POV-Ray : Newsgroups : povray.binaries.images : Gancaloon - a revisit Server Time
8 Nov 2024 14:26:56 EST (-0500)
  Gancaloon - a revisit (Message 1 to 4 of 4)  
From: Thomas de Groot
Subject: Gancaloon - a revisit
Date: 10 Mar 2012 10:44:00
Message: <4f5b76c0@news.povray.org>
You may (probably not) remember this image from 2008: 
http://www.tc-rtc.co.uk/imagenewdisplay/stills/index138.html .

At that time, the topography of Gancaloon had not yet fully emerged. I 
have now embedded that scene into the city, updating the files at the 
same time to version 3.7. Everything is not yet done, but the present 
image show the process well on its way.

Thomas


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From: Robert McGregor
Subject: Re: Gancaloon - a revisit
Date: 11 Mar 2012 19:40:01
Message: <web.4f5d36feb5167f8b94d713cc0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> You may (probably not) remember this image from 2008:
> http://www.tc-rtc.co.uk/imagenewdisplay/stills/index138.html .
>
> At that time, the topography of Gancaloon had not yet fully emerged. I
> have now embedded that scene into the city, updating the files at the
> same time to version 3.7. Everything is not yet done, but the present
> image show the process well on its way.
>
> Thomas

Very Cool, Thomas, I remember that scene (2nd place!) and it looks even better
now. Nice integration. Your whole concept of Gancaloon is very intriguing - I
really love it.

Have you given any thought to fleshing out your stories enough to create a
graphic novella, something like what DrNo is working on?

Cheers
-------------------------------------------------
www.McGregorFineArt.com


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From: Thomas de Groot
Subject: Re: Gancaloon - a revisit
Date: 12 Mar 2012 04:13:26
Message: <4f5db026$1@news.povray.org>
On 12-3-2012 0:36, Robert McGregor wrote:
>
> Very Cool, Thomas, I remember that scene (2nd place!) and it looks even better
> now. Nice integration. Your whole concept of Gancaloon is very intriguing - I
> really love it.

Thanks Robert. One can really see the difference between the use of 
Megapov in 2008 and v3.7 now, with better gamma and switching to srgb. 
Also my problems back then with radiosity artefacts, in particular on 
the boy's face, are gone now. And a faster computer helps too: while in 
2008 the total time for a two-pass render was about 6 hours using two 
threads; this latest image renders in about three minutes using 6 of the 
8 available threads.

>
> Have you given any thought to fleshing out your stories enough to create a
> graphic novella, something like what DrNo is working on?

The whole tale (much about greed and power / power and greed, and the 
consequences of mixing them up. There is a strong Wagnerian flavour to 
the tale) is gradually fleshing out by the day. I am beginning to be a 
little bit obsessed by it ;-) and if I were a better writer I would make 
it into a novel. As it is, I am writing bits and pieces of the plot 
along a detailed summary and plot line which is in constant flux. 
However, I have not the illusion that I could produce something literary 
better.

I have played with the idea of DrNo for some time and I may do parts of 
the tale that way, just for fun, or for more diversity in the general 
outline; and also because I am genuinely interested in the top segment 
of comic book art. However, I am afraid (like DrNo) that the creation 
time involved is far beyond a lifetime's achievement ;-) I have opted 
therefore to do illustrations for the text, much in the spirit of the 
novels of Jules Verne which which I grew up in a distant past. 
Interestingly, the illustrations generate the text more often than not, 
much in the way Lord Dunsany collaborated with Sidney Sime. That is a 
fascinating process to follow.

Thomas


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From: Thomas de Groot
Subject: Re: Gancaloon - a revisit
Date: 12 Mar 2012 04:23:54
Message: <4f5db29a@news.povray.org>
On 12-3-2012 9:13, Thomas de Groot wrote:
..... And a faster computer helps too: while in
> 2008 the total time for a two-pass render was about 6 hours using two
> threads; this latest image renders in about three minutes using 6 of the
> 8 available threads.

Correction: Megapov only used *one* thread of course!

Thomas


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