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|  |  | - star, err... car from the title movie.
The Challenger Road-Track with its supercharged 500hp hemi engine and 
the notorious OA5599 license plate.
A few months ago I had the opportunity to buy a similar beast but my 
wife already called me a complete idiot for even thinking for a second 
about it. Oh well :( ...so all I was left to do was buying the blu-ray 
and (after many, many years) watching it over and over again (by paying 
particular attention to the 70ies car varnish).
Anyway, two test images with different lighting setup meant to check the 
textures out - first: only radiosity without any light_source, second: 
one point-light and a faint fill-light but without any GI.
Modeled in Blender, textured and rendered with POV-Ray. Render time was 
about 35 minutes for each image at full 1920x1200 resolution.
The model is not as accurate as I had hoped, but - as usual - I lost 
patience at some point.
Currently I'm working on adding some dirt and desert dust using Jaime's 
baking method ...
-Ive
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 Attachments:
 Download 'challenger - beauty shot.jpg' (299 KB)
Download 'challenger - parking lot.jpg' (401 KB)
 
 
 Preview of image 'challenger - beauty shot.jpg'
  Preview of image 'challenger - parking lot.jpg'
  
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|  |  | On 05/08/2012 7:26 PM, Ive wrote:
> - star, err... car from the title movie.
> The Challenger Road-Track with its supercharged 500hp hemi engine and
> the notorious OA5599 license plate.
Great movie, sound track and now a great image.
I look forward to the dirt.
Pity it is not a train. :-P
-- 
Regards
     Stephen
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|  |  | On 05/08/12 20:26, Ive wrote:
> - star, err... car from the title movie. The Challenger Road-Track
> with its supercharged 500hp hemi engine and the notorious OA5599
> license plate.
   Ah... modeling vintage cars is fun, isn't? Very good job on the
paint... white paint is specially difficult.
> A few months ago I had the opportunity to buy a similar beast but my
>  wife already called me a complete idiot for even thinking for a
> second about it.
   I'm sorry, but fortunately your wife saved us from your disappearance
from the POV scene... ;)
> Modeled in Blender,
   :O
> The model is not as accurate as I had hoped, but - as usual - I lost
>  patience at some point.
   It has enough detail to reach the WOW level... that's enough for me.
The only thing that stands out as fake is the blinkers texture.
> Currently I'm working on adding some dirt and desert dust using
> Jaime's baking method ...
   Impatiently waiting to see the result...
--
Jaime
 Post a reply to this message
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|  |  | On 5-8-2012 20:26, Ive wrote:
> Modeled in Blender...
I am just starting to learn Blender... I have still a very long way to 
go when I see this. Excellent job.
> Currently I'm working on adding some dirt and desert dust using Jaime's
> baking method ...
Impatient to see the result.
Thomas
 Post a reply to this message
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|  |  | Am 05.08.2012 21:00, schrieb Stephen:
> Pity it is not a train. :-P
>
Sorry for that. I'm still lurking and I'm pretty sure that it will 
happen that the TC theme matches with one of my own projects. But time 
is so limited and RL and all that stuff. But whom am I talking to ...
-Ive
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|  |  | Am 06.08.2012 10:09, schrieb Jaime Vives Piqueres:
>    Ah... modeling vintage cars is fun, isn't?
Yes it is! Especially at the beginning when it starts to get shape. But 
at some point all I could see were flaws, curvature mismatches and 
missing details. Then its time to stop as otherwise I get so annoyed 
that I completely give up with this hobby of mine, ...at least for a 
while ;)
> Very good job on the
> paint... white paint is specially difficult.
>
After fiddling around with much too complex layered textures I used this 
fairly simple one:
#declare Challenger_M_Paint = material {
   texture {
     pigment {rgb <0.912, 0.900, 0.865> }
     finish {
       ambient 0  diffuse 0.9
     }
   }
   texture {
     pigment {rgbf <0.960, 0.965, 0.975, 0.99> }
     finish {
       ambient 0  diffuse 0.05
       reflection {0 1 fresnel on} conserve_energy
     }
   }
   interior {ior 1.525}
}
>> A few months ago I had the opportunity to buy a similar beast but my
>>  wife already called me a complete idiot for even thinking for a
>> second about it.
>
>    I'm sorry, but fortunately your wife saved us from your disappearance
> from the POV scene... ;)
Well... right... indeed, I did never drive such an overpowered vehicle. 
But my wife was more concerned that this one needs more gas for simply 
driving to the next gas station than our current car to drive halfway 
across the country. BTW she drove an 80's Porsche for a long time and 
also thinks the Challenger is cool.
>> Currently I'm working on adding some dirt and desert dust using
>> Jaime's baking method ...
>
>    Impatiently waiting to see the result...
Might take some time as I was lazy and did no uv-mapping for most parts. 
Only the body is actually mapped as I was thinking that I might wont to 
add some typical muscle-car-airbrush in the future ;)
-Ive
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|  |  | Am 06.08.2012 10:28, schrieb Thomas de Groot:
> On 5-8-2012 20:26, Ive wrote:
>> Modeled in Blender...
> I am just starting to learn Blender... I have still a very long way to
> go when I see this. Excellent job.
>
I think the key for this kind of modeling is to find some blueprint (or 
create a drawing yourself for imaginary objects). Within Blender you can 
put the blueprint as background for the front/right/top view and use it 
as guide for the curvature.
The problem is to find a *good* blueprint and I did not for this car.
Some shapes were obviously wrong when I compared it to stills from the 
movie and this is when the trouble begins...
BTW I think to remember that you did use Silo. Does it have limitations 
or what brings you to Blender. I remember very well that I had quite a 
hard time getting used to Blender and I'm still far away from being good 
and *fast* at it ;)
-Ive
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|  |  | On 7-8-2012 6:18, Ive wrote:
> Am 06.08.2012 10:28, schrieb Thomas de Groot:
>> On 5-8-2012 20:26, Ive wrote:
>>> Modeled in Blender...
>> I am just starting to learn Blender... I have still a very long way to
>> go when I see this. Excellent job.
>>
> I think the key for this kind of modeling is to find some blueprint (or
> create a drawing yourself for imaginary objects). Within Blender you can
> put the blueprint as background for the front/right/top view and use it
> as guide for the curvature.
Yes, Silo has the same possibilities.
> The problem is to find a *good* blueprint and I did not for this car.
> Some shapes were obviously wrong when I compared it to stills from the
> movie and this is when the trouble begins...
A piece of paper and a pencil then ;-)
>
> BTW I think to remember that you did use Silo. Does it have limitations
> or what brings you to Blender. I remember very well that I had quite a
> hard time getting used to Blender and I'm still far away from being good
> and *fast* at it ;)
I still use Silo intensively. I learn Blender to have a choice to 
replace Silo one day, as it is not really supported anymore. The 
builders seem to have lost interest. Additionally, I am interested in 
exploring other possibilities. It is a challenge but I am not in a hurry ;-)
Thomas
 Post a reply to this message
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|  |  | On 07/08/2012 4:26 AM, Ive wrote:
> Am 05.08.2012 21:00, schrieb Stephen:
>
>> Pity it is not a train. :-P
>>
> Sorry for that. I'm still lurking and I'm pretty sure that it will
> happen that the TC theme matches with one of my own projects.
Me too.
> But time
> is so limited and RL and all that stuff. But whom am I talking to ...
>
Tell me about it.
-- 
Regards
     Stephen
Post a reply to this message
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