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  Gancaloon: River Harbour - wip 5 (Message 1 to 8 of 8)  
From: Thomas de Groot
Subject: Gancaloon: River Harbour - wip 5
Date: 15 Oct 2012 07:38:36
Message: <507bf5bc@news.povray.org>
Next phase of the harbour. Some changes; some additions, notably a first 

(copyright Taschen; de Espona).

The question of course is: is this votive model entirely representative 
of the original ship at the time? No way to know. There probably are 
some exaggerated parts/proportions but in a virtual world this is 
allowed imo ;-)

Thomas


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From: Thomas de Groot
Subject: Re: Gancaloon: River Harbour - wip 5
Date: 15 Oct 2012 07:49:19
Message: <507bf83f@news.povray.org>
...and seen from the other view point.

Thomas


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From: Jaime Vives Piqueres
Subject: Re: Gancaloon: River Harbour - wip 5
Date: 15 Oct 2012 07:51:46
Message: <507bf8d2$1@news.povray.org>
On 15/10/12 13:38, Thomas de Groot wrote:
> The question of course is: is this votive model entirely
> representative of the original ship at the time? No way to know.
> There probably are some exaggerated parts/proportions but in a
> virtual world this is allowed imo ;-)

   Ok, speaking valencian helped a bit here... I did some searches with


find a lot of material (seems it's a very famous ship).

--
Jaime


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From: Thomas de Groot
Subject: Re: Gancaloon: River Harbour - wip 5
Date: 15 Oct 2012 08:11:38
Message: <507bfd7a$1@news.povray.org>
On 15-10-2012 13:51, Jaime Vives Piqueres wrote:
>    Ok, speaking valencian helped a bit here... I did some searches with


> find a lot of material (seems it's a very famous ship).

Excellent, Jaime! Thank you indeed!

I am familiar with the term Nao but forgot about that. I see that I have 
the size about right. By trial and error I came up to about a length of 
16 or 17 metres and that seems to have been the correct original size too.

I shall have a lot of work on this model as the original is rather crude 
and low detailed. Rigging and sail are missing and the geometry needs 
serious overhaul, as well as the textures. I shall also probably restore 
the missing mizzen mast.

Thomas


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From: Bill Pragnell
Subject: Re: Gancaloon: River Harbour - wip 5
Date: 15 Oct 2012 08:45:00
Message: <web.507c0449572622b05b7d07940@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Next phase of the harbour. Some changes; some additions, notably a first

> (copyright Taschen; de Espona).

Looking good, I've been keeping an eye on this wip. I love the ships, have you
been modelling them all yourself from scratch or adapting existing models?

Is the texturing on the new ship just temporary? Looks like the direction is
wrong for the masts. The skin tones on the guys looks a little odd - obviously
skin is a very hard texture to get right, but even with a flat colour I'd have
thought you could get it a little more realistic... if that is work yet to come,
apologies!

Also, I would expect some darkening of the shadow into the crevice under the
cargo in the foreground... probably just a minor tweak to the radiosity
settings...

Small criticisms really, this is very detailed work. :)


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From: Thomas de Groot
Subject: Re: Gancaloon: River Harbour - wip 5
Date: 15 Oct 2012 10:46:29
Message: <507c21c5@news.povray.org>
On 15-10-2012 14:40, Bill Pragnell wrote:
> Looking good, I've been keeping an eye on this wip. I love the ships, have you
> been modelling them all yourself from scratch or adapting existing models?

The two ship in the foreground are originally commercial models, 
modelled by de Estepona (a Spanish modelling firm I believe) and sold in 
2002/2003 by Taschen as part of two 3D objects collections. For these 
collections the models were not always provided in their best/highest 
resolution, only for some.

However, I have completely overhauled the /Kyrenia/ ship (left) and 
added to it so that now the model is more mine than the original. I have 

lower resolution state. The dhow in the middle ground left is entirely 
my own modelling though, and still a work in progress.

>
> Is the texturing on the new ship just temporary? Looks like the direction is
> wrong for the masts. The skin tones on the guys looks a little odd - obviously
> skin is a very hard texture to get right, but even with a flat colour I'd have
> thought you could get it a little more realistic... if that is work yet to come,
> apologies!

Yes, the original texturing of the Coca shown here is frankly a shame 
and needs a serious overhaul with better image_maps and new uv mapping.
The skins depend first of all on the available image_maps of the 
original models: Poser 5 right, Poser 6 left. In addition, I have used a 
macro definition provided by Ive for a more realistic skin tone (not yet 
implemented for the Poser 6 figure by the way) and using additional 
skintones I found elsewhere. Not easy to get right however. So, for the 
Poser 5 figure, it is hard to get something better as the skin image_map 
is not too detailed. I probably could tune a bit more the skintone, but 
I am not sure.
Note that I use Poser 5 figures almost exclusively for background work 
and not for for the foreground like here. However, I had the figure 
readily posed and available so I did not look for another one. It is not 
too big a problem; maybe I shall put some more clothes on him as an 
alternative ;-)

>
> Also, I would expect some darkening of the shadow into the crevice under the
> cargo in the foreground... probably just a minor tweak to the radiosity
> settings...

Ah yes, you are right... Hmmm, that is something I have to look into 
indeed. Thanks for drawing my attention to this.

>
> Small criticisms really, this is very detailed work. :)

He he! Going forward in haste slowly (/festina lente/)  ;-)

Thomas


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From: Thomas de Groot
Subject: Re: Gancaloon: River Harbour - wip 5
Date: 15 Oct 2012 10:52:39
Message: <507c2337$1@news.povray.org>
On 15-10-2012 16:46, Thomas de Groot wrote:
> The two ship in the foreground are originally commercial models,
> modelled by de Estepona (a Spanish modelling firm I believe)

Should be /de Espona/...

Thomas


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From: Thomas de Groot
Subject: Re: Gancaloon: River Harbour - wip 5
Date: 21 Oct 2012 04:35:25
Message: <5083b3cd@news.povray.org>
A progress report.


the geometry of masts and yards and uv_mapped them again; the hull 
geometry too has been totally overhauled and corrected in places, and 
uv_mapped with more appropriate textures. The size of the ship has been 
brought to real proportions.

In a later stage, I shall show the ship alone. The model has a lot of 
things that need to be done, in particular the rigging, but also the 
inner hull and the timbers which are missing completely

Not much further work on the scene. Been all the time in the ship yard.

Thomas


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