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From: clipka
Subject: Lucy in the Sky (no diamonds)
Date: 5 Mar 2012 18:26:49
Message: <4f554bb9@news.povray.org>
Another Lucy render. SSLT, focal blur, radiosity, and an illuminated 
torch. Render time ~50 minutes.


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Download 'stanford_lucy 2012-03-06 0023.png' (732 KB)

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From: clipka
Subject: Re: Lucy in the Sky (no diamonds)
Date: 5 Mar 2012 18:38:11
Message: <4f554e63$1@news.povray.org>
Am 06.03.2012 00:26, schrieb clipka:
> Another Lucy render. SSLT, focal blur, radiosity, and an illuminated
> torch. Render time ~50 minutes.

Just for comparison: Same scene, just with the SSLT turned off. ~7 minutes.


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From: clipka
Subject: Re: Lucy in the Sky (no diamonds)
Date: 5 Mar 2012 18:50:45
Message: <4f555155@news.povray.org>
Am 06.03.2012 00:38, schrieb clipka:
> Am 06.03.2012 00:26, schrieb clipka:
>> Another Lucy render. SSLT, focal blur, radiosity, and an illuminated
>> torch. Render time ~50 minutes.
>
> Just for comparison: Same scene, just with the SSLT turned off. ~7 minutes.

... and I /did/ intend to attach the render output.


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From: Stephen
Subject: Re: Lucy in the Sky (no diamonds)
Date: 6 Mar 2012 02:58:41
Message: <4f55c3b1$1@news.povray.org>
On 05/03/2012 11:26 PM, clipka wrote:
> Another Lucy render. SSLT, focal blur, radiosity, and an illuminated
> torch. Render time ~50 minutes.

Well that showed me. ;-)

What settings did you use?


-- 
Regards
     Stephen


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From: clipka
Subject: Re: Lucy in the Sky (no diamonds)
Date: 6 Mar 2012 11:45:22
Message: <4f563f22$1@news.povray.org>
Am 06.03.2012 08:58, schrieb Stephen:
> On 05/03/2012 11:26 PM, clipka wrote:
>> Another Lucy render. SSLT, focal blur, radiosity, and an illuminated
>> torch. Render time ~50 minutes.
>
> Well that showed me. ;-)

That was my initial intention... until I found out that she's a real 
beauty indeed, and worth spending some time with her on my own accord :-)

> What settings did you use?

#declare MtMarble = material {
   texture {
     pigment {
       marble
       warp { turbulence 1.0 }
       color_map {
         [0.0 color rgb <0.5,0.7,0.5>]
         [1.0 color rgb <0.5,1.0,0.5>]
       }
     }
     finish {
       diffuse albedo 0.7
       subsurface { translucency <0.5,0.2,0.2> }
       reflection { 0.2 fresnel }
       specular albedo 0.2 roughness 0.01
       conserve_energy
     }
     scale 10 / MM_PER_UNIT
   }
   interior { ior 1.5 }
}

(with Lucy being about 1.5 units in height, and MM_PER_UNIT being set to 
100, so that she's roughly 150 mm)


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From: clipka
Subject: Re: Lucy in the Sky (no diamonds)
Date: 6 Mar 2012 11:55:31
Message: <4f564183@news.povray.org>
Just spent a night with her. Oh boy, what a lady - it was totally worth 
the 8 hours!


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Download 'stanford_lucy 2012-03-06 1024.png' (409 KB)

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stanford_lucy 2012-03-06 1024.png


 

From: Paolo Gibellini
Subject: Re: Lucy in the Sky (no diamonds)
Date: 6 Mar 2012 12:16:44
Message: <4f56467c$1@news.povray.org>
>clipka  on date 06/03/2012 0.26 wrote:
> Another Lucy render. SSLT, focal blur, radiosity, and an illuminated
> torch. Render time ~50 minutes.
I like this one better than the (however beautiful) icy one.
Paolo


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From: Christian Froeschlin
Subject: Re: Lucy in the Sky (no diamonds)
Date: 6 Mar 2012 13:20:17
Message: <4f565561$1@news.povray.org>
cool!

although she doesn't seem completely thawed yet ;)

Is the bright pixel noise in dark areas an SSLT artefact?


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From: clipka
Subject: Re: Lucy in the Sky (no diamonds)
Date: 6 Mar 2012 14:01:49
Message: <4f565f1d$1@news.povray.org>
Am 06.03.2012 19:19, schrieb Christian Froeschlin:

> Is the bright pixel noise in dark areas an SSLT artefact?

Yup. I'm already running another render with higher-quality settings 
(and desktop-size resolution).


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From: Robert McGregor
Subject: Re: Lucy in the Sky (no diamonds)
Date: 6 Mar 2012 19:45:00
Message: <web.4f56aeaba0bb4ec894d713cc0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> I'm already running another render with higher-quality settings
> (and desktop-size resolution).

Fantastic!
-------------------------------------------------
www.McGregorFineArt.com


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