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On 04/09/12 16:39, Robert McGregor wrote:
> [...] I've been playing around with the C++ Bullet library on and
> off for the past couple of months and pondering how to integrate
> into POV-Ray.
>
You mean literally "into POV-Ray"? Or a external tool integrated with
POV-Ray for rendering?
Ideally, I think the best thing would be to have it integrated with
the POV-Ray parser... but wow, that would be a real challenge, I guess.
A more practical approach can be something like Koppi's Playground,
but adding a few things like CSG with the basic objects, support of
OBJ/3DS, and being able to customize the exported SDL for each object.
--
Jaime
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On 4-9-2012 12:39, Jaime Vives Piqueres wrote:
> On 03/09/12 16:17, Thomas de Groot wrote:
>> PS LUA reminds me of Moray...
>
> It's my first time using LUA, but seems easy and practical enough for
> my limited usage inside Koppi's playground.
Many of the plugins for Moray were/are written in LUA. I did not delve
deep into its language but it was fairly easy to use indeed.
Thomas
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