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Using I've's Spectral Rendering system this is a (very) decimated dragon
from the Stanford 3D Scanning Repository. I did not pay much attention
to the background as you can see.
--
Regards
Stephen
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Attachments:
Download 'dragon02d1c2_.jpg' (126 KB)
Preview of image 'dragon02d1c2_.jpg'
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Am 23.09.2012 22:22, schrieb Stephen:
> Using I've's Spectral Rendering system this is a (very) decimated dragon
> from the Stanford 3D Scanning Repository. I did not pay much attention
> to the background as you can see.
>
Hum, it looks strange. Has the poor beast lost some of his body parts,
err, triangles I mean?
Have you tried to put it simply into one of the demo scenes, like
Glass.pov for example?
-Ive
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On 24/09/2012 12:18 AM, Ive wrote:
> Am 23.09.2012 22:22, schrieb Stephen:
>> Using I've's Spectral Rendering system this is a (very) decimated dragon
>> from the Stanford 3D Scanning Repository. I did not pay much attention
>> to the background as you can see.
>>
>
> Hum, it looks strange. Has the poor beast lost some of his body parts,
> err, triangles I mean?
>
Yes, I simplified it as it was taking too long to render in Pov.Normal.
Here is the 54 Meg OBJ opposed to the 3 Meg one
> Have you tried to put it simply into one of the demo scenes, like
> Glass.pov for example?
It is in Glass.pov but as I normally use a modeller I did not want to
spend time working out the scene. (I have very little spacial sense when
not in RL.)
--
Regards
Stephen
Post a reply to this message
Attachments:
Download 'dragon02d1c2d_.jpg' (119 KB)
Preview of image 'dragon02d1c2d_.jpg'
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Am 24.09.2012 07:35, schrieb Stephen:
> On 24/09/2012 12:18 AM, Ive wrote:
>> Am 23.09.2012 22:22, schrieb Stephen:
>>> Using I've's Spectral Rendering system this is a (very) decimated dragon
>>> from the Stanford 3D Scanning Repository. I did not pay much attention
>>> to the background as you can see.
>>>
>>
>> Hum, it looks strange. Has the poor beast lost some of his body parts,
>> err, triangles I mean?
>>
>
> Yes, I simplified it as it was taking too long to render in Pov.Normal.
> Here is the 54 Meg OBJ opposed to the 3 Meg one
With this material, I actually do prefer the faceted one.
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clipka <ano### [at] anonymousorg> wrote:
> Am 24.09.2012 07:35, schrieb Stephen:
> >
> > Yes, I simplified it as it was taking too long to render in Pov.Normal.
> > Here is the 54 Meg OBJ opposed to the 3 Meg one
>
> With this material, I actually do prefer the faceted one.
I think that I will try it again without using normals, to give the model a more
facetted look.
Stephen
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