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From: Zeger Knaepen
Subject: Fastclouds, again :)
Date: 11 Aug 2012 19:22:22
Message: <5026e92e@news.povray.org>
I think it's almost ready!
What do you think?

remember, the sky is just a sky_sphere and some fog, there's no media. 
The noon-version rendered in just under 7 minutes, including 5s parsing 
time for the landscape. The sky without a landscape would render in 
about 25s.

cu!
-- 
ZK


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From: jhu
Subject: Re: Fastclouds, again :)
Date: 12 Aug 2012 02:10:00
Message: <web.5027488ad7b8f0a9d19b0ec40@news.povray.org>
Looks good. How do you do that?


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From: Thomas de Groot
Subject: Re: Fastclouds, again :)
Date: 12 Aug 2012 02:52:13
Message: <5027529d$1@news.povray.org>
On 12-8-2012 1:22, Zeger Knaepen wrote:
> I think it's almost ready!
> What do you think?
>

Very good indeed.

Is this an update of your famed Fastcloud macro? I use /that/ very, very 
often, if not for practically all my scenes.

Needless to say that I am interested ;-)

Thomas


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From: BertvdB
Subject: Re: Fastclouds, again :)
Date: 12 Aug 2012 03:50:01
Message: <web.50275fe0d7b8f0a9d25d21bf0@news.povray.org>
Beautiful


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From: Zeger Knaepen
Subject: Re: Fastclouds, again :)
Date: 12 Aug 2012 04:10:50
Message: <5027650a$1@news.povray.org>
On 12/08/2012 8:09, jhu wrote:
> Looks good.

thanks!

 > How do you do that?

basically, I use any pattern that looks a bit like clouds as both a mask 
for the edges of the clouds, and as a simulation for the shading (by 
translating it towards the sun location, scaling it a tiny bit, and 
translating it back)


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From: Zeger Knaepen
Subject: Re: Fastclouds, again :)
Date: 12 Aug 2012 04:20:27
Message: <5027674b@news.povray.org>
On 12/08/2012 8:52, Thomas de Groot wrote:
> On 12-8-2012 1:22, Zeger Knaepen wrote:
>> I think it's almost ready!
>> What do you think?
>>
>
> Very good indeed.

thank you :)

> Is this an update of your famed Fastcloud macro? I use /that/ very, very
> often, if not for practically all my scenes.

more like a rewrite than an update :)
The basic idea remains the same, the implementation has changed 
completely, and IMHO it's much easier to use now:

#include "fastsky.inc"

//Optional, defaults to Belgium, I think :)
fastclouds_SetSceneLocation(Longitude,Latitude)

//Optional, defaults to a
//sunpos.inc-based location
fastclouds_SetSunLocation(Location)

//Optional
fastclouds_SetPredefinedCloudForm(Type,Transform)

//Optional, defaults to 1000
fastclouds_SetScale(UnitsPerKilometer)

fastclouds_AddClouds(Cast,Fluffyness,Transparancy)
fastclouds_AddSky(Hazyness)
fastclouds_AddLights(SunBrightness,SkyBrightness,Arealights)

//You can add more than one layer of clouds
fastclouds_AddClouds(Cast,Fluffyness,Transparancy)

> Needless to say that I am interested ;-)

I could send you the source if you want, you could help me betatest it :)

cu!
-- 
ZK


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From: Zeger Knaepen
Subject: Re: Fastclouds, again :)
Date: 12 Aug 2012 04:20:42
Message: <5027675a$1@news.povray.org>
On 12/08/2012 9:48, BertvdB wrote:
> Beautiful

Thank you! :)


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From: Jaime Vives Piqueres
Subject: Re: Fastclouds, again :)
Date: 12 Aug 2012 06:49:31
Message: <50278a3b@news.povray.org>
On 12/08/12 01:22, Zeger Knaepen wrote:
> I think it's almost ready!
> What do you think?
>

   Definitely an improvement over the old version... I'm impatiently 
waiting for it.

--
Jaime


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From: Thomas de Groot
Subject: Re: Fastclouds, again :)
Date: 12 Aug 2012 07:36:12
Message: <5027952c$1@news.povray.org>
On 12-8-2012 10:20, Zeger Knaepen wrote:

> I could send you the source if you want, you could help me betatest it :)

I would love to.

Thomas


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From: Zeger Knaepen
Subject: Re: Fastclouds, again :)
Date: 12 Aug 2012 08:04:41
Message: <50279bd9$1@news.povray.org>
On 12/08/2012 12:49, Jaime Vives Piqueres wrote:
> On 12/08/12 01:22, Zeger Knaepen wrote:
>> I think it's almost ready!
>> What do you think?
>>
>
>    Definitely an improvement over the old version... I'm impatiently
> waiting for it.

Thanks, but try to be patient, as I still have work on documentation..

..and as it is now, there's no moon.. which leads to *very* dark night 
skies :)


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