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From: Jaime Vives Piqueres
Subject: Piles of things (with Bullet Physics Playground)
Date: 11 Sep 2012 12:46:39
Message: <504f6aef@news.povray.org>
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For the moment, I can only make the physics simulation to work with
boxes, but that's enough for some fun... :)
--
Jaime
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Attachments:
Download 'bricks-pile-04.jpg' (281 KB)
Download 'pens-physics-08-mix.jpg' (216 KB)
Download 'tablones-03.jpg' (334 KB)
Preview of image 'bricks-pile-04.jpg'
Preview of image 'pens-physics-08-mix.jpg'
Preview of image 'tablones-03.jpg'
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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> For the moment, I can only make the physics simulation to work with
> boxes, but that's enough for some fun... :)
>
> --
> Jaime
Indeed!
Michael
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From: Thomas de Groot
Subject: Re: Piles of things (with Bullet Physics Playground)
Date: 12 Sep 2012 02:49:11
Message: <50503067$1@news.povray.org>
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You truly are a master of realism... except for the wood beams ;-) that
is looking weird in cross section (but who minds?).
Thomas
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such sweet wood
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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> For the moment, I can only make the physics simulation to work with
> boxes, but that's enough for some fun... :)
>
Great work as always, Jaime. Those colored pencils look wonderful, but the
scene's missing a sketch somewhere :) The bricks have some nice details as well.
Thanks to you, I decided to try something I've had in mind for a while, but
never got around to until yesterday: using Blender to solve the physics, and
POV-Ray to render the objects. I won't go into the details yet (the process is a
bit convoluted), but for now it's enough to say that any object can be used; it
just takes importing or building a new one in POV. The intermediate .obj file is
fairly small (just four vertices for each object), and preserves per-axis
scaling in addition to rotation and positional data.
Attached is a test using cones of various sizes dropped into a bowl. I'll bring
out the doughnuts later.
Sam
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Attachments:
Download 'cones-in-bowl.jpg' (103 KB)
Preview of image 'cones-in-bowl.jpg'
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A box of doughnuts made from the finest torus cake, blob glazing and CSG
sprinkles. The colors are probably off, since I wasn't picking from a photo or
anything, and the glazing coverage is a tad spotty in places, but hey, it's just
a test :)
The current limitation of using this setup is that only one type of geometry can
be used. A solution might require having separate selection groups and files for
each type of object.
Sam
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Attachments:
Download 'box-o'-doughnuts.jpg' (138 KB)
Preview of image 'box-o'-doughnuts.jpg'
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From: Jaime Vives Piqueres
Subject: Re: Piles of things (with Bullet Physics Playground)
Date: 12 Sep 2012 16:15:01
Message: <5050ed45$1@news.povray.org>
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On 12/09/12 21:10, Samuel Benge wrote:
> A box of doughnuts made from the finest torus cake, blob glazing and
> CSG sprinkles. The colors are probably off, since I wasn't picking
> from a photo or anything, and the glazing coverage is a tad spotty in
> places, but hey, it's just a test :)
>
Mmmmm... they look absolutely delicious, and the lighting is beautiful
as usual. Oh, and the placement job looks good: I'm sure the method is
convoluted enough for your standards... ;)
--
Jaime
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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> I'm sure the method is convoluted enough for your standards... ;)
>
Hehe, yeah. You know, it never starts out that way, yet before I know it the
number of steps needed to do one thing have skyrocketed, and I'm burned out on
the project that I had begun in the first place. I should just start releasing
the programs and POV script I make along the way, since the images I render from
them are usually unpostworthy ;)
Sam
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From: Paolo Gibellini
Subject: Re: Piles of things (with Bullet Physics Playground)
Date: 13 Sep 2012 04:32:31
Message: <50519a1f$1@news.povray.org>
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>Samuel Benge on date 12/09/2012 21.10 wrote:
> A box of doughnuts made from the finest torus cake, blob glazing and CSG
> sprinkles. The colors are probably off, since I wasn't picking from a photo or
> anything, and the glazing coverage is a tad spotty in places, but hey, it's just
> a test :)
>
> The current limitation of using this setup is that only one type of geometry can
> be used. A solution might require having separate selection groups and files for
> each type of object.
>
> Sam
>
Yum yum...
Paolo
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From: Jaime Vives Piqueres
Subject: Re: Piles of things (with Bullet Physics Playground)
Date: 13 Sep 2012 05:52:51
Message: <5051acf3$1@news.povray.org>
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On 12/09/12 08:49, Thomas de Groot wrote:
> You truly are a master of realism... except for the wood beams ;-)
> that is looking weird in cross section (but who minds?).
I'm randomly differencing the same heightfield on each side of the
box, so yes, at the ends it doesn't look right. Now that you mention it,
I could use a more appropriate HF for the ends, with a concentric
circles pattern...
--
Jaime
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