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  Spectral Dragon (Message 1 to 5 of 5)  
From: Stephen
Subject: Spectral Dragon
Date: 23 Sep 2012 16:22:30
Message: <505f6f86@news.povray.org>
Using I've's Spectral Rendering system this is a (very) decimated dragon 
from the Stanford 3D Scanning Repository. I did not pay much attention 
to the background as you can see.


-- 
Regards
     Stephen


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From: Ive
Subject: Re: Spectral Dragon
Date: 23 Sep 2012 19:19:37
Message: <505f9909@news.povray.org>
Am 23.09.2012 22:22, schrieb Stephen:
> Using I've's Spectral Rendering system this is a (very) decimated dragon
> from the Stanford 3D Scanning Repository. I did not pay much attention
> to the background as you can see.
>

Hum, it looks strange. Has the poor beast lost some of his body parts, 
err, triangles I mean?

Have you tried to put it simply into one of the demo scenes, like 
Glass.pov for example?

-Ive


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From: Stephen
Subject: Re: Spectral Dragon
Date: 24 Sep 2012 01:35:53
Message: <505ff139@news.povray.org>
On 24/09/2012 12:18 AM, Ive wrote:
> Am 23.09.2012 22:22, schrieb Stephen:
>> Using I've's Spectral Rendering system this is a (very) decimated dragon
>> from the Stanford 3D Scanning Repository. I did not pay much attention
>> to the background as you can see.
>>
>
> Hum, it looks strange. Has the poor beast lost some of his body parts,
> err, triangles I mean?
>

Yes, I simplified it as it was taking too long to render in Pov.Normal.
Here is the 54 Meg OBJ opposed to the 3 Meg one

> Have you tried to put it simply into one of the demo scenes, like
> Glass.pov for example?

It is in Glass.pov but as I normally use a modeller I did not want to 
spend time working out the scene. (I have very little spacial sense when 
not in RL.)

-- 
Regards
     Stephen


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From: clipka
Subject: Re: Spectral Dragon
Date: 24 Sep 2012 05:29:55
Message: <50602813$1@news.povray.org>
Am 24.09.2012 07:35, schrieb Stephen:
> On 24/09/2012 12:18 AM, Ive wrote:
>> Am 23.09.2012 22:22, schrieb Stephen:
>>> Using I've's Spectral Rendering system this is a (very) decimated dragon
>>> from the Stanford 3D Scanning Repository. I did not pay much attention
>>> to the background as you can see.
>>>
>>
>> Hum, it looks strange. Has the poor beast lost some of his body parts,
>> err, triangles I mean?
>>
>
> Yes, I simplified it as it was taking too long to render in Pov.Normal.
> Here is the 54 Meg OBJ opposed to the 3 Meg one

With this material, I actually do prefer the faceted one.


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From: Stephen
Subject: Re: Spectral Dragon
Date: 24 Sep 2012 06:10:00
Message: <web.50603117f8adb469f2eb76540@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 24.09.2012 07:35, schrieb Stephen:

> >
> > Yes, I simplified it as it was taking too long to render in Pov.Normal.
> > Here is the 54 Meg OBJ opposed to the 3 Meg one
>
> With this material, I actually do prefer the faceted one.

I think that I will try it again without using normals, to give the model a more
facetted look.

Stephen


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