POV-Ray : Newsgroups : povray.binaries.images : Gancaloon: River Harbour (wip 3) Server Time
8 Nov 2024 10:30:41 EST (-0500)
  Gancaloon: River Harbour (wip 3) (Message 1 to 10 of 65)  
Goto Latest 10 Messages Next 10 Messages >>>
From: Thomas de Groot
Subject: Gancaloon: River Harbour (wip 3)
Date: 30 Sep 2012 07:54:51
Message: <5068330b@news.povray.org>
Methinks it is time for a new wip.

Thomas


Post a reply to this message


Attachments:
Download 'gancaloon_river harbour_13.png' (1327 KB)

Preview of image 'gancaloon_river harbour_13.png'
gancaloon_river harbour_13.png


 

From: Stephen
Subject: Re: Gancaloon: River Harbour (wip 3)
Date: 30 Sep 2012 10:45:47
Message: <50685b1b$1@news.povray.org>
On 30/09/2012 12:54 PM, Thomas de Groot wrote:
> Methinks it is time for a new wip.
>

It looks more real every time.
It also reminds me of the old harbour in Chania in Crete.


-- 
Regards
     Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: Gancaloon: River Harbour (wip 3)
Date: 30 Sep 2012 10:58:47
Message: <50685e27$1@news.povray.org>
On 30-9-2012 16:45, Stephen wrote:
> It looks more real every time.

Thanks, Stephen. That is what I like with wips; and I always keep a copy 
of intermediate stages in order to assess progress or dead ends.
Each time new problems arise too, together with new ideas of course ;-)

> It also reminds me of the old harbour in Chania in Crete.

I didn't know that town, but looking at images of its harbour, there is 
a strong similarity indeed. Seems I am on the right track. Maybe I can 
find some inspiration there too... translating back over a millennium.

Thomas


Post a reply to this message

From: Stephen
Subject: Re: Gancaloon: River Harbour (wip 3)
Date: 30 Sep 2012 11:35:03
Message: <506866a7$1@news.povray.org>
On 30/09/2012 3:58 PM, Thomas de Groot wrote:
> On 30-9-2012 16:45, Stephen wrote:
>> It looks more real every time.
>
> Thanks, Stephen. That is what I like with wips; and I always keep a copy
> of intermediate stages in order to assess progress or dead ends.
> Each time new problems arise too, together with new ideas of course ;-)
>

Until you need the disk space ;-)

A couple of months ago I cleared out about 4 gigs of HDD space. Not to 
worry I still have them on Backup. If I ever get round to looking at 
them. :-)

>> It also reminds me of the old harbour in Chania in Crete.
>
> I didn't know that town, but looking at images of its harbour, there is
> a strong similarity indeed. Seems I am on the right track. Maybe I can
> find some inspiration there too... translating back over a millennium.
>

The photos I googled just now don't show what it was like 25 years ago. 
It is the long buildings that remind me of the harbour. Then they were 
just unpainted stone. Now if they are still there they will be decorated 
for tourists. :-(

I like the grass growing between the cobbles, a nice touch.

-- 
Regards
     Stephen


Post a reply to this message

From: MichaelJF
Subject: Re: Gancaloon: River Harbour (wip 3)
Date: 30 Sep 2012 13:10:00
Message: <web.50687ca0ff0637c37720ce9b0@news.povray.org>
Yes, the grass is a very fine addition as are the additional people, the
luggage, and the flag. May be you can modify the height of the grass by random.
It's just an idea...

Your wip becomes better and better!

Best regards,
Michael


Post a reply to this message

From: Ferdinand
Subject: Re: Gancaloon: River Harbour (wip 3)
Date: 30 Sep 2012 14:34:02
Message: <5068909a@news.povray.org>

> Methinks it is time for a new wip.
>
> Thomas

Maybe too much grass between paver stones. Too regular.

-- 
A+
Ferdinand


Post a reply to this message

From: Jaime Vives Piqueres
Subject: Re: Gancaloon: River Harbour (wip 3)
Date: 30 Sep 2012 14:49:43
Message: <50689447@news.povray.org>
On 30/09/12 19:08, MichaelJF wrote:
> Yes, the grass is a very fine addition as are the additional people,
> the luggage, and the flag. May be you can modify the height of the
> grass by random. It's just an idea...

   And less patches too... after all, there is a lot of people walking on
it everyday, isn't?

> Your wip becomes better and better!

   Indeed... keep us updated, Thomas!


P.S.: Ah... now I understand the pose of the first figure. :)

--
Jaime


Post a reply to this message

From: Thomas de Groot
Subject: Re: Gancaloon: River Harbour (wip 3)
Date: 1 Oct 2012 03:01:32
Message: <50693fcc@news.povray.org>
On 30-9-2012 17:35, Stephen wrote:
> Until you need the disk space ;-)

Yes, well, until now, that has not been an issue yet.

> The photos I googled just now don't show what it was like 25 years ago.
> It is the long buildings that remind me of the harbour. Then they were
> just unpainted stone. Now if they are still there they will be decorated
> for tourists. :-(

Yes, I can imagine that. As long as tourists stay away from Gancaloon 
the stones will remain bare or plastered (subject to erosion. That has 
still to be done.

>
> I like the grass growing between the cobbles, a nice touch.

Yes, but - like others have said - there is still some work to do.

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: Gancaloon: River Harbour (wip 3)
Date: 1 Oct 2012 03:04:32
Message: <50694080$1@news.povray.org>
On 30-9-2012 19:08, MichaelJF wrote:
> Yes, the grass is a very fine addition as are the additional people, the
> luggage, and the flag. May be you can modify the height of the grass by random.
> It's just an idea...

Flag? it is the sail of an incoming ship ;-)

The grass still needs work. There is a random height control already 
present but it probably needs to be made larger. And other things too.

>
> Your wip becomes better and better!

Thank you indeed!

thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: Gancaloon: River Harbour (wip 3)
Date: 1 Oct 2012 03:13:35
Message: <5069429f$1@news.povray.org>
On 30-9-2012 20:49, Jaime Vives Piqueres wrote:
>    And less patches too... after all, there is a lot of people walking on
> it everyday, isn't?

Absolutely. It was not yet implemented here because I have some problems 
to get the patchiness right as I want it, but it should be there next 
time, with thanks to Kirk Andrews who wrote the code in the first place.

>    Indeed... keep us updated, Thomas!

I will. Once started, each scene gets a momentum of its own and I need 
to take advantage of it before it begins to slow down.

> P.S.: Ah... now I understand the pose of the first figure. :)

<grin> Interesting isn't? how the perception of an attitude can change 
meaning by addition or deletion of extra elements. At first the figure 
looked to be pondering something, now he is talking to somebody else, 
while his body language has not changed.

Thomas


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.