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From: Jaime Vives Piqueres
Subject: A box of oranges (valencian, of course)
Date: 18 Sep 2012 03:04:53
Message: <50581d15@news.povray.org>
Playing again with bullet physics, this time with spheres filling a box. 
Being from Valencia, the subject was obvious from the start... :)

These are my old "isoranges", filling a wooden box quickly modelled with 
Wings3D and resting on a image-mapped plane. The photographic nature of 
the plane was dissimulated a bit using 30000 grass-like meshes textured 
with the same image.

After the 2h render, I noticed the oranges looked way too artificial 
without sslt... So, I rendered in 13m an additional image with 
subsurface{} on the oranges and everything else in black, then screened 
this image on top of the original render.

--
Jaime


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From: Paolo Gibellini
Subject: Re: A box of oranges (valencian, of course)
Date: 18 Sep 2012 03:42:01
Message: <505825c9$1@news.povray.org>
>Jaime Vives Piqueres  on date 18/09/2012 9.04 wrote:
> Playing again with bullet physics, this time with spheres filling a box.
> Being from Valencia, the subject was obvious from the start... :)
>
> These are my old "isoranges", filling a wooden box quickly modelled with
> Wings3D and resting on a image-mapped plane. The photographic nature of
> the plane was dissimulated a bit using 30000 grass-like meshes textured
> with the same image.
>
> After the 2h render, I noticed the oranges looked way too artificial
> without sslt... So, I rendered in 13m an additional image with
> subsurface{} on the oranges and everything else in black, then screened
> this image on top of the original render.
>
> --
> Jaime
>
Next step: add the fragrance to the oranges...
;-)
Paolo


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From: Jaime Vives Piqueres
Subject: Re: A box of oranges (valencian, of course)
Date: 18 Sep 2012 04:50:56
Message: <505835f0$1@news.povray.org>
On 18/09/12 09:44, Paolo Gibellini wrote:
> Next step: add the fragrance to the oranges...

   Well... that's physically possible, but a bit expensive: I just have
to print it to paper, spray it with a fresh orange, and send it to every
every subscriber by postal mail. :)

--
Jaime


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From: Thomas de Groot
Subject: Re: A box of oranges (valencian, of course)
Date: 18 Sep 2012 07:18:12
Message: <50585874$1@news.povray.org>
Excellent! Also the box is nicely done and textured.

Thomas


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From: Robert McGregor
Subject: Re: A box of oranges (valencian, of course)
Date: 18 Sep 2012 09:40:01
Message: <web.50587980c3357d7b86ff1d480@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Excellent! Also the box is nicely done and textured.

Agreed, those oranges look very tasty :)
These physics sims are fun.
-------------------------------------------------
www.McGregorFineArt.com


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From: Stephen
Subject: Re: A box of oranges (valencian, of course)
Date: 18 Sep 2012 15:27:28
Message: <5058cb20$1@news.povray.org>
On 18/09/2012 8:04 AM, Jaime Vives Piqueres wrote:
> Being from Valencia, the subject was obvious from the start... :)

Where are the walnuts? And burn your name into the box. ;-)





-- 
Regards
     Stephen


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From: clipka
Subject: Re: A box of oranges (valencian, of course)
Date: 18 Sep 2012 18:06:54
Message: <5058f07e$1@news.povray.org>
Am 18.09.2012 09:04, schrieb Jaime Vives Piqueres:

> After the 2h render, I noticed the oranges looked way too artificial
> without sslt... So, I rendered in 13m an additional image with
> subsurface{} on the oranges and everything else in black, then screened
> this image on top of the original render.

Well, to be honest, when I first saw the image I thought "this needs 
SSLT", so apparently it's not enough.

I suspect that image composition of a non-SSLT scene with a SSLT-only 
one doesn't quite cut it. SSLT isn't an effect "on top" of the regular 
lighting effects, but a replacement for the diffuse component.

You should also check the color of the translucency effect.

I'm not sure about the highlights either, I think they're too sharp. 
Also try working with the new "specular albedo FLOAT" syntax, in my 
experience it helps a lot to achieve convincing highlights.

At any rate, good job on the scene as a whole!


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From: Jaime Vives Piqueres
Subject: Re: A box of oranges (valencian, of course)
Date: 19 Sep 2012 04:05:07
Message: <50597cb3$1@news.povray.org>
On 18/09/12 13:18, Thomas de Groot wrote:
> Excellent!

   Thanks!

> Also the box is nicely done and textured.

   It's just Wings3D autoUV, using normal projection... I just rotated
some uv segments to have all them aligned along the wood vein.

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: A box of oranges (valencian, of course)
Date: 19 Sep 2012 04:07:12
Message: <50597d30$1@news.povray.org>
On 18/09/12 15:39, Robert McGregor wrote:
 > Agreed, those oranges look very tasty :)

   Thanks!

 > These physics sims are fun.

   Yes... even being limited the most basic things, there is still plenty
of room to come up with interesting scenes.

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: A box of oranges (valencian, of course)
Date: 19 Sep 2012 04:17:43
Message: <50597fa7@news.povray.org>
On 18/09/12 21:27, Stephen wrote:
> Where are the walnuts?

   Sorry, this is not California... no walnuts here. ;)

> And burn your name into the box. ;-)

   Done!  ...tough not my name, but a fictitious company.

--
Jaime


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oranges-box-04-ssltpp.jpg


 

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