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You may (probably not) remember this image from 2008:
http://www.tc-rtc.co.uk/imagenewdisplay/stills/index138.html .
At that time, the topography of Gancaloon had not yet fully emerged. I
have now embedded that scene into the city, updating the files at the
same time to version 3.7. Everything is not yet done, but the present
image show the process well on its way.
Thomas
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Attachments:
Download 'gancaloon_the swords_04b.png' (785 KB)
Preview of image 'gancaloon_the swords_04b.png'
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Thomas de Groot <tho### [at] degrootorg> wrote:
> You may (probably not) remember this image from 2008:
> http://www.tc-rtc.co.uk/imagenewdisplay/stills/index138.html .
>
> At that time, the topography of Gancaloon had not yet fully emerged. I
> have now embedded that scene into the city, updating the files at the
> same time to version 3.7. Everything is not yet done, but the present
> image show the process well on its way.
>
> Thomas
Very Cool, Thomas, I remember that scene (2nd place!) and it looks even better
now. Nice integration. Your whole concept of Gancaloon is very intriguing - I
really love it.
Have you given any thought to fleshing out your stories enough to create a
graphic novella, something like what DrNo is working on?
Cheers
-------------------------------------------------
www.McGregorFineArt.com
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On 12-3-2012 0:36, Robert McGregor wrote:
>
> Very Cool, Thomas, I remember that scene (2nd place!) and it looks even better
> now. Nice integration. Your whole concept of Gancaloon is very intriguing - I
> really love it.
Thanks Robert. One can really see the difference between the use of
Megapov in 2008 and v3.7 now, with better gamma and switching to srgb.
Also my problems back then with radiosity artefacts, in particular on
the boy's face, are gone now. And a faster computer helps too: while in
2008 the total time for a two-pass render was about 6 hours using two
threads; this latest image renders in about three minutes using 6 of the
8 available threads.
>
> Have you given any thought to fleshing out your stories enough to create a
> graphic novella, something like what DrNo is working on?
The whole tale (much about greed and power / power and greed, and the
consequences of mixing them up. There is a strong Wagnerian flavour to
the tale) is gradually fleshing out by the day. I am beginning to be a
little bit obsessed by it ;-) and if I were a better writer I would make
it into a novel. As it is, I am writing bits and pieces of the plot
along a detailed summary and plot line which is in constant flux.
However, I have not the illusion that I could produce something literary
better.
I have played with the idea of DrNo for some time and I may do parts of
the tale that way, just for fun, or for more diversity in the general
outline; and also because I am genuinely interested in the top segment
of comic book art. However, I am afraid (like DrNo) that the creation
time involved is far beyond a lifetime's achievement ;-) I have opted
therefore to do illustrations for the text, much in the spirit of the
novels of Jules Verne which which I grew up in a distant past.
Interestingly, the illustrations generate the text more often than not,
much in the way Lord Dunsany collaborated with Sidney Sime. That is a
fascinating process to follow.
Thomas
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