to give it a go, I spotted an error or a change with
> the version I'm using (2.6.3) ... to close the curve(s) it's Alt+C (with
> one end point selected) instead of just "C"
It's very impressive!
Paolo
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On 10/29/2012 03:59 PM, Ive wrote:
> Am 29.10.2012 18:11, schrieb James Holsenback:
>> and came up with this logo of one of the teams I'm currently following.
>>
>
> Ah, the Denver Broncos. A good friend of mine is a *HUGE* basketball
> fan, so even while I'm not a bit interested in sports I know much more
> about the NFL than the German soccer league ;)
>
> It's nicely beveled and would deserve a more impressive lighting, IMO.
>
> -Ive
>
>
thanks ... and as far as the lighting agreed ... I think I can do better
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On 10/29/2012 06:29 PM, Ive wrote:
> Am 29.10.2012 20:59, schrieb Ive:
>> Ah, the Denver Broncos. A good friend of mine is a *HUGE* basketball
>> fan, so even while I'm not a bit interested in sports I know much more
>> about the NFL than the German soccer league ;)
>>
> err, why the heck did I write basketball, must have been somewhere else
> with my thoughts...
>
> -Ive
LOL ... you get credit for at least getting the team name ;-)
Post a reply to this message
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On 10/30/2012 04:15 AM, Thomas de Groot wrote:
> On 29-10-2012 18:11, James Holsenback wrote:
>> Decided to give blender a go again ... worked through this tutorial:
>>
>> http://wiki.blender.org/index.php/Doc:2.4/Tutorials/Modeling/Curves/B%C3%A9zier
>>
>>
>>
>> and came up with this logo of one of the teams I'm currently following.
>>
>> BTW: If you decide to give it a go, I spotted an error or a change with
>> the version I'm using (2.6.3) ... to close the curve(s) it's Alt+C (with
>> one end point selected) instead of just "C"
>
>
> Nice work! Makes me remember that I should go on with Blender. So much
> to do, that it often is pushed aside...
>
> Thomas
>
You know I got a lot of mileage by finding a fairly simple 3ds model (a
light bulb that needed some help) I imported and started playing around
with it until I got bored ... then I found the curve tutorial.
Conclusion ... blender not that bad if you take the time to dig in ;-)
Post a reply to this message
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James Holsenback <nom### [at] nonecom> wrote:
> You know I got a lot of mileage by finding a fairly simple 3ds model (a
> light bulb that needed some help) I imported and started playing around
> with it until I got bored ... then I found the curve tutorial.
> Conclusion ... blender not that bad if you take the time to dig in ;-)
it's kinda like reading on a smartphone: if you can resist the urge to use all
features at the same time, you can have a good time with it
Post a reply to this message
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On 30-10-2012 15:49, nemesis wrote:
> it's kinda like reading on a smartphone: if you can resist the urge to use all
> features at the same time, you can have a good time with it
That is very true indeed.
Thomas
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