The macro seems to be coming along nicely, with just one minor hiccup --
it probably only works well in the positive z-axis... I'm having a
little trouble figuring out how to align the center of my point cloud
with an arbitrary vector, and it's probably so simple that I'll kick myself.
I made a slight alteration, rather than using a union of spheres, I now
use a blob. It seems to give a more connected look.
getting it to use splines was easier than I thought it would be. I
figured - because I hadn't read the documentation on splines - that I
would have to handle interpolation myself (SO glad that I don't...)
still have to parameterise quite a bit of this code before I can
actually make it into a macro, and I plan to add a few things, like
angle adjustment for the nozzle and a pressure setting to allow a more
airbrush-like operation.
basic parameters so far:
flow_rate -> number of particles per second.
duration -> number of seconds (dependant on clock if animation is on)
animate -> boolean, controls whether the spray is animated in
animations. setting this to false makes the spraypaint effect render
complete.
eSpline -> controls the position of the emitter over time.
tSpline -> location of the target over time.
stencil -> a black and white pigment to be used as a stencil. optional.
planned additions:
pressure -> applies a modifier to both flow_rate and angle to give a
different scattering.
I've attached several images for your perusal. As usual, comments and
suggestions are welcome.
Regards,
A.D.B.
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